[Big Post] Electric Enchantment Table

  • Because of the nature of the content of this post I will format It into 4 sections:
    1: Summary containing the general idea and introduction.
    -------------------------------------------------------------------------
    2: Back-story (spoiler) containing the short story that comes along with the idea.
    -------------------------------------------------------------------------
    WARNING!!! READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV AND
    NEED TO KNOW THIS, AS IT WILL RUIN THE GAME EXPERIENCE FOR YOU.
    3: Mechanics (spoiler) containing the numbers and logic behind it.
    WARNING!!!READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV AND
    NEED TO KNOW THIS, AS IT WILL RUIN THE GAME EXPERIENCE FOR YOU.
    4: Other relevant information
    Let's begin:
    1 Summary
    Enchanting has been around for a while now...so has IC2...but the 2 never touched...and because of the very nature of the two they probably never will...unless someone finds a RATIONAL way to make them work together...and I think I did...so here goes nothing.
    One new block is added to the game, a machine, an electrical enchantment table.
    Crafted like so:
    :Tesla Coil: :Rubber Log: :Tesla Coil:
    :LV-Transformer: :MFE-Transmitter: :HV-Transformer:
    with an enchantment table instead of the rubber log.
    When crafted also yields a written book that we'll get to in a moment.
    Can take HV and has a varying internal buffer of energy(10K - 10M).
    I apologize for this but I suck at graphics so I'll just describe the GUI:
    -------------------------------------------------------------------------
    =>>One slot where you can place an item.
    =>>One power bar that shows how much charge the machine has in the form xxx/yyy where xxx is current charge and yyy maximum charge. just plain XXX/YYY numbers will do also if you want to be more in style with the rest of IC2.
    =>>+ and - buttons that when pressed increase or decrease the maximum charge that the machine can hold by 10KEU (a really important feature would be that if you keep the buttons pressed it rapidly changes values so changing from 10K to 10M can be done without having to click 1000 times)
    =>>One charge button.
    =>>One Start/Process/Infuse/Enchant/(call it whatever) button.
    -------------------------------------------------------------------------
    Usage:
    1: Craft machine
    2: Read book
    3: Place machine and connect to power grid.
    4: Place item in slot
    5: Set charge
    6: Charge up
    7: Start process
    8: Take item out and see what enchantments it has
    9: Go to 4
    10: Keep track of your experiments and try to figure it out.
    That's it...that's all the Info a player would get about the new Enchanting feature of IC2.
    2 Back Story
    Special note to Alblaka: I know it doesn't compare to yours but tell me what you think.
    Now...the book...but before that a few words about the book:
    It is the "Personal/Research Journal" of a fictitious character I have created for this suggestion.
    His name is Andrei Tesla and he is the great-grandchild of Nikola Tesla.(Tesla didn't have any kids...he chose celibacy).
    After finishing Mojang HighSchool he attended the HayoCorp college of Industrial Sciences where he majored in Electrical Engineering.
    After graduating he obtained a research grant from HayoCorp and ...the rest is in the book.

    The book is in the second post...10000 characters seems allot but apparently it's not
    WARNING!!! READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV AND
    NEED TO KNOW THIS, AS IT WILL RUIN THE GAME EXPERIENCE FOR YOU.
    3 Mechanics

    Display Spoiler


    Industrial enchantment table idea:
    can only enchant bronze tools/armor.
    can only apply normal enchantments within the normal limits.(no sharpness X or looting V)
    costs 100k EU per enchantment level, multiple enchantments multiply the cost:
    cost= (100k EU)*(n + a1*...*an)
    where n=number of enchantments and a(1-n)=level of enchantment(1-n)
    ex:
    Fortune III costs 400k EU
    Unbreaking II + Fortune II costs 600k EU
    Fortune III+ Unbreaking III + Efficiency V costs 4.8M EU
    Looting III + Knockback II + Fire aspect II + Sharpness V costs 6.4M EU

    where 2 or more enchantments overlap cost they are shifted left and right by 10kEU in order of desirability.
    for instance lets say you enchant a shovel with just one enchantment of level I
    that's 200k EU
    efficiency I costs 190k
    unbreaking I costs 200k
    silktouch I costs 210k
    fortune I costs 220k
    That would make for an interesting game mechanic where the player experiments until he finds a value that gives an enchantment degree(ex: I+III) and then fine tunes the ones he wants...then he experiments more until he finds another range.
    Regarding the empty values (there are 1000 posibilities from 10k to 10M in 10K steps and if you exclude conflicting enchantments there's only about 100 possible enchantments)...when the table is set to a value that does not corespond to an enchantment(90% of the cases) the item remains unchanged (if valid) and just the charge in the table is lost (experimenting is fun but expensive).
    Anything other than bronze tools/armor and reinforced stone gets destroyed if you try enchanting it in this table (that's what you get for not reading the book...say bye bye to your diamond pickaxe)
    Can also make reinforced stone into enhanced reinforced stone(1.3x blast resistance) for 10kEU
    This is mainly to be in line with the story and to have something to enchant at 10kEU wich is the standard charge level when you first place the block.
    Every time you use the machine you lose all your XP...the electric field is messing with your short-term memory.


