[GregTech-6][1.7.10] Moved to Website [Closed]

  • As Steve said: Bottomside.

    What Flower? The Rod can only go straight upwards. Branches do absolutely nothing to it.

    It's still a Bug as i forgot that. And you could also smelt it into 9 Ingots. This is just to get rid of Autocraftingtables in favour of Furnaces, Macerators and Compressors.


    Ahh Derp, So if my lots at level 70 should I be going up to 128 or 256?



    Also I have a forcefield system so part of the base would be covered but the 1x1 hole. Does having the rod warped around with something cause any issues at lower heights?

    Check out Our Brand New GT New Horizons Server .:Here:.
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    • Official Post

    Ahh Derp, So if my lots at level 70 should I be going up to 128 or 256?



    Also I have a forcefield system so part of the base would be covered but the 1x1 hole. Does having the rod warped around with something cause any issues at lower heights?

    Its simple, the Rod iterates to Sky like the old Solarpanels, if its a Fence then Fencecount++, if its Void then stop counting Fences and check if still Void until Mapheight and if there is a Block vertically obstructing its View to Sky (even Glass is an obstruction), then it sets the Fencecountvariable just to 0.



  • Is Charge-o-Mat supposed to charge items in the inventory or just armor?

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!



    Hint: Click the Automation Chamber text to see how it looks :D

  • Why can't I put Single-Use Batteries in the ADSU or the IDSU or the LESU?

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!



    Hint: Click the Automation Chamber text to see how it looks :D



  • Thanks for the info so I guess at map height is the best :)

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • i do single test with IC2 last version (beta35), Gregtech 1.31a and forge 4.2.5.305 in the log of magic launcher appear some warning


    [INFO] [STDOUT] CONFLICT @ -19 item slot already occupied by ic2.common.ItemBlockRare@19f9c7a while adding ic2.common.ItemBlockRare@1da366c
    [INFO] [STDOUT] CONFLICT @ -17 item slot already occupied by ic2.common.ItemBlockRare@12b29ed while adding ic2.common.ItemBlockRare@cd927d


    that info is normal ?

    • Official Post



    Thanks for the info so I guess at map height is the best :)

    Best Lightning rod setup is making its base near bedrock and having a very long fence post up to sky (about 250 fences).


    I know it will be slightly hard to wire energy to surface, but its up to you.

  • Feel that we just gained a victory in making mods more legit :)


    https://github.com/SirSengir/B…c9db76d650d2677b0c9d90a07



    Is there any chance you can prevent core things from spamming my server logs?


    Code
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@5a928804 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@4a1fed10 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@6a8f43c is not added to the enet
    2012-10-18 05:59:49 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@228b3336 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@1fca8132 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@27e809ec is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@7036441e is not added to the enet


    Starting to piss me off <3

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

    Edited once, last by Kane Hart ().

  • Are ruby veins intended to be so op?


    Just went to the desert mining with my enchanted diamond pickaxe with luck 3 and after 30 minutes i found 31 diamonds (4 veins) and 97 rubys (up to 7 rubys per vein with my luck 3 pickaxe) O_o



    Edit: Same goes for Sapphire (up to 7 sapphire per ore block). Way too much output from one Sapphire Ore block with my luck 3 pickaxe.


    The output when using a pickaxe with luck +3 should max 2 or remove the extra output completely.

  • Is there any chance you can prevent core things from spamming my server logs?


    Code
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@5a928804 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@4a1fed10 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@6a8f43c is not added to the enet
    2012-10-18 05:59:49 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@228b3336 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@1fca8132 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@27e809ec is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@7036441e is not added to the enet


    Starting to piss me off <3

    Agree, my logs after an hour of playing get to about 300 MB in size.


    And can you fix the SU-Batteries, all SUs really should accept them.

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!



    Hint: Click the Automation Chamber text to see how it looks :D

  • Maybe for the future.... Can you add a Logistic Pipes Modul for your Quantumchest, that if a logistic mk I-V has this modul, it can see the full amount of items in a quantum chest? :D

    • Official Post

    Mobile one makes music too? I was talking about the block heh

    DANG! I hoped it was the mobile one which causes that problem, but the Block doesnt do that? I have to send a few more Packages to the Client, if the Client cant receive Redstone properly.

    Feel that we just gained a victory in making mods more legit :)


    https://github.com/SirSengir/B…c9db76d650d2677b0c9d90a07

    But, but, but... I liked my Redstoneenginepowered Quarry.

    Is there any chance you can prevent core things from spamming my server logs?


    Code
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@5a928804 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@4a1fed10 is not added to the enet
    2012-10-18 05:59:47 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@6a8f43c is not added to the enet
    2012-10-18 05:59:49 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@228b3336 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@1fca8132 is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@27e809ec is not added to the enet
    2012-10-18 05:59:50 [INFO] [STDOUT] [IC2] EnergyNet.emitEnergyFrom: ic2.common.TileEntityElectricMFSU@7036441e is not added to the enet


    Starting to piss me off <3

    Shit like that happens, when you play with the most recent Beta. I'm sure Richard will fix that next time.

    There is a 2 where a 2 shouldnt be. /bad Binaryjoke

    And can you fix the SU-Batteries, all SUs really should accept them.

    So a 100000000EU Storage should accept SU-Batteries which are worth 1000EU? Go recycle an otherwise useless Batbox for that.

    Maybe for the future.... Can you add a Logistic Pipes Modul for your Quantumchest, that if a logistic mk I-V has this modul, it can see the full amount of items in a quantum chest? :D

    Maybe, maybe not.