Github is a good idea, I'd love to see RS become a group project and look forward to seeing what you make of it. Maybe someday I'll have enough time to drop by and contribute again.
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
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this is the conventional way to seperato isotopes.
http://www.atomicheritage.org/…on-centrifuge-method.htmlnot that your addon is wrong or something.
but maybe you could make a sentrifuge -
Took a quick look at the source to give me some pointers for a mod of my own (HUD indicators for the charge level of electric armour/jetpacks/CF pack) and I've found out why the parachutes don't work.
Line 818, mod_ZZZMissile.java
Slot 2 is the trousers - slot 1 should be the chestplate.
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Anyone that can help me with this? I don't see the problem or I do not understand it more correctly.
If its a noob question pardon but I really would love to use this mod.BTW Who is/are going to continue the mod?
36 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
mod_CodeChickenCore : Loaded (minecraft.jar)
mod_NotEnoughItems : Loaded (minecraft.jar)
mod_AdvancedMachines : Loaded (AdvancedMachinesClient v1.5.zip)
mod_AdditionalBuildcraftObjects : Loaded (buildcraft-C-additionalbuildcraftobjects-latest.zip)
mod_BuildCraftCore : Loaded (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Loaded (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Loaded (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Loaded (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Loaded (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Loaded (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Loaded (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_EE : Loaded (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Loaded (EnderStorage-Client 1.1.3.zip)
mod_Forestry : Loaded (forestry-client-A-1.4.8.0.jar)
mod_IC2NuclearControl : Loaded (IC2NuclearControl_client_v1.1.9b.zip)
mod_IC2 : Loaded (industrialcraft-2-client_1.95b.jar)
mod_InvTweaks : Loaded (InvTweaks-1.41b-1.2.4.zip)
mod_LogisticsPipes : Loaded (LogisticsPipes-BC3-0.2.5B.zip)
mod_CompactSolars : Loaded (mod_compactsolars-client-2.2.0.5.zip)
mod_IronChest : Loaded (mod_ironchests-client-3.6.1.34.zip)
mod_Railcraft : Loaded (Railcraft_Client_5.3.2.zip)
mod_RedPowerControl : Loaded (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Loaded (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Loaded (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Loaded (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Loaded (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Loaded (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Loaded (RedPowerWorld-2.0pr5b2.zip)
mod_ZZZMissile : Loaded (RocketScience.jar)
mod_SneakyPipes : Loaded (SneakyPipes-0.1.1.zip)
mod_stevescarts : Loaded (Steves Carts 1.4.4.zip)
mod_ThaumCraft : Loaded (ThaumCraft2.1.6d.zip)
mod_WirelessRedstoneAddons : Loaded (WR-CBE Addons-Client 1.2.2.2.zip)
mod_WirelessRedstoneCore : Loaded (WR-CBE Core-Client 1.2.2.1.zip)
mod_WirelessRedstoneRedPower : Loaded (WR-CBE RedPower-Client 1.2.2.1.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 73652db3 --------
Generated 2012-07-03 22:35Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 3450 version 2.1.7417 Release, ATI Technologies Inc.cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT ad12541f ---------- -
[quote='BWar','index.php?page=Thread&postID=64953#post64953']Anyone that can help me with this? I don't see the problem or I do not understand it more correctly.
If its a noob question pardon but I really would love to use this mod.BTW Who is/are going to continue the mod?
