Information about booze -- input wanted!

  • In the spirit of raGan's thread, I present: Information about Booze.

    Note that this is not a definitive list -- any other input would be appreciated.

    Things I Do Not Know
    -Effects of various brews

    Basic Mechanics
    You probably know this already, but I'll put it in spoiler tags just in case.

    Display Spoiler

    -All of brewery revolves around the booze barrel. They cannot be placed standalone -- they must be placed upon a (wooden?) scaffold.
    -When right-clicking on a booze barrel with a stack of wheat, hops, water cells, or sugarcane in hand the entire stack will be dropped into the barrel, all at once. (A barrel containing the first 3 will not accept sugarcane, and vice-versa)
    -They appear to 'remember' their contents when broken -- for example, place 19 water cells in one, break it, and a "19 L booze barrel" drops.
    -Only the ratio of ingredients matter -- 1 wheat, 1 hop, 1 water cell will produce the same drink as 32 of each. However, the number of cups that can be extracted from the barrel is equal to the initial number of water cells placed in.
    -There are 3 known factors that affect the final product: ratio of wheat to hops, ratio of solid ingredients to water, and time spent brewing.
    -When there is a treetap in the barrel, the booze will not ferment. The treetap can be removed; when it is, the brew can continue to ferement.

    Naming
    Unregistered user rampage9112 discovered that boozeception names beers after three factors: ratio of water:solids, ratio of wheat:hops, and time spent fermenting. His post is quoted verbatim below:

    Display Spoiler

    Making Booze is all about amounts. How much of each ingredient you put
    in, how much water you put in, and how long you give it to ferment
    determines what you get out of it.

    Each water cell you put in adds 1 Liter of Booze. The Maximum amount of Liters, or any other ingredient, is 32.

    The name of the Booze you create has 3 words, Ex. Lite White Ale. Lite
    being the amount of water in proportion to ingredients, White being the
    ratio of hops and wheat, and Ale being the amount of time spent
    fermenting.

    Here is a chart of each word and how you get it. The first two words are
    ratio based, so you can multiply both number values by any number and
    get the same result (as long as there is less than or equal to 32 of
    each ingredient)

    List of First Words:

    1 ingredients : 1 Water Cells = Regular (This means that this word will be left blank)
    1 ingredients : 2 Water Cells = Thick
    1 ingredients : 3 Water Cells = Stodge
    2 ingredients : 3 Water Cells = Lite
    [Quantum Addition: 3 ingredients: 2 Water Cells = Strong (Thanks, Vico666)]

    List of Second Words:

    1 Wheat : 1 Hops = Regular (This means that this word will be left blank)
    1 Wheat : 2 Hops = Dark
    2 Wheat : 1 Hops = White
    3 Wheat : 1 Hops = Alcfree
    1 Wheat : 3 Hops = Full
    1 Wheat : 4 Hops = Black
    2 Wheat : 5 Hops = Dark
    [Quantum Addition: 0 Hops : Some wheat = Soup]

    List of Third Words

    No Fermenting Time = Brew
    2 hours Fermenting Time = Youngster
    4 hours Fermenting Time = Beer
    12 hours Fermenting Time = Ale
    [Quantum Addition: User Xizzzy discovered what appears to be a 5th stage of fermenting: "DragonBlood"]

    Note that if you put a ratio not listed on here, such as 3:2, it will round to the nearest ratio.

    Examples:

    6 Wheat, 2 hops, 16 water cells, 2 hours Fermenting time = Thick Alcfree Youngster
    12 Wheat, 6 hops, 32 water cells, No fermenting time = Lite White Brew


    He also adds that when sugarcane is put in a booze barrel, the product is generic 'rum', and an un-fermented brew could be quite harmful (side affects include death).
    Known exceptions to the naming rules include:
    -The first stage of 1 water: 1 solids 'soup' is "Watery Soup Brew", not plain old "Soup Brew"

    -The first stage of 'dark' brew is "Dark Stuff", not "Dark Brew"

    A General Note on Effects
    Boozeception does not appear to add any new potion effects to minecraft (a 'potion effect' API doesn't quite exist yet), but it does utilize some effects not seen in vanilla minecraft (eg, blindness).

    Fermentation
    As a brew sits in a barrel, it 'ferments'. There are several discrete stages of fermentation, each with a special name and sprite. It appears that the longer a brew is allowed to ferment, the longer its effects last -- for both better, and worse.

    Known Boozes & Effects
    -"Regular Soup"
    0 hops, 1:1 ratio of solids to water cells.
    Effects: 1st drink gives Mining Fatigue (Mine slightly slower), 2nd drink gives Strength
    (Despite usual naming conventions, first stage of fermenting is "Watery Soup Brew", not "Soup Brew")

    -"Dark Stuff"
    Hops:Wheat ratio is => 2:1,
    Effects: 1st drink either harms for about 5 health or gives Blindness (Can't see past ~5 blocks, similar to hanging around bedrock), 2nd drink outright kills you.
    (Despite usual naming conventions, first stage of fermenting is "Dark Stuff", not "Dark Brew." Zjarek reports that after ~ 1 hour of fermenting, the drink changes to "black stuff".

