Which parts do you like? 6
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Electricity Counter (4) 67%
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BUD (3) 50%
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Wireless electricity (1) 17%
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Splitter Box (1) 17%
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Poluttery Generators (1) 17%
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Kinetic Energy (1) 17%
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>powercart (1) 17%
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PowerSwitch (1) 17%
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>stink bombs (0) 0%
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Wheat harvestor (0) 0%
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Animal repealller (0) 0%
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Animal Atractor (0) 0%
I would like to make a tekkit server, with town, citys, and villagers. And I thought if I would supply electricity to every person, I as Mayor would not be happy...
....So i thought why not have a electricity counter of what evey you want to call them....So once every so often I could go around and charge people depending on their usage...Its only fair if someone uses lots, and some use none!
I also thought what if I have a secret place, how should I get tons of wire, which people could spot, on far distances? The easiest method would be to get it through air, using radiostation like things (wirelessly!). This could work as wireless redstone, just you will have to set it up with a remote. I think there should be a remote assigned to each player, and universal one that overides them!(for architects, and Mayors). (There could be a loss set up in the machine (input) of about 0.55% default)
It would also come handy if there would be a splitter box, basically what wol dhappen is, you insert power in the input and have 5 outputs. If you right click the box you will is a gui, which alows you to choose how much energy to transfer to each output....it would act a batbox to store energy till it can br released (all at the same time). There would be a % option and a EUT N option, 1st one would send a certain % of the electiricity to each thing (always need to add up to 100) (this will send out the N of the % e.g. 5%, it would wait for 100 EUT and send out 5), and the other one will collect the energy untill it can be send out at the specific number, which could be maximum of 1.000 in total
I also have came up with 2 more electriciry generators, 1) That uses waste (pullutory) This could be a simple bin, where you throw items (mainly waste and raw meat) and then the inside will have gloopy, oilly, smelly look. You could make stink bombs out of it... (in real life they use the gasses produced)
2) This one is real one too, Kinetic energy, not wind, but player or entity movement. You could link it somehow with the Rail plugin...This would be necause you could have carts on a track, and as they go they would pull a kinetic generator. This would be a heavy machine, which would require
to move quickly in order to pruduce energy. It would slow down rapidly...it would require vannila booster every 4 blocks at least!. It could be train like, so its the producer<producer<booster cart (I think its called) and it would work just fine...
Another idea is somethine along the terraformer thing. The block will be like your farmer, so he would collect wheat, plant seeds, and give you the spear ones back. This would look like torcheswith green heads (ends). You would place 4+ (at least 1 per 4 blocks in radius, more to increase the speed), connect a pipe from underneath (the torch has to be on the pipe) and then it would deliver or pickup things needed. (this would only work with wheat, as its the only usefull food source easily obtainable). This thing will use electrical pipes to power the torch ( which could also be made) This could be controlled using power.
Power Switch, This would be a block wiht a leaver on. which would work as a powerswitch (electricity). This would disallow power to be transmitted throught the power block. or allow it if if its on!
Next thing is a siple BUD (block update detector). This would be a simple block waiting to have a BU. As soon as it gets it, it will emit a signal of redstone. This could be changed in the GUI to send signal after so many BU.
The final 2 objects are the same but do oposite. Animal repealler, and animal attractor. The animal repealer will use electricity and repeal animals which are 10 blocks in radius (high pitch noise). Animal attractor will be a crate with the item given from te animal (this would be a chest like) This will attract only 1 animal per goody (2 sheeps are near, 1 wool inside, 1 sheep comes to it and takes its wool. (this could be with a drop so items aren't picked) The radius would about 30 max, depending on biome, wether...