Building a power station + distrubution network for SMP! PICTURES ADDED!

  • I HAVE LOST MY WORLD, I DID JUST FORMAT MY COMPUTER AND I DIDN'T INSTALL MY BACKUP SOFTWARE. THEN MY C DRIVE CRASHED AND MY WORLD WAS LOST..... I AM SORRY... I WILL EDIT THIS THREAD/POST WHEN I HAVE CREATED A NEW WORLD (and create a BACKUP!)
    Today I started a new project, I host a SMP server myself but it's currently down and I can't figure out why...
    Anyway, back to topic!
    I generated a new map, for a long time I was looking for a spot to build this "station" at! I found a quite flat area surrounded with water and a forest. This must be a nice place to build a city at, then I started building at this area!
    The Powerstation will use following mods:
    IC2
    BC
    Additional pipes
    RP
    Maybe Wireless Redstone.
    Every mod supporting SMP.


    The Building will have several floors.
    2. floor/roof: LOTS of solarpanels.
    1 floor above earth:Entrance, here you can order a powerline to your house, pay your bill. Read a book from the libary, or start working at the power station!
    U1 floor (under earth): Controll room, battery, backup battery and a function to see if you are producing enough energy.
    U2 floor (under earth): Here I will put several EU generators.
    U3 floor (under earth): Depending on how much place the generators will take but I will anyway reserve this floor for EU generators.
    U4 floor (under earth): Nuclear reactor (I really don't know how I should do this, ideas?)
    U5 floor (under earth): I may put down some Buildcraft engines (combustion engines) to produce BC energy hooked up to a teleportpipe. This system will be automatic, maybe the same system as Direwolf20 have, or 2-3 sets of engines that circulates.
    U6 floor (under earth): Redstone circuits. If I choose to remove Wireless redstone, I should maybe move this to the floor under the controll room?


    Currently done:
    Entrence is done.
    The roof of solarpanels is under work, it is currently producing around 140 EU/T at daytime.
    U1 have a batterysytem with a backupsystem that is now manual... I may redo the battery system because I don't know how much I will need at all... I have 8 MFSU's that is placed after each other so this raw will output 512. then I have 4 raws of this, which will output together 2048 EU/T. This is the primary battery, i also have an identical backup battery.
    The way this works is that I have the power flow setup like this: energy source --> splitted to backup battery + Primary battery --> a EU flow wire (new in 1.337, it send an redstone signal when there is EU flowing through) --> a new raw of MFSU's ---> Secondary EU flow wire --> Machines.
    Whats happends is that the battery will drain (if you are producing to little). Then the first EU flow wire will stop sending a redstone signal. I still have som power left in the last MFSU raw, then these EU flow wires will indicate different, and this wil send a signal to my controll room.
    I may automate this so it will turn on more energy sources to refill the battery.


    In my control room that is currently planned:
    I can choose to disconect all of my energy sources I am thinking to have solarpanels, geothermal generators (feed with lavacells from Nether), Nuclear reactor(s), If I choose to install "energy coupler(a mod that makes a bridge beetwin BC and IC)" I will have if produce EU/S from BC oil/fuel
    I will have lamps indicating if the energy source is connected to the battery, a lamp indicating if there is any energy going to the batteries.
    The battery indicators have lamps indicating if the batteries are connected to the powernetwork utside the station, and a lamp if there is power flowing out of the batteries. a lamp showing if there is power flowing into the battery, and a lamp bliking if the battery is empty.


    I will setup many trafo's around the city, i will have indicators showing if there is power going there, and I can also disconnect the trafo from the powerstation, so if a player stops paying his bills, i can shut down his power!


    The EU distrubution network will look like this: :Geothermal Generator: / olar Panel:" title="Solar Panel"> / :Reactor: / :Advanced Furnace: /energy source ---> :HV-Transformer:(This is to make sure that the MFSU don't explode) ---> :MFS-Unit: 4*8+4*8 ---> :HV-Transformer: (how many depending on what EU/tick the user wants, anyway, these are inverted! to make the current higher for EV cables) --> Splitted to multiple networks! ---> :HV-Transformer: (How many depending on the user, again) ---> Houses with lots of :Macerator: :Induction Furnace: :Recycler: :Compressor: and many more!


    Btw, I cheat, yes...
    I can use lots of MFSU and glass fibrecables. But I want this to be "realistick" with trafo's and stuff.
    Later I think I will make a circuit making this whole controllroom automatic. Or what do you think?
    Can someone link me to a thread with a nuclear reactor (can be water cooled)
    Tomorrow I will upload pictures of the things I have built.
    What do you think about Wireless redstone, should I remove it to keep the "Mods used list" low.
    Anyway, thanks for reading my too long text! :)
    I will soon draw some painting to show the power network!
    Last thing, how easy will this be with AlbOS? AWESOME! :D Thanks to the mod creator for making is possible to have a project like this!
    EDIT: added schematics for the power network.

  • Pictures:

    Outside. Now currently done... The floor you see will be the battery floor.



    The control panel at the control floor. Here I have lightswitches! The lights for every floor can be controlled from here and you can switch the light for the floor you are at, at every floor.



    This is the circuit floor. The circuit you see is there to control the buildcraft engines (which will power a "dynamo" which creates EU. But don't know yet, maybe hook it up to a tp pipe and sell BC energy as well.



    Staircase and a lightswitch!



    Two of my nuclear reactors, I have 5 of them!
    Maybe I will add more later, depening on space. They will NOT have external cooling...



    The space which is not used yet in my nuclear setup. Maybe add a control panel here. And emergancy shutdown buttons everywhere?



    The two groups of BC engines to create energy. One group runs while the second cools down.



    Water cooling. The stupid thing is that one if the engines is shut down, the waterpumps will stop.

