Some last minute issues before the rebirth of Kirara: RLD is out - doesn't work with custom chest loot anymore, and nobody other than me and Kosyak seems to have interest in it. IHL is very likely going out at least temporarily, unless it can be tweaked or configured or fixed. If you have any more requests or objections get them in fast because KR will be released early this week.
I don't know how you plan to do the "real start", but please don't tell me it is "All planned changes done, reset map, now everyone can start. Maybe drop a small notification in the forum."
Something like that would result into a chaos start.
1. After all planned changes are done, before going online for real there must be some time. It allready failed that way in KHC. After all planned changes are done, inform everyone potenially starting there about it and give them 4-6 days for a double check if everything is ok. (No votes for mods or something like that anymore, but forgotten config options, exploids and stuff are important to find all first)
2. The start needs a starting time announced a few days early. This time can be used for finding teams. Planning a bit ahead. And the important final check time.
It was done like this when Kirara 2.0 started and worked really fine. On start of KHC there were some issues that could only be fixed by map reset, so they stay even now. Also players joining the server spread over a period of about a week often ends like this: No others close to spawn and no prearranged teammates. Tries some hours on it's own and leaves forever. There might be others that might have agreed to join in a group or if close together in the beginning they might have helped each other just by that. I'm sure a oganized start results in easily 20-25% more players just because of this.