[Some ideas for the pollution that is planned for IC²2.0 according to a comment by The Allmighty Dragon Lord Modderator on Industrial BlaBla]
Ablaka stated that pollution was planned for IC² 2.0 and it didn't seem to be a joke to me. I have some ideas for it:
Different kinds of Pollution
There should be three different kinds of pollution: Air, ground and water. Air pollution would be decreased by green plants, especially trees, and certain crops. Ground and water would be cleaned by certain crops. Of course, there should be a cleaning machine I'll explain later. Pollution would decrease their respective crop quality (for example, if your air is polluted heavily, the air quality would be bad, even if all blocks around the crop would be air and it would be on y=256). Examples for polluters would be using fertilizer or opening scrap boxes for water (because it seeps to the ground water), opening scrap boxes and crafting/placing solar panels for ground, crafting/placing solar panels and generators for air and nuclear explosions (both reactor and bomb, however a reactor explosion would be worse) for everything. Air pollution would make the sky and the light coming from it darker and maybe even causing you to be hurt when it's very bad if you are in the sunshine (you know, ozone depletion). But when the air pollution is that bad, green plants in sunshine would clean the air faster because they get more ultraviolet light.
The terraformer should be able to reduced pollution. It would have to be encased in the stuff it should clean (except 1 block because of the cable). So dirt/grass/that snowy stuff grass turns into when a snow layer is on top of it for ground, water for water and air for air. It would also need a special TFBP so it knows what to clean. Or maybe the terraformer could be used for this purpose.
Pollution should only affect the chunk it was caused in, except air pollution, which should be global. Nuclear pollution should affect all chunks that were damaged by the explosion. Water pollution should spread to neighboring chunks if there are connected bodies of water.
Pollution by Solar Panels
Without something like this, solar spamming would probably become a even bigger problem if/when pollution is added. So, for realism, balance and reducing the number of solar spammers, crafting and/or placing solar panels should pollute the ground and the air.
( =empty TFBP, =sapling, =carbon fiber mesh, =stone shovel)
Air cleaner TFBP
Water cleaner TFBP (The carbon meshes are used as filters) (I know i's way more expensive than the other recipes! The developers don't care anyways.)
Ground cleaner TFBP (It digs the ground away, washes it and replaces it so fast that you can't see it and so it isn't even computed by the game)
Thanks for reading!
PS: Check out this suggestion too! (I would have put this into my signature, but it has too many characters)