    WARNING!!! READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV AND
    NEED TO KNOW THIS, AS IT WILL RUIN THE GAME EXPERIENCE FOR YOU.
    4 Other relevant stuff
    What it adds to the game?
    An Industrial enchanting mechanic HAYO!
    A challenge
    A fun little story
    A sink for extra EU (alternative to the massfab)
    A choice to the player...do you continue his research or just put the book in a chest?
    ---------------------------------------
    It needs:
    some formating of the book...it needs to fit in a 50 page 256 chars/page minecraft book...don't know if it fits now.
    change the numbers a bit so I can have fun experimenting too
    some artwork...I really suck at graphics...haven't even tried doing the GUI or the skin for the block.
    ----------------------------------------------------------------------------------
    By posting this I extend an invitation to the IC2 dev team to take this idea and implement it if they wish so.
    If they refuse I reserve the right to turn this into an Addon or incorporate into an existing addon to the one known as GregoriusT.
    If he then refuses the idea...It's open to anyone else willing to have a shot at it...I can't do it...Java kicks my ass.

    mcmz4e aka MaryuZ aka 2.muCh.Pride

  • The book

    Display Spoiler

    Research Journal
    of Andrei Tesla
    Wireless energy transfer by means of electrostatic induction
    The Tesla effect
    -

    21.06.2012

    Good news today.
    Professor G. managed to secure me a research grant
    to study wireless energy transfer.
    I can finally continue where my great grandfather left on.
    -

