In the spirit of raGan's thread, I present: Information about Booze.
Note that this is not a definitive list -- any other input would be appreciated.
Things I Do Not Know
-Effects of various brews
You probably know this already, but I'll put it in spoiler tags just in case.
-All of brewery revolves around the booze barrel. They cannot be placed standalone -- they must be placed upon a (wooden?) scaffold.
-When right-clicking on a booze barrel with a stack of wheat, hops, water cells, or sugarcane in hand the entire stack will be dropped into the barrel, all at once. (A barrel containing the first 3 will not accept sugarcane, and vice-versa)
-They appear to 'remember' their contents when broken -- for example, place 19 water cells in one, break it, and a "19 L booze barrel" drops.
-Only the ratio of ingredients matter -- 1 wheat, 1 hop, 1 water cell will produce the same drink as 32 of each. However, the number of cups that can be extracted from the barrel is equal to the initial number of water cells placed in.
-There are 3 known factors that affect the final product: ratio of wheat to hops, ratio of solid ingredients to water, and time spent brewing.
-When there is a treetap in the barrel, the booze will not ferment. The treetap can be removed; when it is, the brew can continue to ferement.
Unregistered user rampage9112 discovered that boozeception names beers after three factors: ratio of water:solids, ratio of wheat:hops, and time spent fermenting. His post is quoted verbatim below:
Making Booze is all about amounts. How much of each ingredient you put
in, how much water you put in, and how long you give it to ferment
determines what you get out of it.
Each water cell you put in adds 1 Liter of Booze. The Maximum amount of Liters, or any other ingredient, is 32.
The name of the Booze you create has 3 words, Ex. Lite White Ale. Lite
being the amount of water in proportion to ingredients, White being the
ratio of hops and wheat, and Ale being the amount of time spent
Here is a chart of each word and how you get it. The first two words are
ratio based, so you can multiply both number values by any number and
get the same result (as long as there is less than or equal to 32 of
List of First Words:
1 ingredients : 1 Water Cells = Regular (This means that this word will be left blank)
1 ingredients : 2 Water Cells = Thick
1 ingredients : 3 Water Cells = Stodge
2 ingredients : 3 Water Cells = Lite
[Quantum Addition: 3 ingredients: 2 Water Cells = Strong (Thanks, Vico666)]
List of Second Words:
1 Wheat : 1 Hops = Regular (This means that this word will be left blank)
1 Wheat : 2 Hops = Dark
2 Wheat : 1 Hops = White
3 Wheat : 1 Hops = Alcfree
1 Wheat : 3 Hops = Full
1 Wheat : 4 Hops = Black
2 Wheat : 5 Hops = Dark
[Quantum Addition: 0 Hops : Some wheat = Soup]
List of Third Words
No Fermenting Time = Brew
2 hours Fermenting Time = Youngster
4 hours Fermenting Time = Beer
12 hours Fermenting Time = Ale
[Quantum Addition: User Xizzzy discovered what appears to be a 5th stage of fermenting: "DragonBlood"]
Note that if you put a ratio not listed on here, such as 3:2, it will round to the nearest ratio.
6 Wheat, 2 hops, 16 water cells, 2 hours Fermenting time = Thick Alcfree Youngster
12 Wheat, 6 hops, 32 water cells, No fermenting time = Lite White Brew
He also adds that when sugarcane is put in a booze barrel, the product is generic 'rum', and an un-fermented brew could be quite harmful (side affects include death).
Known exceptions to the naming rules include:
-The first stage of 1 water: 1 solids 'soup' is "Watery Soup Brew", not plain old "Soup Brew"
-The first stage of 'dark' brew is "Dark Stuff", not "Dark Brew"
A General Note on Effects
Boozeception does not appear to add any new potion effects to minecraft (a 'potion effect' API doesn't quite exist yet), but it does utilize some effects not seen in vanilla minecraft (eg, blindness).
As a brew sits in a barrel, it 'ferments'. There are several discrete stages of fermentation, each with a special name and sprite. It appears that the longer a brew is allowed to ferment, the longer its effects last -- for both better, and worse.
Known Boozes & Effects
0 hops, 1:1 ratio of solids to water cells.
Effects: 1st drink gives Mining Fatigue (Mine slightly slower), 2nd drink gives Strength
(Despite usual naming conventions, first stage of fermenting is "Watery Soup Brew", not "Soup Brew")
Hops:Wheat ratio is => 2:1,
Effects: 1st drink either harms for about 5 health or gives Blindness (Can't see past ~5 blocks, similar to hanging around bedrock), 2nd drink outright kills you.
(Despite usual naming conventions, first stage of fermenting is "Dark Stuff", not "Dark Brew." Zjarek reports that after ~ 1 hour of fermenting, the drink changes to "black stuff".
Sugarcane is placed in the barrel -- no other items
Effects: First drink gives Resistance and Fire Resistance. Second drink gives blindness.
Unregistered user Mattintosh has done quite a bit of experimentation on this -- his post is quoted below
I've experimented with Rum quite a bit as to its effects. (Wink, wink, nudge, nudge.) I did
cheat to get this information, but I didn't look at any source code. I
simply activated a few in-game cheats and drank a barrel (or 3) of rum.
Mug 1: 0:29 Resistance I, 0:29 Fire Resistance
Mug 2: 0:29 Blindness, +0:29 Fire Resistance, +0:29 Resistance and upgrade to Resistance II
Mug 3: 0:29 Nausea (causes screen "swirling" effect), +0:29 Fire
Resistance, +0:29 Blindness, +0:29 Resistance and upgrade to Resistance
Mug 4 and beyond: +0:29 to all four existing effects. This maxes out at
2:27 for all timers. I suspect that the desired limit is 2:25
Unregistered user Danny claims that Rum will always poison for 8 seconds, this may be true if the drink has not fermented enough.
-Recipe discovered by Fey6678
-First sip gives mining fatigue, second sip gives strength. (like "regular soup")
Aquilamo reports that the third sip gives slowness, and all further drinks increase effect duration.
-"Thick Dark Ale"
Aquilamo reports that the first sip gives mining fatigue, the second gives strength, the third gives slowness, and the fourth gives resistance. All further sips increase effect duration.
Any further input is appreciated.