higher higher and higher
Maybe should somebody resurrect Destruction Catalyst from EE2?
Maybe i want to. Maybe.
higher higher and higher
Maybe should somebody resurrect Destruction Catalyst from EE2?
Maybe i want to. Maybe.
Woop! Things just keep getting better. Yes. More EE item replacements.
Maybe should somebody resurrect Destruction Catalyst from EE2?
Maybe i want to. Maybe.
Yeap. EE2 and Items in EE2 is best. Red Furnace is a dream Try to realize it !
Yeap. EE2 and Items in EE2 is best. Red Furnace is a dream Try to realize it !
But we (modders) can re-add some items!
Like this:
Gonna go ahead implement functionality and report later.
Red Matter furnace is not a dream. If you don't use BlazeRod-Maceration thing, it is though.
Call it "Atomic Disassembler"
You made my 3x3x1 useless Everybody will use yours drill because its cheaper.
Okay, i have no other choice. I'll make my drill 3x3x3
Ugh. You do realize you are basically trying to race to bottom except the bottom in this case is the most OP thing possible?
The bugs like macerated blaze rods and bone meal could have been easily fixed by detecting differences in the maccerated or crafted item. Then EE would have been fine. Red matter furnaces rocked.
Ugh. You do realize you are basically trying to race to bottom except the bottom in this case is the most OP thing possible?
Lies. The funniest things possible. You are not being forced to use them after all.
It's half 6 in the evening where I am.
@offtopic : What do you mean? It is 13:32 here. -4 GMT. I stay on here all day long, until midnight or so.
Good about the atomic disassembler. That name is more "science" related if compared to the "catalyst" of EE2. Just that :3
EE was a magic mod after all. Atomic disassembler sounds really dangerous though. Will it have different blast ranges depending on what mode it is in like the catalyst?
Make it have nasty sideeffects upon an event [like hitting nuclear stuff like uranium ores {or blocks}].
It would be fun to see it causing an "uncontrollable" fission reaction and exploding everything :3
switch mode keys and boost key no want work with ic2 xxx.75 experimental
switch mode keys and boost key no want work with ic2 xxx.75 experimental
Yes, because it's 1.118 build. For exp build need another port.
Note that experimental builds are broken due E-net (and many other things) overhaul on progress.
I cant change ic2 on 401 because other mods crash me game, (these mods with new api ic)
Note that experimental builds are broken due E-net (and many other things) overhaul on progress.
Why the F did they need to fix something with ENet? Anybody who remembers IC2 1.106 (MC 1.3.2) glitches with E-Net understands me. And why was it needed to remove packet-thing in ENet? WHYY?
They are working on it, it is not confirmed that it is gone, and if it is, it is going to be replaced by something else.