And here's another tiny little recipe mod from me.
This lets you craft marble, basalt, gems, nikolite, silver ore and tungsten ore from Redpower 2 using UU matter. It works by reading in Redpower's config file and working out which block and item IDs it uses. You can actually run this mod without Redpower (though you do need IC2), but it won't do anything (kinda pointless, really).
You'll need to run Redpower at least once (so that it generates a config file) before this mod will create its recipes - if it's a fresh installation of both, just run Minecraft/the server once, close it and then start it again
Stick the relevant zip file into the .minecraft/mods/ directory of your installation and away you go. Just as in my nuke cells recipe mod, clients don't need the mod installed to connect to a server running it or to create RP2 resources on said server, they just won't see it appear in the output slot.
Recipes:
8 marble:
[] []
[] [] []
[] [] []
6 basalt:
[] []
[] [] []
[] [] []
1 ruby:
[] []
[] [] []
1 emerald:
[] []
[] [] []
1 sapphire:
[] []
[] [] []
12 nikolite:
[] []
[] [] []
1 silver ore:
[] []
[]
[] []
1 tungsten ore (yes, that is a diamond in the middle):
Changelog:
v1.0: create marble and basalt with UU matter.
v1.1: create gems, nikolite, silver and tungsten as well
2013-03-07: updated mod to support the various beta versions of IC2 for Minecraft r1.4.6/7
Known bugs: I don't know how to hide these recipes from NEI.
And before the flood of "ZOMG YOU DECOMPILED REDPOWER YOU ARE A BAD MAN!!!shift-one" comments comes in, there are no components of Redpower in here and no kind of interfaces to its code. Check the source if you don't believe me.
Since I copied a decent quantity of code from Forge's config parser, this mod will most likely fall under the Minecraft Forge Public License. This does, of course, make no difference whatsoever to my normal view on things (take the source code, do whatever you like with it).