Hi everyone. I'm running a giant quarry with a Fast Electric Engine hooked up to 1 Advanced Solar Panel. The engine sucks the panel dry so no energy can be stored for the quarry to operate during nighttime. Right now I have two aux redstone engines that slowly run the quarry when there's no power.
So I crafted another solar panel and a mfe that stores energy during the day.
Question: Is there any way to automatically switch between given power sources?
Any way to switch power source at nighttime?
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what other mods do you have installed?
If you've got redpower there's a light detector block built in. -
Ill go ahead and explain this,
Induction furnace acts as a EU sink.
Lever sets Induction furnace to "Always hot" mode causing it to build heat. (Consumes exactly 1EU/t)
Single solar provides the required 1EU during the day but 0EU during the night.
The detector cable is used to sense the change in EU flow.voilà! A perfect light detector.
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wouldn't a RP2 light detector be easier?
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What if people don't have RedPower2?
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What if people don't have RedPower2?
Da horror! Y wud you evar assume da ppl dun't play w da same mods az u?!?!22111?1?1!!!
Joking aside, It's a clever setup, really... Course it would be better if the OP invested in other power alongside his solar setup... /shrug
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instead of a energy sink like an induction furnace, you could actually use the detector to power a splitter cable, while as energy sink you use a sufficient large storage blok (mfe/mfsu)
That way the energy won by the solar panel(s) is not wasted but instead used to fill the night supply. once the sun goes down, the panels dont produce eu -< detector cable switches off, splitter cable enebles current, and your mfe/mfsu starts emitting power to the engines.
Cheers
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Wow! Thanks for all the ideas! Def gonna try them out
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instead of a energy sink like an induction furnace, you could actually use the detector to power a splitter cable, while as energy sink you use a sufficient large storage blok (mfe/mfsu)
That way the energy won by the solar panel(s) is not wasted but instead used to fill the night supply. once the sun goes down, the panels dont produce eu -< detector cable switches off, splitter cable enebles current, and your mfe/mfsu starts emitting power to the engines.
Cheers
Except if the MFSU fills up it totally breaks your system.
When some friends were designing a city (this was before RP2 had the light detector) they had a few solar panel scattered about (because even RP2 wires have their limits) and a mass fab for each one.
The mass fabs dumped their uu-matter into an ender chest where it got converted to snowballs with a BC autocrafting table and wasted with a dispenser. -
thats why I said a sufficient large storage block. an mfe is enough when using a few solar panels. then again, it wont last a full night.
It's a bit mix and match in how many resources you are willing to spend versus the amount of nightwork required
you might aswell replace that induction furnace with a mass fab in the original post. or even place it parallel with the mfe/mfsu. that way there will still flow current even with a full storage block.
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Solar + detector cable + iron cable + any storage block == profit!
iron cable will drain EU flow but detector cable will trigger anyway, soo your batbox will never fill.