Incompatibility, Better then wolves

  • i have not tried this myself, however a friend of mine runs a number of mods on his world

    he has tried to add industrial craft 2 to his list of mods however came up some conflicts

    it also seems that industrial craft no-longer has a config file for switching block ids or some-such

    i was wondering if its possible to make these mods work together somehow, or if there will be the addition of a config file again in a later version

  • From my understanding, better than wolves is now using the MCForge platform, so it should be compatible. If he runs a number of mods, it's likely to be one of the other ones causing a problem. I'm not involved in the forge project, so I dunno. However, the main goal of MCForge is to maximise compatibility, so in the future, they will definately be compatible. Bear in mind, this is still a beta release. We havn't hit 1.0 yet.

  • Iv got Both better then wolves + industrial craft + buildcraft working fine together, you just have to change craploads of blockids, heres my config file

    Display Spoiler

    // config settings

    // set the following to 1 to disable the changes to the axe this mod makes, for compatibility with other mods

    fcDisableAxeChanges=0

    // set the following to 1 to have the Gear Box's output face away from you when you place it

    fcFaceGearBoxAwayFromPlayer=0

    // Block IDs

    fcLightBulbOffID=222
    fcLightBulbOnID=223

    fcBBQID=105

    fcHopperID=103

    fcSawID=102

    fcPlatformID=101

    fcCementID=140

    fcPulleyID=139

    fcPressurePlateObsidianID=138

    fcMouldingID=137
    fcCornerID=136

    fcBlockDispenserID=135

    fcCauldronID=134

    fcDetectorRailWoodID=133
    fcDetectorRailObsidianID=100

    fcCompanionCubeID=132

    fcBlockDetectorID=131
    fcBlockDetectorLogicID=130

    fcBlockLensID=129

    fcHempCropID=128

    fcHandCrankID=127

    fcMillStoneID=126

    fcAnchorID=125

    fcRopeBlockID=124

    fcOmniSlabID=123

    fcAxleBlockID=122

    fcGearBoxID=121

    fcTurntableID=120

    fcBellowsID=119

    fcStokedFireID=251

    fcUnfiredPotteryID=252

    fcCrucibleID=253

    fcPlanterID=254

    fcVaseID=255


    // Item IDs

    fcBucketCeme1ntID=222
    fcWolfRawID=223
    fcWolfCookedID=224
    fcNethercoalID=225
    fcHempSeedsID=226
    fcHempID=227
    fcGearID=228
    fcFlourID=229
    fcHempFibersID=230
    fcScouredLeatherID=231
    fcDonutID=232
    fcRopeItemID=233
    fcRollersItemID=234
    fcDungID=235
    fcWaterWheelItemID=236
    fcWindMillBladeItemID=237
    fcWindMillItemID=238
    fcHempClothID=239
    fcGrateID=240
    fcWickerID=241
    fcTannedLeatherID=242
    fcStrapID=243
    fcBeltID=244
    fcFoulFoodID=245
    fcWoodBladeID=246
    fcGlueID=247
    fcTallowID=248
    fcHaftID=249
    fcSteelID=250
    fcRefinedPickAxeID=251
    fcRefinedShovelID=252
    fcRefinedHoeID=253
    fcRefinedAxeID=254
    fcRefinedSwordID=255
    fcGroundNetherrackID=256
    fcHellfireDustID=257
    fcConcentratedHellfireID=258

    // Entity IDs

    fcWaterWheelEntityID=222
    fcWindMillEntityID=223
    fcMovingAnchorEntityID=224
    fcMovingPlatformEntityID=225
    fcBlockLiftedByPlatformEntityID=226

    I only edited better then wolves config file, worked fine after

  • Only compatibility issues I've had with BTW and IC2 is id conflicts. Chance the BTW ids and it'll work, unless the other mods are conflicting with it.

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  • I also have this problem with just IC2+BC+BTW on fresh jar with prerequisites but I notice the name hopper in the 1sec crash report.it seems to be the same crash i got before with conflicting block ids.

    Yeah, even with editing slot numbers, I'm still getting errors as well from BC...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • Well this helps a ton until ID resolver puts out a merge for forge. Which should be soon. http://beta.mcmodcenter.net/index.php?/files/file/46-idlist/

    It generates a text file listing IDs. I use it to get the below list working. If you get a weird error often it is still an id conflict just listed further down the report. I had over 90 mods at one point. Clearing up id conflicts manually is a pain though.

    Display Spoiler

    mod_Guard2=on
    mod_BuildCraftCore=on
    mod_WoolToString=on
    mod_BuildCraftTransport=on
    mod_BuildCraftEnergy=on
    mod_XieFoodStacking=on
    mod_HotAirBalloons=on
    mod_TooManyItems=off
    mod_BuildCraftBuilders=on
    mod_FCBetterThanWolves=on
    mod_treecapitator=on
    mod_MultiuseDoors=on
    mod_PathingActivated=on
    mod_IC2=on
    mod_Ambusher=on
    mod_IDList=on
    mod_kniSpawner=on
    mod_MysticRuins=on
    mod_RedPowerLogic=on
    loggingLevel=FINER
    mod_BuildCraftFactory=on
    mod_Guard=on
    grassFix=true
    mod_Millenaire=on
    mod_KnightE=on
    mod_RedPowerCore=on
    mod_Knight=on
    mod_RedPowerWiring=on
    mod_Planes=on
    mod_ArcherE=on
    mod_Healer=on
    mod_SpawnerGUI=on
    mod_crystalWing=on
    mod_Archer=on
    mod_Parachute=on
    mod_Knight2=on
    mod_AITools=on
    mod_SmartMovingMp=on
    mod_CCTV=on
    mod_Archer2=on
    mod_RedPowerLighting=on
    mod_Elevator=on

  • Thanks for the link for the ID lister. I did manage to get a 'master' list of slot ID's in use, which will definitely help with these damn conflicts...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.