Thanks for the hard work of getting this up to date with MC and the beta of IC2
[Addon 1.115]Transformers BETA-1 v2.0 - Convert IC2 & BC3 energy back & forth!
- Snyke
- Closed
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Thankyou so much for this mod
Now that this one has been updated, will we be seeing an update to advanced machines soon? That is the last mod my server is waiting on. I prefer your version over the others.
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Thanks for the update, I had been looking for this as well.
An idea for you, would it be possible to add a buffer or something to the generators to allow engines to be hooked directly to it without a wooden pipe? I don’t like the concept of the conductive pipes, and I feel that power should be generated by an engine powering a generator, like it is in reality. I see the IC2 Generator as more of a portable generator, and I have
nerfed its output accordingly. Transmitted power is then ran over wires, and end machines ran by an individual electric engine, once again like the real world. Someday I would like to see a lot more machines ran by engines (like the macerator, extractor, compressor and advanced machines (but not the furnace, that does not make sense)), but that is not in the scope of your mod.Another request would be to add a simple GUI that shows the input and output EU and MJs of the generators and engines, similar to a railcraft engine for example.
Regardless of the above, nice mod.
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Ran into a big problem. Every time I try to attach an engine to an electrical system the game crashes.
---- Minecraft Crash Report ----
// Ouch. That hurtTime: 11/26/12 11:29 AM
Description: Ticking tile entityjava.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:547)
at ic2.common.EnergyNet.discover(EnergyNet.java:426)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:214)
at ic2.common.TileEntityElectricBlock.g(TileEntityElectricBlock.java:172)
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:547)
at ic2.common.EnergyNet.discover(EnergyNet.java:426)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:214)
at ic2.common.TileEntityElectricBlock.g(TileEntityElectricBlock.java:172)-- Tile entity being ticked --
Details:
Name: MFSU // ic2.common.TileEntityElectricMFSU
Block type: ID #0
Block data value: Unknown? (Got -1)
Block location: World: (906,56,-436), Chunk: (at 10,3,12 in 56,-28; contains blocks 896,0,-448 to 911,255,-433), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Stacktrace:
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 627 Drop: 0
Level seed: 2622386751233793941
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options: 2;7,3x1,52x24;2;village
Level spawn location: World: (899,4,-420), Chunk: (at 3,0,12 in 56,-27; contains blocks 896,0,-432 to 911,255,-417), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Level time: 236430 game time, 488528 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 104157 (now: false), thunder time: 379 (now: true)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1607585232 bytes (1533 MB) / 2058027008 bytes (1962 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -Xms2048m -Xmx4096m
AABB Pool Size: 50 (2800 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 Optifine OptiFine_1.4.5_HD_U_D3 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.5]TreeCapitator.Forge.1.4.5.r02.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LoginMessage [LoginMessage] ([forge_universal][1.4.5]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.176.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.7.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [Soul Shards] (SoulShards-v1.11-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a28.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 16 (896 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml' -
Ran into a big problem. Every time I try to attach an engine to an electrical system the game crashes.
---- Minecraft Crash Report ----
// Ouch. That hurtTime: 11/26/12 11:29 AM
Description: Ticking tile entityjava.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:547)
at ic2.common.EnergyNet.discover(EnergyNet.java:426)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:214)
at ic2.common.TileEntityElectricBlock.g(TileEntityElectricBlock.java:172)
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:547)
at ic2.common.EnergyNet.discover(EnergyNet.java:426)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:214)
at ic2.common.TileEntityElectricBlock.g(TileEntityElectricBlock.java:172)-- Tile entity being ticked --
Details:
Name: MFSU // ic2.common.TileEntityElectricMFSU
Block type: ID #0
Block data value: Unknown? (Got -1)
Block location: World: (906,56,-436), Chunk: (at 10,3,12 in 56,-28; contains blocks 896,0,-448 to 911,255,-433), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Stacktrace:
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 627 Drop: 0
Level seed: 2622386751233793941
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options: 2;7,3x1,52x24;2;village
Level spawn location: World: (899,4,-420), Chunk: (at 3,0,12 in 56,-27; contains blocks 896,0,-432 to 911,255,-417), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Level time: 236430 game time, 488528 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 104157 (now: false), thunder time: 379 (now: true)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1607585232 bytes (1533 MB) / 2058027008 bytes (1962 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -Xms2048m -Xmx4096m
AABB Pool Size: 50 (2800 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 Optifine OptiFine_1.4.5_HD_U_D3 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.5]TreeCapitator.Forge.1.4.5.r02.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LoginMessage [LoginMessage] ([forge_universal][1.4.5]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.176.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.7.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [Soul Shards] (SoulShards-v1.11-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a28.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 16 (896 bytes; 0 MB) allocated, 16 (896 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'fix is in the OP, just read the what's in the spoilers
-
fix is in the OP, just read the what's in the spoilersThankyou, that did indeed fix it. And it was forestry.
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Nice update but if i use a Adjustable Electic Engine with a PipePowerWoodHD and Golden Conductive Pipes then the Golden Pipes Explode all time XD
What can i do? -
Hey, I'm running this mod in the suggested technic pack version and I noticed that the fast electric engine pulls things out of chests really slowly. Is there a way to speed it up?
-
When I tried to download the most recent version of your mod, firefox gave me this
I love your mod and have been waiting forever for it to update. I hope you can get the attachment to work. -
When I tried to download the most recent version of your mod, firefox gave me this
I love your mod and have been waiting forever for it to update. I hope you can get the attachment to work.
use the spoiler tags. It looks better.
I can confirm that the download is not working. A reupload should fix it (I hope). -
this is insane, transformers is a last mod keeping me at 1.4.2. and it's even updated, but it got a broken link, uaa
(btw I really like this mod ) -
The v1.7 link is still not working
-
Okay, reuploaded. Weird stuff. Should work now.
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Okay, reuploaded. Weird stuff. Should work now.Thank You !!!!!!!!!!!
-
Thanks a ton Snyke Time to go and make me a couple of electric engines! Hope you are having a great days.
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Okay, reuploaded. Weird stuff. Should work now.
thank you
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Greetings.
Might I have a small request? It is for the Pneumatic Generators. Would you mind adding the option for them to accept redstone signal that would toggle their operation? I find them quite an energy sink, as they work even though they have nowhere to pump their energy to. It would be convenient to instruct them to stop working, for example, when energy storage blocks are full. Or just for manual kill switch.
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Hey, I've downloaded this mod in v1.3 (to have it on my server, because I need something to convert IC2 evergy to BC3 in SMP), and it does not produces energy for my carry. Is there somewhere where it's explained how it works ?
Thanks in advance. -
i placed a slow engine, and the game crashed on me.
due to the size of the crash report, i cannot post in thread, but have a pastebin of it.
Crash Report -
i placed a slow engine, and the game crashed on me.
due to the size of the crash report, i cannot post in thread, but have a pastebin of it.
Crash Reporthave you tried the other engines as well? if it crashes with those also you need to look in the OP in the spoiler for common errors for the solution.