[spoiler]36 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
mod_CodeChickenCore : Loaded (minecraft.jar)
mod_NotEnoughItems : Loaded (minecraft.jar)
mod_AdvancedMachines : Loaded (AdvancedMachinesClient v1.5.zip)
mod_AdditionalBuildcraftObjects : Loaded (buildcraft-C-additionalbuildcraftobjects-latest.zip)
mod_BuildCraftCore : Loaded (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Loaded (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Loaded (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Loaded (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Loaded (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Loaded (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Loaded (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_EE : Loaded (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Loaded (EnderStorage-Client 1.1.3.zip)
mod_Forestry : Loaded (forestry-client-A-1.4.8.0.jar)
mod_IC2NuclearControl : Loaded (IC2NuclearControl_client_v1.1.9b.zip)
mod_IC2 : Loaded (industrialcraft-2-client_1.95b.jar)
mod_InvTweaks : Loaded (InvTweaks-1.41b-1.2.4.zip)
mod_LogisticsPipes : Loaded (LogisticsPipes-BC3-0.2.5B.zip)
mod_CompactSolars : Loaded (mod_compactsolars-client-2.2.0.5.zip)
mod_IronChest : Loaded (mod_ironchests-client-3.6.1.34.zip)
mod_Railcraft : Loaded (Railcraft_Client_5.3.2.zip)
mod_RedPowerControl : Loaded (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Loaded (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Loaded (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Loaded (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Loaded (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Loaded (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Loaded (RedPowerWorld-2.0pr5b2.zip)
mod_ZZZMissile : Loaded (RocketScience.jar)
mod_SneakyPipes : Loaded (SneakyPipes-0.1.1.zip)
mod_stevescarts : Loaded (Steves Carts 1.4.4.zip)
mod_ThaumCraft : Loaded (ThaumCraft2.1.6d.zip)
mod_WirelessRedstoneAddons : Loaded (WR-CBE Addons-Client 1.2.2.2.zip)
mod_WirelessRedstoneCore : Loaded (WR-CBE Core-Client 1.2.2.1.zip)
mod_WirelessRedstoneRedPower : Loaded (WR-CBE RedPower-Client 1.2.2.1.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 73652db3 --------
Generated 2012-07-03 22:35Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 3450 version 2.1.7417 Release, ATI Technologies Inc.cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: rocketScience/mod_ZZZMissile (wrong name: net/minecraft/src/mod_ZZZMissile)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT ad12541f ----------[/spoilercompatible with I]I believe this addon isn't useable with 1.97 IC2 for now, so be patient, those NuclearMissiles aren't going elsewhere. -
@T-10a: Were you supposed to say something???
-
Does anyone know who will be continuing this mod?
-
Does anyone know who will be continuing this mod?
Another failure to read. The answer is on THIS VERY PAGE
Go away until you can read properly. -
What I meant was like is it a combined effort or is one of the two doing it
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What I meant was like is it a combined effort or is one of the two doing it
and the hole gets dug deeper. again, answer on this page. -
Ok I didn't see that part
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Github is a wonderful idea, I was going to suggest some sort of version control but I got beat to it. I'm more used to svn style management but I will figure out git when I have the time. Might be a week or so before I can fully sit down and get the IC2 source decompiled and get a full dev environment working, just depends on what comes up. If anyone knows of a guide how to do that I would greatly appreciate it, I can get forge working I just haven't played with the full IC2 code yet beyond the API. Let me know if you guys(or gals) want to get together somehow so we can start working on this as a team rather than have 3 or so separate versions. So that way once we have the github we can start sorting out priorities and make forward progress with the mod. I was thinking of getting it updated to the latest IC2 version first, then iron out any current bugs and maybe get some smp support working. Then that way we have a updated and strong base to start building new features on, because SMP support is pretty important imo. Then that way we have one version with the combined community effort that is stable and up to date. But this is just my two cents. PM me, and I will try to get this organized so we can start laying out a plan for anyone who wants to help. Especially because we need more than just coders, preferably some people who are good with sprites and music. Not bashing Kennington for his work, but I know personally I can barely art or music. But that is just me, I would like to get some input from the rest of you who are interested so we can get working on this. Maybe start an irc channel if one doesn't exist already so we can collaborate and work together. Probably one for the team working on it, and one general for suggestions and support. Well let me know if you guys are interested in collaborating and what your thoughts are.
-
The rest of the mod works great, but whenever I place a Missile Defense System, it craches the system and corrupts the map.
Here is the error log.
