[1.7.10 - Addon] Useful-Crops - IC2 Crops will rise again!

  • Even if you set aside the balance issues, how would that function? Make it drop a universal fluid cell that's only partially filled with uu-matter?

    Maybe like GTs oilberries? Dropping a fruit, you put that into a machine and get the UUM

  • How about a UUM crop as the ultimate crop?

    I would like a scrap box crop better, if you harvest it before it matures you get an scrap item(like you had used a scrap box)
    if you harvest on time it gives a normal scrap box

  • Its taking a bit longer than expected to add all the new features. There should be a new version really soon but be aware that it will be totally imcompatible with previous ones.

  • New Version 0.3
    See original post for details

    This is amazing :D :D :D . Is it compatible with GT5u? Since that mod adds a lot of new crops? And is it possible to add attributes or different growing speed? Like sticky reed grows really fast, while aurelia grows slowly?

  • Added all the dyes except bone meal and a uranium crop. Mob drop crops are almost added but im missing something textures.

  • Hello,
    Can I use your mod in my public 3rd party FTB modpack "Swallow" (aka "Swallow Pack")?


    Feel free to do so.


    Just out of curiosity: What is the ENEt Cop?


    The enet crop is the crop i showed you that produces eu. It still not registered because it is not finished yet.

  • A crop that produces EU? Interesting...
    But how will you show that it's connected to cables. With a custom renderer or not at all?


    No he simply checks on Crop tick if a energy sink is above the crop and adds 1 EU to it... It is not a part of the EnergyNet

  • exactly. its impossible to add it to the energy net unless i deeply change the tile entity crop and the cropcard class itself which i dont really want to do so i just inject energy into an instance of ienergysink

  • exactly. its impossible to add it to the energy net unless i deeply change the tile entity crop and the cropcard class itself which i dont really want to do so i just inject energy into an instance of ienergysink


    Well you do not know how that EnergyNet works. Because it is actually really easy to add something like that to the EnergyNet...


    IMetaDelegate is the answer to your question of what i mean. It simply allows you to add FakeTileEntitys to the EnergyNet and you can use Any TileEntity in the World to mark it as his position...
    Note: only problem could be the unloading but i think that is not that hard to solve...


    Player did make a really good job on that part of the Enet. (Adding IMetaDelegate)

  • that is really cool and all but it is simply not worth it for what im trying to do. Plus i don't have access to the tileentitycrop class using only the api so i want to keep it as simple as possible.

    HS5bHO5.png

    The post was edited 1 time, last by estebes ().