    -"Rum"
    Sugarcane is placed in the barrel -- no other items
    Effects: First drink gives Resistance and Fire Resistance. Second drink gives blindness.
    Unregistered user Mattintosh has done quite a bit of experimentation on this -- his post is quoted below

    Display Spoiler

    I've experimented with Rum quite a bit as to its effects. (Wink, wink, nudge, nudge.) I did
    cheat to get this information, but I didn't look at any source code. I
    simply activated a few in-game cheats and drank a barrel (or 3) of rum.


    Mug 1: 0:29 Resistance I, 0:29 Fire Resistance


    Mug 2: 0:29 Blindness, +0:29 Fire Resistance, +0:29 Resistance and upgrade to Resistance II


    Mug 3: 0:29 Nausea (causes screen "swirling" effect), +0:29 Fire
    Resistance, +0:29 Blindness, +0:29 Resistance and upgrade to Resistance
    III


    Mug 4 and beyond: +0:29 to all four existing effects. This maxes out at
    2:27 for all timers. I suspect that the desired limit is 2:25


    Unregistered user Danny claims that Rum will always poison for 8 seconds, this may be true if the drink has not fermented enough.
    -"Thick Beer"
    -Recipe discovered by Fey6678
    -First sip gives mining fatigue, second sip gives strength. (like "regular soup")
    Aquilamo reports that the third sip gives slowness, and all further drinks increase effect duration.

    -"Thick Dark Ale"
    Aquilamo reports that the first sip gives mining fatigue, the second gives strength, the third gives slowness, and the fourth gives resistance. All further sips increase effect duration.

    Any further input is appreciated.

  • I did a 1:1:1 combination of hops,water,wheat and fermented it for over an hour and it came up with a "thick beer" but with the same attributes of mining fatigue first then strength on second sip 8|

  • I have a theory that eventually it will ferment past dragon's blood since the damage id is slowly increasing.

    GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the
    generation. Social experiment.

  • I've experimented with Rum quite a bit as to its effects. (Wink, wink, nudge, nudge.) I did cheat to get this information, but I didn't look at any source code. I simply activated a few in-game cheats and drank a barrel (or 3) of rum.

    Mug 1: 0:29 Resistance I, 0:29 Fire Resistance

    Mug 2: 0:29 Blindness, +0:29 Fire Resistance, +0:29 Resistance and upgrade to Resistance II

    Mug 3: 0:29 Nausea (causes screen "swirling" effect), +0:29 Fire Resistance, +0:29 Blindness, +0:29 Resistance and upgrade to Resistance III

    Mug 4 and beyond: +0:29 to all four existing effects. This maxes out at 2:27 for all timers. I suspect that the desired limit is 2:25, but there's also a minimum of +0:03 on each effect for each drink. The drinking animation takes 1.5 seconds, so that cuts it down to 2:25 (desired max timer) + 0:00.9 (everything in MC is a

    Code
    float

    , it seems) - 0:01.5 (animation) + 0:03 (minimum drink add timer) = 2:27.4

    Also note that removing a treetap from a booze barrel will remove any enchantments on the treetap. (Again, cheats. A treetap with Unbreaking lvl-32 is quite handy. The same applies to the bronze wrench! :evil: )

  • First off, I thought code tags would just make the text fixed-width. Sorry about the ugly in my other post.

    Now, about fermentation time. I've noticed that rum ferments quickly. Even with a full 32 sugar cane in the barrel, rum only has detrimental effects if you drink it within the first MC-day or so. By the second MC-day of fermentation, you may only get poisoned occasionally, and only if you drink two mugs of rum. Beyond that, it's almost always OK to drink it.

    And a note about the effects themselves:
    Resistance and Fire Resistance are well known, but Blindness and Nausea are effects normally caused by potions that aren't active in the game code. This is probably because the effects themselves aren't terribly helpful when used against humans, and would actually require extra coding for AI enemies.

    Blindness darkens the sky during the day. That's all. During night, you can still see the moon and stars (skybox). During day, the normally blue sky is pure black. You can still see everything around you, and you can see the sun (similar to being in void fog, except without the distance fog effect). It's incredibly crap for a "downer" effect. A human opponent you inflict this on will not be fazed at all. AI would need some sort of handicap coded in to make them stumble around from this, since it's not a stat nerf.

    Nausea makes your screen "wave" or "twist" or "swirl". It's a rendering effect only. The aiming crosshair, at worst, swings around in a circle roughly just under the diameter of a block at 2 meters away. A well-oriented human opponent might be annoyed by it at best. At worst, they might have a rendering path patch that refuses to apply the effect (similar to the way X-ray works). And again, AI would have to have a handicap since there's no stat nerf.

  • First off, I thought code tags would just make the text fixed-width. Sorry about the ugly in my other post.

