I HAVE LOST MY WORLD, I DID JUST FORMAT MY COMPUTER AND I DIDN'T INSTALL MY BACKUP SOFTWARE. THEN MY C DRIVE CRASHED AND MY WORLD WAS LOST..... I AM SORRY... I WILL EDIT THIS THREAD/POST WHEN I HAVE CREATED A NEW WORLD (and create a BACKUP!)
Today I started a new project, I host a SMP server myself but it's currently down and I can't figure out why...
Anyway, back to topic!
I generated a new map, for a long time I was looking for a spot to build this "station" at! I found a quite flat area surrounded with water and a forest. This must be a nice place to build a city at, then I started building at this area!
The Powerstation will use following mods:
Maybe Wireless Redstone.
Every mod supporting SMP.
The Building will have several floors.
2. floor/roof: LOTS of solarpanels.
1 floor above earth:Entrance, here you can order a powerline to your house, pay your bill. Read a book from the libary, or start working at the power station!
U1 floor (under earth): Controll room, battery, backup battery and a function to see if you are producing enough energy.
U2 floor (under earth): Here I will put several EU generators.
U3 floor (under earth): Depending on how much place the generators will take but I will anyway reserve this floor for EU generators.
U4 floor (under earth): Nuclear reactor (I really don't know how I should do this, ideas?)
U5 floor (under earth): I may put down some Buildcraft engines (combustion engines) to produce BC energy hooked up to a teleportpipe. This system will be automatic, maybe the same system as Direwolf20 have, or 2-3 sets of engines that circulates.
U6 floor (under earth): Redstone circuits. If I choose to remove Wireless redstone, I should maybe move this to the floor under the controll room?
Entrence is done.
The roof of solarpanels is under work, it is currently producing around 140 EU/T at daytime.
U1 have a batterysytem with a backupsystem that is now manual... I may redo the battery system because I don't know how much I will need at all... I have 8 MFSU's that is placed after each other so this raw will output 512. then I have 4 raws of this, which will output together 2048 EU/T. This is the primary battery, i also have an identical backup battery.
The way this works is that I have the power flow setup like this: energy source --> splitted to backup battery + Primary battery --> a EU flow wire (new in 1.337, it send an redstone signal when there is EU flowing through) --> a new raw of MFSU's ---> Secondary EU flow wire --> Machines.
Whats happends is that the battery will drain (if you are producing to little). Then the first EU flow wire will stop sending a redstone signal. I still have som power left in the last MFSU raw, then these EU flow wires will indicate different, and this wil send a signal to my controll room.
I may automate this so it will turn on more energy sources to refill the battery.
In my control room that is currently planned:
I can choose to disconect all of my energy sources I am thinking to have solarpanels, geothermal generators (feed with lavacells from Nether), Nuclear reactor(s), If I choose to install "energy coupler(a mod that makes a bridge beetwin BC and IC)" I will have if produce EU/S from BC oil/fuel
I will have lamps indicating if the energy source is connected to the battery, a lamp indicating if there is any energy going to the batteries.
The battery indicators have lamps indicating if the batteries are connected to the powernetwork utside the station, and a lamp if there is power flowing out of the batteries. a lamp showing if there is power flowing into the battery, and a lamp bliking if the battery is empty.
I will setup many trafo's around the city, i will have indicators showing if there is power going there, and I can also disconnect the trafo from the powerstation, so if a player stops paying his bills, i can shut down his power!
The EU distrubution network will look like this: :Geothermal Generator: / olar Panel:" title="Solar Panel"> / :Reactor: / :Advanced Furnace: /energy source ---> :HV-Transformer:(This is to make sure that the MFSU don't explode) ---> :MFS-Unit: 4*8+4*8 ---> :HV-Transformer: (how many depending on what EU/tick the user wants, anyway, these are inverted! to make the current higher for EV cables) --> Splitted to multiple networks! ---> :HV-Transformer: (How many depending on the user, again) ---> Houses with lots of :Macerator: :Induction Furnace: :Recycler: :Compressor: and many more!
Btw, I cheat, yes...
I can use lots of MFSU and glass fibrecables. But I want this to be "realistick" with trafo's and stuff.
Later I think I will make a circuit making this whole controllroom automatic. Or what do you think?
Can someone link me to a thread with a nuclear reactor (can be water cooled)
Tomorrow I will upload pictures of the things I have built.
What do you think about Wireless redstone, should I remove it to keep the "Mods used list" low.
Anyway, thanks for reading my too long text!
I will soon draw some painting to show the power network!
Last thing, how easy will this be with AlbOS? AWESOME! Thanks to the mod creator for making is possible to have a project like this!
EDIT: added schematics for the power network.