    03.07.2012
    More good news.
    I have found the perfect location.
    The Russians are willing to rent me an ex-research facility
    -
    05.07.2012
    Great news.
    The Russians have changed their offer.
    I get to have my own lab in the barrens of Siberia.
    The solitude will surely benefit my work.
    -
    07.07.2012
    I am excited.
    On the 9'th I leave for Siberia.
    The decommissioned Soviet research station is perfect,
    All the machines are still there...all that's missing is ME
    -
    12.07.2012
    I have arrived.
    The lab is in ruins.
    There is much work to be done
    -
    20.07.2012
    I managed to repair most of the apparel.
    I can finally start my work.
    My great grandfather would be proud of me
    -
    03.08.2012
    Today I've managed to transfer 1000 EU
    over a 4 block distance at a rate of 1EU/t.
    An encouraging result but not satisfactory.
    -
    05.08.2012
    2kEU 6B 2EU/t
    transformer melted after 312 t
    -
    08.08.2012
    Built a better transformer.
    2kEU 6B 2EU/t successful
    -
    09.08.2012
    2400EU 8B 3EU/t successful
    Noticed an anomaly today.
    I forgot my wrench on the floor next to the new transformer.
    Something weird happened.
    The wrench slightly glows
    -
    11.08.2012
    5kEU 9B 5EU/t successful
    Spoke to Professor G. Today
    The suits want results...10kEU 9B 16EU/t
    I will need a better transformer
    -
    15.08.2012
    Finished the new transformer.
    10kEU 9B 16EU/t failed after 504 t
    So close
    -
    18.08.2102
    Built a new one
    10kEU 9B 16EU/t successful
    Spoke to Professor G.
    The suits are pleased...I get money until September
    Forgot my damn wrench on the floor again.
    It now glows even brighter
    -
    22.08.2012
    While tinkering with one of the coils today I've noticed
    that my wrench didn't use any durability.
    I've decided I'll Investigate this.
    -
    25.08.2012
    It seems that exposing the wrench to a high intensity
    electric field has altered it's crystalline structure.
    By comparison to a normal wrench,
    it seems to be twice as strong thus the durability increase
    -
    27.08.2012
    Spoke to Professor G. again.
    He is equally intrigued by my findings.
    The suits want 100kEU over 12 blocks at 32 EU/t
    -
    30.08.2012
    I've decided I'll experiment some more with this new effect
    and postpone my previous research
    -
    01.09.2012
    Upon further research I've found that the same effect
    can be obtained "magically" by using an "enchantment table"
    I feel bad for skipping Enchanting class back in HighSchool.
    I might have unintendedly slowed my intelectual progress by doing so.
    If I recall correctly 90% of students skipped that class
    -
    03.09.2012
    An enchantment table will arrive in 3 days
    I spoke to G.
    He feels that this might distract me from my work
    -
    07.09.2012
    I've studied the said enchanting table.
    The only notable observation is that
    it does not conduct electricity...
    It seems to have an infinite resistance
    -
    08.09.2012
    I've decided to place the table between two coils
    Upon powering the coils the top of the table starts glowing brightly.
    -
    09.09.2012
    I have acquainted myself with "enchantments" as they're called
    All of them can be explained by materials science
    It seems "magic" is just undiscovered science
    I can start experimenting with some items now
    -
    12.09.2012
    I've tested Stone tools today
    It seems the strong electric field can not shift the crystals
    in stone, the bonds in the salts are simply too strong.
    I won't even bother with diamond...metals look promising
    -
    13.09.2012
    I've tested iron tools today
    They become partially "enchanted" but only for a short while
    Iron doesn't seem to be conductive enough.
    -
    14.09.2012
    Gold tools today
    They melted
    Too conductive
    The strong electric field I am using also seems to be affecting me.
    My short-term memory is suffering.
    -
    16.09.2012
    Tin and copper today
    Tin stays "enchanted" a bit longer than iron
    and copper melts like gold...predictable...
    I can find little use for "enchanted" ingots anyway
    -
    18.09.2012
    Bronze tools today.
    HAYO!!!
    Bronze seems to be the perfect conductivity to remain
    "enchanted" and is also strong enough to make tools out of.
    I am thrilled
    -
    19.09.2012
    Talked to Professor G. today.
    He is thrilled by my findings
    He advised me to try more advanced metal alloys
    -
    20.09.2012
    I tried varying the intensity of the electric field today.
    It seems I can get different "enchantments" by doing so.
    -
    21.09.2012
    Today I've "enchanted" a full set of bronze armor
    with the same "enchantment" by applying a constant Field
    -
    22.09.2012
    I've exposed a sample of Advanced alloy
    to a low intensity field today.
    HAYO!!!
    Unfortunately it is much too tough to be crafted into tools.
    -
    23.09.2012
    I've made some reinforced stone out of it.
    Can't test it's blast resistance because the blast room
    itself is made out of reinforced stone.
    Testing it with a Diamond drill shows promising results.
    It takes aprox 1.3 times longer to mine than regular reinforced stone
    so I deduce a blast resistance 1.3 times greater.
    -
    24.09.2012
    I've talked to Professor G. again.
    He had bad news.
    The suits are demanding 100kEU 12B 32EU/t
    if I am to get any more funding.
    He says I have single handingly demolished the "magic" behind "enchanting".
    I am not so sure...I still don't know how the enchanting table enchants stone tools.
    If I am to research further...I need those funds
    -
    26.09.2012
    Built a high power transformer using some enhanced bronze
    100kEU 12B 16EU/t successful
    -
    28.09.2012
    The agony!!!
    My body is covered in second degree burns...I can barely move
    The irony!!!
    Dying by fire in the midsts of Siberia
    Talked to G. he gets here in 3 days
    Don't know if I'll make it.
    Fucking suits and their 32EU/t.


    mcmz4e aka MaryuZ aka 2.muCh.Pride

  • I'm pretty sure that the IC2 team is going to avoid ANY type of intergration with the vMC enchanting system...

    And if they did, I'd prefer a different resource mechanic *coughnanitescough* than EU to be used to enchant electric materials with...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • The word "Enchant" itself already implies magic. Don't use that. As for the idea, I agree with SpwnX about the nanotech upgrades have been planned (aka on the legendary To-Do List)

  • Devs will probably (pretty sure) use their own "enchanting" system, with custom upgrades as alb doesnt like the way vanilla enchants works and the way it was coded (?). Maybe something related to nanotechnology.

    The Way the Effects were Anchieved, i.e. Enchantment Table + EXP are the Problem. The Effects themselfes are working moreless well.

    If I make an upgrade System, then it would work with the Enchantment Effects, as they are a working System. How one achieves them is another thing, but NOT lie the vanilly Enchantment Table.

