How it works is:
1. You download the ModAdder.
2. You download all the mods into the same directory that you downloaded the MCModAdder.exe file.
3. Run the MCModAdder.exe
4. Make sure all the mods are listed.
5. Find your minecraft.jar directory (must be a clean, un-modded minecraft.jar. You can force Minecraft to update to get a clean Jar.)
6. Press Add Mods.
7. Play Minecraft!
ModAdder - Install IC2, BC, and more with one click.
- xKillerbees
- Closed
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+1 Karma
Wait a second.... we're not on Reddit...
+1
Hoping this alleviates all the "I installed the mod correctly, but it doesn't work" posts. Adding this to the list of Quick links I have.
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Looks like good stuff - thank you for bringing this to us!
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interesting idea but I almost fail to see the point really.
for 1.8.1 (discounting Better Than Wolves as i've stopped using it) I only really had to update the jar once and that was for the core stuff. (modloader/modloadermp/TMI/ssp commands/the forge)
the rest just got dropped into the mods folder. -
You'd be surprised how many people still get it wrong.
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You'd be surprised how many people still get it wrong.
Amen to that. I get 5 messages a day on youtube asking for an installation tutorial vid.
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Amen to that. I get 5 messages a day on youtube asking for an installation tutorial vid.
Then you might just want to send them to mine about using ID Resolver and dealing with installation there...
Which is also another point: How does this program handle ID conflicts with mods? (other than throwing ID Resolver into the mix as well on 'installation', lol)...
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It does not do anything beyond what minecraft forge does.
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It does not do anything beyond what minecraft forge does.
Well...
...should be interesting to see how the usage of this turns out then...
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--sigh-- I have to ask, how well would this react under Wine and Linux? I only use Windows for work, Linux for everything else.
I think, if it was developed in C (at least I think that's the language needed), I might be able to run it via Mono.
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--sigh-- I have to ask, how well would this react under Wine and Linux? I only use Windows for work, Linux for everything else.
I think, if it was developed in C (at least I think that's the language needed), I might be able to run it via Mono.
C#, C is an entirely different beast.
Mono will also deal with VB.net -
C#, C is an entirely different beast.
Mono will also deal with VB.netAlright, thanks for correction.
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This is what the author said.
Quote(Please note: This only works on MS Windows with the .NET 4.0 runtime.)
When I'm happy with the code, and have most/all the bugs out, I will port the entire thing over to Mono, so it will run on Mac, Windows, and even Linux!
But this won't happen for a while! D: -
It does not do anything beyond what minecraft forge does.
Am I correct in thinking that Forge is not required if using this? Checking over the list of supported mods and their prerequisites, I don't see it mentioned.
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If you try to say install IC2, it will require you to also install modloader/modloadermp and forge. If you try to install a non forge mod, it will not require it.
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Got it - thanks for the clarification.
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This is what the author said.
Alright. Thanks beez.
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Quote
(Please note: This only works on MS Windows with the .NET 4.0 runtime.)
When I'm happy with the code, and have most/all the bugs out, I will port the entire thing over to Mono, so it will run on Mac, Windows, and even Linux!
But this won't happen for a while! D:looks like it won't be too hard, the Mono Migration Analyzer reports this:
CodeCalling Method Method Missing from Mono void InitializeComponent () void LinkLabel.set_TabStop (bool)
(ran it against 1.4) -
I wish i could use this... i have far too many mods though. Its a nice tool for simple minded people.. but when you have as many mods as i... oh nay nay.
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Doesn't work fine in windows XP. It want to find the minecraft.jar in a different location, and if you browse for one, it complains that cannot create the same file (obviously, already exist, and is not a permission problem).