[Addon 1.112] BuildCraft-IndustrialCraft Crossover Mod v2.0[SSP/SMP]

  • Sorry - didn't think to take any while I had it deployed. :(
    It turns out it wasn't the "fuel" it was displaying (which would have been solid yellow if filled) but in that gauge was a bar that was red at the bottom and yellow at the top - not sure exactly what that indicates but it seemed like it was drawing power from the energy link. Once I added a bucket of fuel to the PetroGen, that bar was replaced by a bit of yellow and it began feeding power to the refinery (which went from blue to green).


    Part of it may have been due to an initial pipe routing error - the output pipe was oriented from my fuel storage tank to the refinery at first, and I did not discover this until one of the oil input reservoirs filled with yellow instead of black. The bad news was, that was 4 buckets of fuel lost and a refinery operating at 50% capacity until I picked it up. But that may have something to do with why it took fuel from the system rather than supplying power.

    If I can re-create they issue in the future, I'll provide screenshots. It will have to wait until I find another geyser or get to the point where I can make an OilFab or OilMat on this world.

    Quote

    Changes:

    • Fix the EU consumption of the Large Electric Engine. It has been reprimanded, and all profits confiscated. (It was selling the extra energy to the zombies so they could Tivo Walking Dead") Any increase in angry zombies is, of course, completely unrelated.
    • Fixed CTD bug when placing an engine next to a pump.
    • Some changes to the petrochemical generator, feedback requested:

      • Fixed the flickering issue.
      • Added new GUI element: when running off of conductive pipes the liquid gauge switches to a pressure (BC energy) gauge showing the stored pressure.
      • Added some work arounds for BC energy pipes, now the generator consumes the correct amount of BC energy and no more.

    The generator is using BC energy, it does not take anything from the refinery, providing fuel to the generator changes this because it only uses 1 energy source at a time.

  • It's helpful to know that, but I wasn't sure if it applied as I am not using pipes. The Energy Link is adjacent to the Refinery, and the PetroGen is atop it. Though that would explain the behavior, it doesn't change the fact that the generator was apparently drawing energy from the device it was supposed to provide energy to, until it got fuel. Not a game-breaking issue of course, just an odd behavior I noted.

  • looking into it, need your modloader.txt, and a copy of your save might help as well.

    My world: http://www.mediafire.com/?q3ykeyvtp67ig2b
    The engine is powering a quarry at x=95 y=64 z=20 (west from the position where I saved the game)
    Also using RP2, Advanced Machines, Thermometer, 100% Wrench Rate, Iron Chests, Bucket Filler, Customrecipes, Additional Pipes, Optifine, Timber! and an XPORB fix.

    Modloader.txt: in the next post, it can't fit here xD I didn't notice anything wrong in it, though.

    Please, correct my English.

  • Modloader.txt ("buono" means "fine" and "migliore" is "finer"):