    Now, about fermentation time. I've noticed that rum ferments quickly. Even with a full 32 sugar cane in the barrel, rum only has detrimental effects if you drink it within the first MC-day or so. By the second MC-day of fermentation, you may only get poisoned occasionally, and only if you drink two mugs of rum. Beyond that, it's almost always OK to drink it.

    And a note about the effects themselves:
    Resistance and Fire Resistance are well known, but Blindness and Nausea are effects normally caused by potions that aren't active in the game code. This is probably because the effects themselves aren't terribly helpful when used against humans, and would actually require extra coding for AI enemies.

    Blindness darkens the sky during the day. That's all. During night, you can still see the moon and stars (skybox). During day, the normally blue sky is pure black. You can still see everything around you, and you can see the sun (similar to being in void fog, except without the distance fog effect). It's incredibly crap for a "downer" effect. A human opponent you inflict this on will not be fazed at all. AI would need some sort of handicap coded in to make them stumble around from this, since it's not a stat nerf.

    Nausea makes your screen "wave" or "twist" or "swirl". It's a rendering effect only. The aiming crosshair, at worst, swings around in a circle roughly just under the diameter of a block at 2 meters away. A well-oriented human opponent might be annoyed by it at best. At worst, they might have a rendering path patch that refuses to apply the effect (similar to the way X-ray works). And again, AI would have to have a handicap since there's no stat nerf.

    Nausea makes it impossible to aim reliably, and Blindness prevents Sprinting, which is important to say the least. If our DragonLord wanted to lower our stats, a weakness and slowness effect would suffice.

    Haikus are poems

    They don't always make sense

    Potato

  • Quote

    A human opponent you inflict this on will not be fazed at all

    Blindess is quite a disturbing effect to inflict on one's self though. I remember I got quite a scare when I first suffered it (thinking I had screwed up the rendering engine somehow) and after all -- creepers. There's probably one right behind your chair right now.

  • I was playing a little with the booze, and I obtein this:

    Strong White Brew:
    24 water cells
    8 hops
    24 wheat

    I hope it will work for you, guys! :D

    Thanks! What effects does this brew have, though?

    Quote from "Fallen_dead"


    Thanks for the pointer.

  • List of First Words:

    1 ingredient : 2 Water Cells = Watery (Thanks, Roger1960 for this addition & corrections)
    2 ingredients : 3 Water Cells = Lite
    1 ingredients : 1 Water Cells = Regular (This means that this word will be left blank)
    3 ingredients : 2 Water Cells = Strong (Thanks, Vico666)
    2 ingredients : 1 Water Cells = Thick
    3 ingredients : 1 Water Cells = Stodge

    List of Second Words:

    Any wheat : 0 Hops = Soup
    1 Wheat : 1 Hops = Regular (This means that this word will be left blank)
    1 Wheat : 2 Hops = Dark
    2 Wheat : 1 Hops = White
    3 Wheat : 1 Hops = Alcfree
    1 Wheat : 3 Hops = Full
    1 Wheat : 4 Hops = Black
    2 Wheat : 5 Hops = Dark

    List of Third Word:

    No Fermenting Time = Brew
    2 hours Fermenting Time = Youngster
    4 hours Fermenting Time = Beer
    12 hours Fermenting Time = Ale
    Much more that 12 hours Fermenting Time = DragonBlood (Thanks, Xizzzy)

    Note that if you put a ratio not listed on here, such as 3:2, it will round to the nearest ratio.

    Examples:

    6 Wheat, 2 hops, 4 water cells, 2 hours Fermenting time = Thick Alcfree Youngster
    12 Wheat, 6 hops, 27 water cells, No fermenting time = Lite White Brew

    I DO NOT go off half cocked. :Mining Laser: I pull that hammer all the way back!

  • Lite soup dragonsblood gives the mining fatigue, then strength thing as well.

    Quote

    It has become a little stubbly. Implement facial hair growth in IC²? Vision continuously grows more furry until you shave. (approx once every 2 minecraft days ;P)


    Steve shaves with his chainsaw.
    Check out Factorio- A game where you build a factory from scratch.

  • Forgive me if this is a retarded question, but are you talking IRL hours just for some beer? :wacko:

    1. OMG CREEPER RUN AWAY!
    2. Go away, you creeper wierdo!
    3. What ever, I'll just go around.
    4. Hup, over their heads I go!
    5. Okay Mister living grenade, I'm going to knock you into those skeletons, and I'll follow through with a nano saber. Understood? FOR THE ALMIGHTLY DRAGON LORD!


  • That... that is awesome. I've gotta build one of those :P
    Thanks for the black stuff pointer, as well.

  • I will start brewing seriously after I finish my coffee express in Rube Goldberg machine style (what's the best way to generate smooth stone? of course mining laser in smelting mode used with smooth stone generator). Unfortunately red power deployers don't allow to place treetaps on booze barells, it could make really cool breweries possible, specially with only one/two deployers and frames.