[IC2 Exp][1.7.10] Advanced Solar Panels v3.5.1 + Quantum Generator + Solar helmets !
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Both Citations are wrong. NEI doesn't disable those Items, it just prevents them from being CHEATED in. If it would remove those Items and Blocks, we would have a Problem with Bedrock, since Bedrock is on that List per Default.
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It all makes sense now!
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[20:31:31] [Server thread/WARN]: java.util.concurrent.ExecutionException: java.lang.RuntimeException: incompatible matrix
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.report(FutureTask.java:122)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.get(FutureTask.java:188)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.finishCalculation(Grid.java:360)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.EnergyNetLocal.onTickEnd(EnergyNetLocal.java:359)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.EnergyNetGlobal.onTickEnd(EnergyNetGlobal.java:68)
[20:31:31] [Server thread/WARN]: at ic2.core.TickHandler.onWorldTick(TickHandler.java:77)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.ASMEventHandler_7_TickHandler_onWorldTick_WorldTickEvent.invoke(.dynamic)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
[20:31:31] [Server thread/WARN]: at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:260)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:963)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
[20:31:31] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
[20:31:31] [Server thread/WARN]: at java.lang.Thread.run(Thread.java:745)
[20:31:31] [Server thread/WARN]: Caused by: java.lang.RuntimeException: incompatible matrix
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.calculateDistribution(Grid.java:472)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.Grid.calculate(Grid.java:417)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.GridCalculation.call(GridCalculation.java:12)
[20:31:31] [Server thread/WARN]: at ic2.core.energy.GridCalculation.call(GridCalculation.java:5)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.FutureTask.run(FutureTask.java:262)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
[20:31:31] [Server thread/WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
[20:31:31] [Server thread/WARN]: ... 1 more
[20:31:31] [Server thread/INFO]: Grid 4136 info:
[20:31:31] [Server thread/INFO]: 63 nodes
[20:31:31] [Server thread/INFO]: 1
[20:31:31] [Server thread/INFO]: entries in cache, hitrate
[20:31:31] [Server thread/INFO]: 100.00
[20:31:31] [Server thread/INFO]: %
[20:31:31] [Server thread/INFO]: Matrices unavailable -
How disable dat spam in console?
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Not compatible with ic2-2.2.653
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Not compatible with ic2-2.2.653
Crashlog?
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на 1.7.2 существует аддон?
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miners hello,
how to work with this mod together to gregtech_1.7.10-5.06.02, and the recipe gregtech mod disables the solar panel IC2 ??
I tried to change in /gregtech/Recipes.cfg/DisableRecipes/B:ic2_solarPanel_true=true to B: ic2_solarPanel_true = false, but without success.excuse the English, help translate google!
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You have to change in our GT configfile (recipes.cfg)disabledrecipesB:ic2_solarPanel_true=flaseI did`t see you try alreadyOr make a Solar Panel in the Assembler look like in Version 1.6.4
Put the script below (Soalrpanel.zs) in the Script Folder after you Install Minetweaker 3.09c http://minetweaker3.powerofbytes.com/
Codeimport mods.gregtech.Assembler; //Solar Panels Assembler.addRecipe(<IC2:blockGenerator:3>, <IC2:blockMachine>, <gregtech:gt.metaitem.01:32750>, 600, 64);
Now the Assembler use 64 EU and need 30 sec /600 Ticks
or look inside my Scripts on Github:
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Hi Dream,
this script is for craft Solar Painel mod gregtech?
if this is so, is not that I need, I would like to crafting the solar panel to industrial craft 2, it is the basis for the other advaced solar panels.
see screen!tks for reply...
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Hi Dream,
this script is for craft Solar Painel mod gregtech?
if this is so, is not that I need, I would like to crafting the solar panel to industrial craft 2, it is the basis for the other advaced solar panels.
see screen!tks for reply...
If I'm reading DreamMasterXXL's script correct, the first argument is the output, an IC2 solar panel. The second and third arguments are the inputs to the Assembler, an IC2 Basic Machine Casing and a GT solar panel.
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suggestions -
You want i make crafting Recipes ? I can do that. Say me what IC and GT Materials you want to have inside.
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hi dream.
I thought in the first entry IC2 generator, and second solar panel of gregtech, and leave 01 IC2 solar panel. all this in an assembly avaçada basically how you posted earlier.
thank you again. -
One error!
in load script...
import mods.nei.NEI;
import mods.gregtech.Assembler;//IC2
//SolarPanels
Assembler.addRecipe(<IC2:blockGenerator:3>, <IC2:blockMachine>, <gregtech:gt.metaitem.01:32750>, 600, 64); -
I cant see any Mistake. So try again maybe you let some Space somewhere. Use Notepad ++ or Atom for Coding not the Editor.
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Found a bug with the Molecular Transformers (probably was never intended for anyone to use so much EU...). It seems that it can only accept a limited amount of EU.
Setup - (test world) I have 60 Quantum Solars connected with fibre cable (says 3.145 million EU/t in the Molecular Transformer, although I would have thought it'd be 491k eu/t) and creating 1 nether star. I add 1 or 2 more EU from any source (another solar panel), and the molecular transformer stops using EU. If I break any solar panel, it starts running again.
This setup is ok.
I add 1 Solar Panel (seen below) and it stops.
I also tested 1 Quantum Solar and the Molecular Transformer (MT next to the QS, no fibre cables).
Quantum Solar - Max Ouput: 8,192
Molecular Transformer - EU/t: 8,256With other solars -
Ultimate Hybrid - Output: 512
Molecular Transformer - EU/t: 516Or does the MT have an internal buffer?
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Hey. Why recipce ultimate solor helmet don't work?
last version ic and this addon
look my screen -