Was fixed before first release XD
YEah,ever since you took it over it hasnt done that.
Whatever you did,well,it worked.
Was fixed before first release XD
YEah,ever since you took it over it hasnt done that.
Whatever you did,well,it worked.
Forge 3.4.9.171, industrialcraft-2-client_1.103, BC, Foresry etc.. see logs..
Mod conflict?
Crashlog:
2012-08-27 09:22:14 [FINER] Initializing mod_RocketScience
2012-08-27 09:22:24 [SEVERE] A critical error has occurred.
java.lang.ArrayIndexOutOfBoundsException: 4096
at pb.<init>(Block.java)
at pb.<init>(Block.java:284)
at agy.<init>(BlockContainer.java:13)
at rocketScience.MissileBoosterBlock.<init>(MissileBoosterBlock.java:15)
at mod_ZZZMissile.initializeMod(mod_ZZZMissile.java:116)
at mod_RocketScience.load(mod_RocketScience.java:77)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
27 mods loaded
Minecraft Forge 3.4.9.171
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_PCcore : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_TooManyItems : Initialized (minecraft.jar)
mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_05.zip)
mod_Biosphere : Initialized (Biosphere 1.2.5.zip)
mod_AdditionalBuildcraftObjects : Initialized (buildcraft-C-additionalbuildcraftobjects-latest.zip)
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Initialized (buildcraft-client-C-silicon-3.1.5.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.103.jar)
mod_Forestry : Initialized (forestry-client-A-1.4.8.6.jar)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.2.0.5.zip)
mod_ModularForceFieldSystem : Initialized (mod_ModularForceFieldSystemV2.0.6.1.0_client.zip)
mod_PCdeco : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_PClogic : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_PCmachines : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_PCmobile : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_PCtransport : Initialized (PowerCraft_v3-4-9_mc1-2-5.zip)
mod_Railcraft : Initialized (Railcraft_Client_5.4.7b.zip)
mod_RocketScience : Pre-initialized (RS-BETA-1.1-client.zip)
mod_ZZZMissile : Pre-initialized (RS-BETA-1.1-client.zip)
Steve's Carts : Pre-initialized (Steves Carts 1.5.1.zip)
mod_TurretMod : Pre-initialized (TurretMod_v20_02.zip)
mod_IDResolver : Pre-initialized (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
THe default Block ID's are 1 too high, go to the config and change the 4096 number to something lower
I think that all the problems associated with prescribing the default settings. Even a clean install gives the first block ID 4096, and the shift ID block, because of which are not painted textures. Or texture of the superconducting wire in a nuclear warhead.
PS I will try to compare the configuration files to version 0.89 ..
Yeah, I just changed some defaults and messed one up, thus the one block is 4096 because i forgot that air is block 0.
the targeting system (if you find it on the ground) gui is all messed up you should fix that for the next release.
Is this with NEI on?
as far as i remember yes it was on.
and there is a way to survive a thermonuclear missile strike? i have tried with a couple of layers o reinforced stone but aparently it wasn't enough.
I was wondering if this was one of the texture bugs that you have been fixing?\
And the GUI for the fusion reactor says "missing".
No, no, no..! The new beta release of worse than 1.1. Yes, the bug with 4096 ID in RocketScience.cfg is fixed, but lost the last good worked textures of items, superconductor, fusion reactor, GUIs. Instead, something strange white with spots and missing all GUIs, which previously worked. Invisible blocks not changed. Much easier to correct RocketScience.cfg by hands to this:
boosterBlockID: 201
warheadBlockID: 202
machineID: 204
generatorID: 205
boosterItemID: 20,002
passengerItemID: 20,001
tntWarheadItemID: 20,003
incendiaryWarheadItemID: 20,004
nuclearWarheadItemID: 20,005
parachuteItemID: 20,000
rangefinderItemID: 20,006
parachuteArmorID: 20,007
superconductorID: 203
superconductorUncompressedID: 20,008
cellDeuteriumID: 20,009
copperCoilID: 20,010
copperCoilsID: 20,011
superCoilID: 20,012
superCoilsID: 20,013
ohmicHeaterID: 20,014
rfHeaterID: 20,016
neutralHeaterID: 20,015
vacuumID: 20,017
handPumpID: 20,020
ionDriveID: 20,021
passengerDepletedID: 20,022
finderID: 20,023
lithiumID: 20,024
lithiumCellID: 20,025
lithium6CellID: 20,026
tritiumCellID: 20,027
thermoModuleID: 20,028
Just backup from version 0.89
Or can use:
boosterBlockID: 4095
warheadBlockID: 4094
machineID: 4093
Oops, forgot to merge the textures with the source! Fixing it asap
Returned to the client texture files and a folder with sound. But still remain invisible block, and a parachute on your character gives white blocks instead of textures.
Also when, i place any type of missile minecraft will crash and here is the error:
java.lang.NullPointerException
at ack.a(Chunk.java:680)
at ack.a(Chunk.java:586)
at xd.d(World.java:696)
at xd.g(World.java:801)
at rocketScience.MissileBoosterBlock.c(MissileBoosterBlock.java:139)
at vd.a(ItemBlock.java:89)
at aan.a(SourceFile:88)
at aff.a(PlayerControllerCreative.java:92)
at net.minecraft.client.Minecraft.c(Minecraft.java:1360)
at net.minecraft.client.Minecraft.k(Minecraft.java:1804)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
Then after deleting that block with mcEdit i log back into the world and blocks from other mods around it had changed to vanilla blocks.
You can use the RS-BETA-1.1.3-Client. Attachment to my previous post. This is fixed RS-BETA-1.1.2-Client. (added some missing folders and .png files) All working properly. See screenshots. Remains only a bug fix with invisible textures on the some blocks.
PS CrazyCrafter, ask forgiveness for version changes! Made to avoid errors.
Display MoreAlso when, i place any type of missile minecraft will crash and here is the error:
java.lang.NullPointerException
at ack.a(Chunk.java:680)
at ack.a(Chunk.java:586)
at xd.d(World.java:696)
at xd.g(World.java:801)
at rocketScience.MissileBoosterBlock.c(MissileBoosterBlock.java:139)
at vd.a(ItemBlock.java:89)
at aan.a(SourceFile:88)
at aff.a(PlayerControllerCreative.java:92)
at net.minecraft.client.Minecraft.c(Minecraft.java:1360)
at net.minecraft.client.Minecraft.k(Minecraft.java:1804)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
Then after deleting that block with mcEdit i log back into the world and blocks from other mods around it had changed to vanilla blocks.
Don't know why that started happening, I don't believe I changed anything other than server handling this version
BTW the textures are in the download now, and I want input on weather people want SMP or working textures.
I definitely want SMP.
SMP would be Great!
Yes, SMP would be nice(r).
I would like to know are you with AppleBomb? Because he and a few others started a github on continueing Rocket Science and got permission from the original creator, You should join up with them and show them the progress you made with this addon. Also I am the one who will be doing any textures for new blocks for them
THats odd,not getting that error anymore with FML installed.
I fail... It had a history of being incompatible with CJB's mods...
But it was also incompatible with FML...