6 mods loaded
Minecraft Forge 3.2.5.121
FML v2.2.21.120
Forge Mod Loader version 2.2.21.120 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_IC2 : Available (industrialcraft-2-client_1.95b.jar)
mod_ModularForceFieldSystem : Available (modularForceFieldSystemV1.2.5Beta6pre3_2_Client.zip)
mod_ZZZMissile : Available (RocketScience.jar)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6bd9b27d --------
Generated 7/4/12 8:53 PMMinecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5800 Series version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.java.lang.NoSuchMethodError: ic2.common.EnergyNet.discoverTargets(Lkw;ZI)Ljava/util/List;
at rocketScience.TileEntityDefense.updateAttachedDevices(TileEntityDefense.java:113)
at rocketScience.TileEntityDefense.n_(TileEntityDefense.java:55)
at xd.n(World.java:2071)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dcaea20a ----------And from MCPatcher
2012-07-04 20:53:39 [SEVERE] 6 mods loaded
Minecraft Forge 3.2.5.121
FML v2.2.21.120
Forge Mod Loader version 2.2.21.120 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_IC2 : Available (industrialcraft-2-client_1.95b.jar)
mod_ModularForceFieldSystem : Available (modularForceFieldSystemV1.2.5Beta6pre3_2_Client.zip)
mod_ZZZMissile : Available (RocketScience.jar)Stopping!
-
Hello ProfessorFalken,
have you integraded the ic2-energynet-patch which comes with RocketScience into your IC2-jar? That might be your problem.
I'm currently working on rewriting essential parts of RocketScience. If I have a working SMP-Version (which is on my topmost-todo-list) I'll share my work with interested people.
TeeKay4711
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@T-10a: Were you supposed to say something???
Accidently double posted in there, but I deleted the message by mistake. :facepalm: -
Accidently double posted in there, but I deleted the message by mistake. :facepalm:Could you tell me what you were saying then??
Because I still don't see the problem -
i think i installed the mod right but when ever i place down a super conducter my game crashes and the world gets corrupted
java.lang.NoClassDefFoundError: ic2/common/AabbUtil$1
at ic2.common.AabbUtil.getEdgeRay(AabbUtil.java:253)
at ic2.common.AabbUtil.intersects(AabbUtil.java:162)
at ic2.common.AabbUtil.getIntersection(AabbUtil.java:29)
at rocketScience.BlockSuperconductor.a(BlockSuperconductor.java:81)
at xd.a(World.java:1442)
at xd.a(World.java:1246)
at acq.a(EntityLiving.java:1905)
at lr.a(EntityRenderer.java:217)
at lr.a(EntityRenderer.java:1000)
at lr.b(EntityRenderer.java:907)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.AabbUtil$1
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
thats the error log i get when i run the game with mcerrortest -
Github is a wonderful idea, I was going to suggest some sort of version control but I got beat to it. I'm more used to svn style management but I will figure out git when I have the time. Might be a week or so before I can fully sit down and get the IC2 source decompiled and get a full dev environment working, just depends on what comes up. If anyone knows of a guide how to do that I would greatly appreciate it, I can get forge working I just haven't played with the full IC2 code yet beyond the API. Let me know if you guys(or gals) want to get together somehow so we can start working on this as a team rather than have 3 or so separate versions. So that way once we have the github we can start sorting out priorities and make forward progress with the mod. I was thinking of getting it updated to the latest IC2 version first, then iron out any current bugs and maybe get some smp support working. Then that way we have a updated and strong base to start building new features on, because SMP support is pretty important imo. Then that way we have one version with the combined community effort that is stable and up to date. But this is just my two cents. PM me, and I will try to get this organized so we can start laying out a plan for anyone who wants to help. Especially because we need more than just coders, preferably some people who are good with sprites and music. Not bashing Kennington for his work, but I know personally I can barely art or music. But that is just me, I would like to get some input from the rest of you who are interested so we can get working on this. Maybe start an irc channel if one doesn't exist already so we can collaborate and work together. Probably one for the team working on it, and one general for suggestions and support. Well let me know if you guys are interested in collaborating and what your thoughts are.
Yeah I need to figure out git aswell, I have tried but failed to create a repo that I could commit to. If I find out how to decompile IC2 I'll PM you, last time I checked mcp wasn't an option.
After getting it to work with the latest version I think we should try to make it work with just the IC2 API, so updating will be easier. And yeah, I suck at spriting too :P. -
I have an error that doesn't mention any block id conflicts, so pretty much beyond my understanding:
Does anyone have an idea or solution to my error? I've placed the energy net class files in the industrialcraft folder
I'm using latest tekkit + thaumcraft,minecolony.
Thanks.
PS: I'm looking forward to bombing my minecolonies with this mod, cause, you know, why not?
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I'm not trying to be impatient but has anyone fixed the wrong name error with forge modloader. I have tried to fix it but I cant get it to work.