    Display Spoiler

    nov 29, 2011 10:56:49 PM ModLoader init
    Buono: ModLoader Beta 1.8.1 Initializing...
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\1.8.1
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Directory found.
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftCore 2.2.5" from mod_BuildCraftCore.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftBuilders 2.2.5" from mod_BuildCraftBuilders.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftEnergy 2.2.5" from mod_BuildCraftEnergy.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftFactory 2.2.5" from mod_BuildCraftFactory.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftTransport 2.2.5" from mod_BuildCraftTransport.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\customrecipes
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Directory found.
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\Customrecipes_1-9_mc1-8-1.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_CustomRecipes Beta 1.8" from mod_CustomRecipes.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.23.jar
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoaderMp Log
    Buono: ModLoaderMP Beta 1.7.3 unofficial Initialized
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2 v1.23" from mod_IC2.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.23.zadvmachines2.1fix.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2_AdvMachine v2.1 modded by CPW" from mod_IC2_AdvMachine.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\IronChest client 0.9.5.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topIronChestTexture.png,30). 64 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontIronChestTexture.png,76). 63 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideIronChestTexture.png,77). 62 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topGoldChestTexture.png,78). 61 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontGoldChestTexture.png,138). 60 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideGoldChestTexture.png,139). 59 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topDiamondChestTexture.png,153). 58 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontDiamondChestTexture.png,154). 57 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideDiamondChestTexture.png,155). 56 left.
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IronChest 0.9.5" from mod_IronChest.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\jbuildcraft-client-C-BucketFiller-2.2.5_2.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_jBuildCraft_BucketFiller 2.2.5_1" from mod_jBuildCraft_BucketFiller.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\kBCIC2crossover v0.75.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: Starting BuildCraft 2.2.5
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: Copyright (c) SpaceToad, 2011
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: http://www.mod-buildcraft.com
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BCIC2Crossover 0.75 for MC 1.8.1, BC 2.2.5, IC2 1.23" from mod_BCIC2Crossover.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\mod_IC2Thermometer_1.15_client.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader setupProperties
    Migliore: ThermometerID set to 31000
    nov 29, 2011 10:56:51 PM ModLoader setupProperties
    Migliore: DigitalThermometerID set to 31001
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2Thermometer v1.15" from mod_IC2Thermometer.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerArray-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerArray 2.0pr3b" from mod_RedPowerArray.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerCore-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerCore 2.0pr3b" from mod_RedPowerCore.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerLighting-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerLighting 2.0pr3b" from mod_RedPowerLighting.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerLogic-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerLogic 2.0pr3b" from mod_RedPowerLogic.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerMachine-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerMachine 2.0pr3b" from mod_RedPowerMachine.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerWiring-2.0pr3b.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerWiring 2.0pr3b" from mod_RedPowerWiring.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerWorld-2.0pr3b.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerWorld 2.0pr3b" from mod_RedPowerWorld.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\zAdditionalPipesClient 2.2.5.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_zAdditionalPipes Rev30" from mod_zAdditionalPipes.class
    nov 29, 2011 10:56:52 PM ModLoader readFromClassPath
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\bin\minecraft.jar
    nov 29, 2011 10:56:52 PM ModLoader readFromClassPath
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
    nov 29, 2011 10:57:02 PM ModLoader AddAllRenderers
    Buono: Initialized

    Please, correct my English.

  • Sorry - didn't think to take any while I had it deployed. :(
    It turns out it wasn't the "fuel" it was displaying (which would have been solid yellow if filled) but in that gauge was a bar that was red at the bottom and yellow at the top - not sure exactly what that indicates but it seemed like it was drawing power from the energy link. Once I added a bucket of fuel to the PetroGen, that bar was replaced by a bit of yellow and it began feeding power to the refinery (which went from blue to green).


    Part of it may have been due to an initial pipe routing error - the output pipe was oriented from my fuel storage tank to the refinery at first, and I did not discover this until one of the oil input reservoirs filled with yellow instead of black. The bad news was, that was 4 buckets of fuel lost and a refinery operating at 50% capacity until I picked it up. But that may have something to do with why it took fuel from the system rather than supplying power.

    If I can re-create they issue in the future, I'll provide screenshots. It will have to wait until I find another geyser or get to the point where I can make an OilFab or OilMat on this world.

    I don't need a screenshot of it actually running, just a picture of the setup you are referring to. I don't see anything called an "energy link" in the mod you mentioned. If it is something that transmits BC energy, well the petrochemical generator is a valid destination for that, and it would, and should transmit power to the generator. If this is an issue in your current setup, the petrochemical generator does turn off when provided with a redstone signal.

  • I don't see anything called an "energy link" in the mod you mentioned. If it is something that transmits BC energy, well the petrochemical generator is a valid destination for that, and it would, and should transmit power to the generator. If this is an issue in your current setup, the petrochemical generator does turn off when provided with a redstone signal.

    Here you go on the Energy Link:

    Quote

    The Energy Link takes in EUs and produces BC power directly into pipes. It will connect to wooden power pipes, or directly to machines, making it equivalent to a theoretical "electric engine":

    It converts at slightly over 90% efficiency (the extra loss is a bug in BuildCraft that should be fixed in 3.0). It can run on HV with no problems. Note that it will only provide power to wooden conductive pipes (or machines) but not stone or gold conductive pipes, just like a regular engine would.

