[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • Hi people,


    as already described, I'm currently no working on the mod..no time..
    I have not installed Minecraft on the computer 8| ..


    !!! I put the source code under Opensource "GNU Lesser General Public License (LGPL)" !!!
    Except the parts that are not mine (IC2 API,....)


    http://85.214.243.171/files/mo…dSystemV1.2.5_SRC.zip.zip


    download it,... chance it,... and not forget upload it ;)

  • Why is this still requiring modloadermp? Every other mod uses the net class files from forge to function rather than modloadermp.

    MinecraftCreeper :Force Field: MinecraftChar = :D
    MinecraftCreeper + :Nuke TNT: MinecraftChar =OH SHI *BOOOOM*

  • I made a very simple fix for machines not being craftable and some blocks being damaged by explosions when they aren't supposed to. All I had to do was change one line of code and add another.


    Could you publish the source to your fix as well please, since this is now open source and the source is freely available a couple posts back?


    Thanks!

  • IF you moved it to a orginization it would work better you could have multiple people able to add users to the repo.


    edit: I created a Organization for it and added you as a owner. I also forked the repo to the org.

  • I made a very simple fix for machines not being craftable and some blocks being damaged by explosions when they aren't supposed to. All I had to do was change one line of code and add another.


    Edit: Added the source.


    I made a very simple fix for machines not being craftable


    As In not seeing the crafting recipe In NEI? or not being able to change the Id of the blocks?


    because I can't even see the id's of It till It's slapped to my face because off the Id conflict between red power


    Config is completly blank and If your fix was supposed to help that then what am i doing wrong?

  • the fix is for the recipe in NEI. this mod does not generate it's config file when it detects conflicting IDs with other mods, kind of annoying bug if you ask me, just try to install MFFS to another .minecraft with fewer mods so it can generate its config file then copy it on your main .minecraft config folder

  • Is someone working on a SMP Version ? Or perhapst another Force Schield Mod for Multiplayer?
    (Version should be 1.25 ;) MC 1.1 is a bit old for me to implementate on my little server.)


    Google just result suggestions but no other Version then this one -.-


    THX for any helpful Answer!

  • Get an error when starting Minecraft.



    --- BEGIN ERROR REPORT 8fdef97b --------
    Generated 04/06/12 12:54 AM


    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: GeForce GTX 680/PCIe/SSE2 version 4.2.0, NVIDIA Corporation


    java.lang.IncompatibleClassChangeError: class mffs.BlockForceField has interface xf as super class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1763)
    at ModLoader.addMod(ModLoader.java:293)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT ab33d62c ----------

  • Looks like you guys are trying to install a version thats compatible only with MC 1.1 on MC 1.2.5.


    The newest release is 1.2.5 but it's Single player only.


    Area projector DOES NOT stop nukes btw, one of my villages learnt the hard way.


    Anyone by any chance working on an SMP version for 1.2.5? That would be epic, Iv a space station that'd look awesome with dome shields.

  • It does stop nukes if you cut out the enviroment (don´t know how its called right now)