This is ADLMDD Alblaka, requesting all Beta-Testing units on standby, copy that, over.
We have a new version inbound, all soldiers arm the fighting stations, get your consoles locked'n'loaded and polish the keyboards.
Operation "v1.3" will require a fully fledged testing assignment. I exspect 120% from everyone, the enemy musn't prevail.
Your secret tasks, codenamed "Changelog" will be assigned with this briefing, ensure to checkup every single of then to provide this operation with maximum debugging effectiveness.
-Reactors shouldn't redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore -Same for Mass Fabricator -Performance fixes for ElectricBlocks -NPW crash fix for Reactor -Overhaul of Scrapbox procentages, gl trying to farm diamonds -Recyclers can recycle any material again -Suddenly... HOES! -Increased stability of the Enet. -Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser) -Chainsaws and miners can harvest String from web. -Breaking the Tip of a miner's mining pipe will now drop mining pipe and not the invalid tip-block. -Fixed wrenches causing obscure drops upon apllying to cables. -Increased SMP-network efficiency -Fixed bugs causing nearby Quantumsuits to influence each other in SMP -ElectricBlocks display now doesn't exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed) -Added fix for equipped pumpkin crashes -Nuclear Reactors don't access diagonally adjavent chambers anymore (damn bugs) -Teleporting costs are now slightly less influenced by range. -PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses) -Fixed rare "Unlimitd Battery" bug -Theoretical support of lang-files for translations -Optimized teleportation code in regard of server loading chunks -Trade-O-Mat is now easier to use -Solar Panels are now far less CPU-costly while determining sun visibility -Solar Panels are now aware of weather influences -Solar Panel recipe was changed to use Circuits insteadof Cables again -Nuclear Reactors now provide 2x the energy -Water Buckets are much less powerful cooling ingridents for reactors now -HDs won't sit on their last point of damage forever anymore (making them craftable after cooling down, again) -You don't take falldamage anymore if you have RubberBoots equipped and fall into a ladder -Running Macerators give off smoke particles -Compressors can now be combined with Pumps to create snow from infinite water sources. -Watermill recipe now gives 2 Watermills (as it was actually intended in first place) -Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast -Fuel was recalculated and should be actually a valid way of increasing energy gain -Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning -You only need 1 plantclump for a fuel cell anymore -Fixed Quantum Helmet recipe -Added config toggle for CTRL or WW Quantum Speed -Fixed Electrolyzer GUI -Backpacks shouldn't be accounted as armor by minecrafts engine anymore (Do not absorb/take damage) -Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now. - CF Sprayers can now be used to "fill up" Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for building stuff. -You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden. -Painters now have 32 uses total (with no increase in dye costs). -UUM Recipes for black/borwn dye and resin added. -QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks) -Mining Pipes don't suffocate anymore -New config options to modify all generator outputs (either with direct numbers (EUt) or %)
CF Backpack - As the name implys, carries loads of CF-pellets to make spraying easier. Requires a canner to be filled.
Your weapons can be found here:
You will require the casual ML/MLMP gear, take note: The new army uniform "MCForge" now comes in 1.1.3 format, go for it accordingly.
Over and Out.
PS: Ignore the military language, probably played too much ArmA II in the last few days.