    It basically turns EUs into BC power - not the other way around (AFAIK). It's a curiosity that power would somehow (back up) into the PetroGen like that. As I said, once I dumped a bucket of fuel in, the "pressure" indicator went away and it filled up with a little bit of yellow to show the fuel in it. I'm just not sure why power would go into a generator from a device that is ostensibly for output. It would be as odd as getting feedback from a batbox that was under the generator.

    Next time I'm on, I'll see if I can replicate the setup if you need a visual.

  • Here you go on the Energy Link:

    It basically turns EUs into BC power - not the other way around (AFAIK). It's a curiosity that power would somehow (back up) into the PetroGen like that. As I said, once I dumped a bucket of fuel in, the "pressure" indicator went away and it filled up with a little bit of yellow to show the fuel in it. I'm just not sure why power would go into a generator from a device that is ostensibly for output. It would be as odd as getting feedback from a batbox that was under the generator.

    Next time I'm on, I'll see if I can replicate the setup if you need a visual.

    The generator produces EU and cosumes BC energy. By placing those two next to each other you have created a loop. The generate takes BC energy and turns it into EU, then the energy link converts the EU back into BC energy, in a cycle. The energy link transmits power omnidirectionally, it is working as it should. Fuel changes this, because the generator only uses 1 power source at a time. If you want something that can be placed adjacent to the generator, you need to use something that will only transmit BC energy in 1 direction, like an electric engine. Otherwise, you need to place the generator 1 block away from the energy link and either connect them with a BC energy pipe, or a IC2 wire, depending on what you wish to transmit.

  • Aha! OK, that clarifies it perfectly. It would also explain why the PetroGen was only giving the refinery a blue output at first, because of the loop you described.

    Now I know. And knowing, as they say, is half the battle.

    Violence, of course, is the other half - that's why it's called "battle" after all. 8o

    Thank you for clearing it up for me. I figured I was doing something wrong.

  • Not sure if its a bug or not.. but the Electric Engines are not accepting water/coolant when they are any color but blue.


    My guess is that they are accepting it, they just don't reflect a change in the water bar because the coolant is being applied directly to reduce heat rather than being stored in the reservoir for later use.

  • silentdeth: I tried to narrow down which IC AddOns were conflicting with the new version. I did this by adding each, one at a time, and launching the game. I tried yours among the first and got an error log:
    Due to character limit for the post, I pared it down to the relevant THROW:

    Display Spoiler

    Dec 4, 2011 10:18:08 PM ModLoader addMod
    FINER: THROW
    java.lang.NullPointerException
    at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:94)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromModFolder(ModLoader.java:1179)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)

    Everything else worked OK.It looks like the issue is a NullPointer Exception. How can I remedy this, or will I need to wait for an update? Thank you for your assistance.

  • I tried downgrading back to 1.23, placing the machines I have from your add-on and breaking them (a solution advised to someone else having a null-point exception for another mod) but still no luck:

    Display Spoiler

    Dec 4, 2011 10:46:14 PM ModLoader RegisterBlock
    FINER: THROW
    java.lang.IllegalArgumentException: block parameter cannot be null.
    at ModLoader.RegisterBlock(ModLoader.java:1274)
    at ModLoader.RegisterBlock(ModLoader.java:1263)
    at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:93)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromModFolder(ModLoader.java:1179)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    Dec 4, 2011 10:46:24 PM ModLoader addMod
    FINE: Failed to load mod from "mod_BCIC2Crossover.class"
    Dec 4, 2011 10:46:24 PM ModLoader addMod
    FINER: THROW
    java.lang.NullPointerException
    at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:94)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromModFolder(ModLoader.java:1179)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)


    I even fed the machines to my Recycler and tried again - no luck. In fact, THEN when I try to load my main world, it crashes with the error "Saving chunks". immediately upon loading the world.
    I hope this can help to track down the error and find a solution, or at least give you an idea what needs to be fixed in an update. Thank you!

  • looks like ID conflict with blockCrossoverGenerator, upgrading and then downgrading will probably create a lot of issues.

  • I had the issue before I downgraded to try to solve it. This is the one add-on that's not compatible so far.
    Someone mentioned a version check? I don't know if something in my error log would have indicated that but the whole file was too large to put in the post.
    I hope I can assist you in getting this to work with 1.337.