whoo! yeah, now mabye V.7 could be as the suggestion of connecting field generators as in if I have two cube generators with the cubes inside eachother they will join up instead of having a double wall so that you could theoratically make much larger structures protected by forcefields (possibly even nuclearpower plants powering a forcefield which can protect itself And a small town,
when the fields connect power is saved because only 5(10) of the 6(12) sides must have force field block on them (and thus require power)
this is what I really want, and since you are doing this really well maybe albalka will include it in the game/convert the code to his own methods
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Whats the SMP forecast?
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Quote
Whats the SMP forecast?
if it is stable I do not want that your sever crashes
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What is the reasoning for having Wall and Wall+90 degree mode, if you have deflector mode? It looks an awful lot like you can do everything with just deflector mode, just by leaving the length or width at zero. Am I incorrect?
Actually, Unless the power equation only takes into account blocks that are filled with air, then I suppose that the wall modes would take less power.
I think that with a Left and right Length, width, and height option, Non-centered shields would be possible, and those three options could easily be merged into one option.
Also, would it be possible for you to add a method to cast a shadow in the field, to make, say, a hole in a part of the field, or is it intended to be activated when under siege or similar only, and hence No-one goes in or no-one goes out (cube mode mainly only)
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So should we uninstall (delete former files) of our previous version and re-install with this new one in order to avoid bugs?
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MagusUnion:
I change my first post, update manual is inside nowNice Video and you can make a Cube Base in a Lavasee .. and hologram mode ist next on my list..
With the modes you're right ... would examine and adjust it ... But has no high priotät to time
yes I plan a named item, you can walk through the field ... if it is syncroniesiert with the generator. (in Future) -
Oh, one more thing about cube mode. It seems to use the wrong amount of energy, as in way too little. Also, I think it should be a rectangular prism, rather than a pure cube, so it can more reasonably fit other shapes of structures.
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You should change the name from 'Wall.Normal' to just 'Wall' , I think it will look beter and maybe change the texture of it from the dark green/gray color, to white(Ironish) hope you will do anything with this
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It is every free create new textures for the addon ...
I will make the cube modifiable (x, y, z)....Enery cost not really balance
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It is every free create new textures for the addon ...
I will make the cube modifiable (x, y, z)....Enery cost not really balance
True, the energy cost is hard to balance. I think that it should still use the defined cost in the config per block created (unless not placed, due to a block in the way) and allow the cost to be highly configurable, possibly deducted every second, rather than every tick, so as to allow semi-fractional values (1 would be it used 0.05 Eu/tick/block F.e)
Or, the equation could use lower energy per block with massive block counts.
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Just a bug report.
The gren is out in the water in cube mode not subwater mode.Mods loaded: 22
ModLoader Beta 1.8.1
mod_IC2_AdvMachine v2.00
mod_BuildCraftCore 2.2.2
mod_BuildCraftBuilders 2.2.2
mod_BuildCraftEnergy 2.2.2
mod_BuildCraftFactory 2.2.2
mod_BuildCraftTransport 2.2.2
mod_EnergyCoupler 0.1
mod_EE 1.8.1
mod_IC2 v1.15
mod_LightSensor Beta 1.8
mod_AdvancedSolarPanel 1.15.1.2
mod_IC2Thermometer v1.15
mod_IC2_WallForceFieldGenerator 0.9.6
mod_WirelessRedstone 1.4
mod_WirelessRemote 0.4
mod_zAdditionalPipes 1.9
mod_RecipeBook Beta 1.8
mod_WorldEditCUI v0.9.1 for mc1.8
mod_ZanStarter v0.10.5 (for minecraft 1.7.3)
mod_TooManyItems 1.8.1 2011-09-27
mod_Timber r4 (for b1.8.1)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT 2284eabc --------
Generated 10/21/11 7:02 PMMinecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6800/PCI/SSE2 version 2.1.2, NVIDIA Corporationjava.lang.IllegalStateException: TickNextTick list out of synch
at rv.a(World.java:2511)
at rv.c(World.java:2039)
at net.minecraft.client.Minecraft.k(SourceFile:1388)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f3cc5d7c ---------- -
Ok rename to HolographicForceFieldProjector and upload new Version ...
Holographic Mode manuel:
only Wall (+pitch) , Deflectore Setting
<- HolographicForceField Blocks
<- Block place
<- Generator -
Shameless post, but FIRST TO DOWNLOAD NEW VERSION! TAKE THAT DIREWOLF I BEAT YOU!
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For holographic mode, perhaps add Cube as looking like Air blocks, and Subwater looking like opaque water blocks that don't let light through? So you can have invisible underwater bases
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are you considering SMP Support?
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Sweet gonna try this out now
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Work on a port to IC 1.23...add facing change by wrench THX Player for Update APIneed about 24 hours ++Update ist ready for Download
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Yeah, thx
Looking forward for SMP support :=)