  • Honestly, since the addition of xp for smelting something in a furnace, vanila enchantments have been broken. If you have buildcraft, you can put an obsidian pipe in front of an induction furnace, take something like refined iron, and throw it into the obsidian pipe. When you open up the machine interface, it will be in the output slot, which you can then take (getting a good amount of xp), and throw back into the pipe. Do this for all of 2 minutes, and you can get any enchantment you like, such as the amazing Power V Flame I Infinity I bow, or a Sharpness V, Looting III diamond sword (assuming your using an enchanting table and an anvil). Who hunts mobs nowadays anyway =)

  • no matter how you implement it, but it will ruin vanilla enchanting.

    nobody will hunt mobs for hours or build blazefarm, 99 solars + AFK for day == top enchanments.


    Read the spoiler titled mechanics...and you will see why it doesn't ruin vanilla enchanting...
    and regarding your previous comment...no matter how you look at it ...science can't explain enchantments...because enchantments are a fantasy feature.

    To all who mentioned nanites...nanites are a purely theoretical concept ...so right now ( and in the foreseeable future) replacing vanilla enchantments with nanites is like replacing black magic with white magic.

    None of you have mentioned or given any feedback on the fact that this if it would become a feature would add an experimenting mechanic where the player get's to experiment and he is rewarded with knowledge and better tools/armor, nor on the little story that tries to integrate this feature into the IC2 world.

    And just because I feel it needs to be said:
    This and the confirmed enchanting mechanic that uses nanites ARE NOT MUTUALLY EXCLUSIVE. (believe me or Read the mechanics spoiler and see why)

    mcmz4e aka MaryuZ aka 2.muCh.Pride

  • are you kidding or what?
    such options will ruin vanilla enchanting system, 6.4kk is less then MSFU, you can enchant fullset of tools\armor every day by sitting AFK at night.

    RawCode I'm really sorry mate but I have to burst your bubble...this continuous fear of yours that this would ruin vanilla enchantments has no base whatsoever.
    Let me explain to you in short the Vanilla enchantment system.
    I have done the following in about 4 hours of gameplay:
    spawn, built a base in a pyramid, built some farms, found 5 diamonds, found a spawner, mined obsidian, built an enchtable ...about 1 hour
    found 2 cows, bred them and got 45 leather, got 15 bookshelves and using the xp I had got an fortune 3 iron pickaxe....about 1 hour
    built a mob grinder around the spawner(zombie), mined some more diamonds with my fortune 3 pick ( 2.2x return )...about 1 hour
    once you have what you need...you stay afk for 27 minutes and let the mobs build up, kill them and voilla lvl 45 wich gives you pretty awesome enchantments.
    I save my world and load the save file until I get what I want on my items (mainly because it would kill me to know I have a diamond chestplate somewhere in a chest not used because I don't care about the enchatments it has)
    So if you save load like I do and know how to use mob spawners you can get a full diamond set with top tier enchatments in 7 hours of gameplay.
    Vanilla is not as ridiculous as you might think....it's true hunting mobs at night is time consuming...but you don't have to do it....that's painfully inefficient and time consuming.

    now back to my suggestion:
    Spoiler alert!!!

    Display Spoiler


    the first thing you seem to be overseeing is that this table would only work on the bronze tools/armor and bronze tools are not as awesome as you'd think
    a eff 5 unbreaking 3 bronze pick is about as good as a eff 2 diamond pick...and you still can't mine obsidian with it.
    so this and vanilla enchantment can coexist because diamond enchanted tools are still better.
    the second thing you're missing is that you have to discover the values that give you enchantments in the electric table...and that's only 10% chance.

    mcmz4e aka MaryuZ aka 2.muCh.Pride

  • voilla

    You should write it "Voilà". ^^

    Vanilla is not as ridiculous as you might think....it's true hunting mobs at night is time consuming...but you don't have to do it....that's painfully inefficient and time consuming.

    Yeap, but that's funnier than building trap tower --'


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • I didn't want to make a new thread for this idea, since it has a few similarities (IC items getting enchanted). But why not simply use the vanilla enchant system, but with custom enchantments? Many of the vanilla enchantments don't make sense on IC2 tools, and there's new enchantments that could be made that would make sense on IC2 tools and not on vanilla items (for an example, one that causes less EU loss per use). I mean, the xp gained while playing is really only useful in enchanting (and repairing, but that's irrelevant in IC2); as it stands, enchanting isn't compatible with IC2, so it's a wasted resource. Using EU to enchant is not good, because EU has many more sources and uses whereas xp does not. So there's really no reason to use a new enchanting table, if one simply uses new enchants for IC2 tools in place of vanilla enchants.