  • What mod/add-on is the redstone wire?

    The wire that detects if EU/s passing through? If yes, its a new wire in IC2 v1,337. Like Ranakastrasz said.


    Anyway, i have been really busy for a while now. ANd i have some really strange serer issues... But when I gain some time I will continue working on this map. I may do some guiding on hw to use it and add a download for the map!

    • Official Post

    I would be interested in a map download...


    Nice map!

    Lesson 1: Watch over your crops....

  • Enough lurking on these forums! This thread made me decide to post here. I think this is an epic idea and I had to start something similar. I will throw up some screenshots as mine progresses.


    Edit:


    A thought if you use RP2 you could run a wire to a MFS just before the location to cut their power by remote.

  • Quote

    I would be interested in a map download...


    Nice map!

    Okey, then I will upload it when it's done!


    Quote

    Enough lurking on these forums! This thread made me decide to post here. I think this is an epic idea and I had to start something similar. I will throw up some screenshots as mine progresses.


    Edit:


    A thought if you use RP2 you could run a wire to a MFS just before the location to cut their power by remote.

    Haha, thx! :) Yeah, it's really fun! If you upload this to a server I think you will have an never ending project... :)

    This is so very very cool, love the idea, shit that looks better than my daily porn. *switch wallpapers*


    respect!

    Thank you! :) hehe^^


    How do you guys think about moving to moving this idea/schematics to a 1.0.0 world? And I am thinking about removing some of the solarpanels.
    I did also come up with an idea on how I should charge people for their power usage. I will post schematics and more pictures once I got more time, hopefully there will be more time in my Christmas.

    • Official Post

    Yeah, a 1.0.0 world would be cool. Also, why wait on finishing for upload? I don't mind WIP's, if its not too much trouble for you :)

    Lesson 1: Watch over your crops....

  • Yeah, a 1.0.0 world would be cool. Also, why wait on finishing for upload? I don't mind WIP's, if its not too much trouble for you :)

    I will upload it as soon as there is anything to see. I just started a new world, still have the old world but I think there will be block ID's issues...


    Anyway, I have started a new world. I will edit the first post and upload it when I have enough that you can see. I can also use some feedback! :)


    Quote

    I upgraded everthing to 1.0. Seems to run a little better for me.

    I did just update too. Seems to run with a lot smoother FPS now!


    How much do you guys want to pay for, like one full MFSU?
    Money=gold ingot,iron ingot, tin ingot. And so on!
    Maybe a use for the IC2 coins?


    - DanielPSP

  • hmmm


    there is a mod out there called iconomy that might match your requirements better than IC coins :( .


    As much as I would like to us them, iconomy lets everyone have a vitural wallet rather than items and transactions are all done through chat commands.

    Hell, prove me wrong, Happy to be so 99% of the time, then I can learn stuff :)

  • hmmm


    there is a mod out there called iconomy that might match your requirements better than IC coins :( .


    As much as I would like to us them, iconomy lets everyone have a vitural wallet rather than items and transactions are all done through chat commands.

    I think you are talking about a plugin for Bukkit?


    I am thinking about adding AlbOS (or Redbuss) when they are released. Then I think it will be easier with items, because its easier to make them interact with redstone controlled things. But it might work, I don't know when it's released, it is a huge project so...
    Anyway I just think it's much more easy with items.

  • Coins would be a neat idea, but what a total waste of refined iron. I think just items would do fine.


    Example: 10 tin = 1 copper / 10 copper = 1 iron


    Just a thought, but I would much rather do it that way than waste a whole bunch of refined iron turning them into coins.
    4 refined iron = 16 coins / 9 coins = 1 refined iron, just seems like a waste of good iron to me.


    On a side note I made a somewhat confusing diagram of the power plant layout. If you have a server I would love to build another plant to extend the reach.

  • You are not supposed to revert coins... And i think whoever is the "major player" in a MP world should be the only one capable of creating coins. (That is, remove the recipe for coins and an admin issues the give command to insert coins into the economy)


    One could use IConomy but it is a bukkit plugin and nobody in their right mind wants to play IC2 on bukkit.


    Nah, instead use IC2 coins and set up a PROPER economy that fluctuates. People will trade 1 iron ingot for say 50 coins. Someone might have a lot of iron in store and will happily sell that iron for 45 coins per iron ingot.
    You get a great economy model going where people buy low and sell high.

  • Hmm, I will think about that!


    At the time I can't put more people to my server, I am limited be my network speed...


    Quote

    You are not supposed to revert coins... And i think whoever is the "major player" in a MP world should be the only one capable of creating coins. (That is, remove the recipe for coins and an admin issues the give command to insert coins into the economy)


    One could use IConomy but it is a bukkit plugin and nobody in their right mind wants to play IC2 on bukkit.


    Nah, instead use IC2 coins and set up a PROPER economy that fluctuates. People will trade 1 iron ingot for say 50 coins. Someone might have a lot of iron in store and will happily sell that iron for 45 coins per iron ingot.
    You get a great economy model going where people buy low and sell high.

    True! But how do I remove the recipie, is it as easy as deleting a file?


    I was thinking about moving to bukkit to get a more controll of my server, but I don't know yet...


    New pictures and maybe a download will be uploaded today. I just want to finish the circuits for my atomic reactor.

    • Official Post


    True! But how do I remove the recipie, is it as easy as deleting a file?


    I was thinking about moving to bukkit to get a more controll of my server, but I don't know yet...


    New pictures and maybe a download will be uploaded today. I just want to finish the circuits for my atomic reactor.

    Ah it is much easier than removing a recipe, if you want to disable crafting of coins, just go into your config, and set it to disable that recipe, you'll see the config option.

    Lesson 1: Watch over your crops....