industrial circuit breaker & fuse

  • Hi,
    what do you think about the industrial circuit breaker instead of a standard lever? Not instead of, but in addition with the same properties. It's not cool to use the lever to activate the nuclear reactor..
    How about using a fuse? When crafting the equipment to use additional safety device that will burn instead of the device itself, if we mistakenly connect it to the high-tension circuit. A lot of smoke sure :)


    Thanks for the mod, it's very cool!


    Looks like...

  • ULV Fuse = Tin Cable
    LV Fuse = Copper Cable
    MV Fuse = Gold Cable
    HV Fuse = Glass Fibre Cable
    EV Fuse = HV Cable


    Circuit Breaker = Splitter Cable


    Nuclear Reactor On-Off Switch: You aren't trying hard enough, you should make a system that pushes animals on and off pressure plates to activate the nucleare reactor.

  • even tough epic lulz is right, a mad scientist stile lever to power things would be awesome.


    IT IS ALIVE! MUHAHAHAHA

    The Viper will hide in the shadows... unseen... unheard... and when you least expect, she strikes.

  • Circuit Breaker != Fuse


    But, better levers would be cool. But pushing animals off pressure plates sounds fun too.

  • I have a setup with a sheep sitting in a small room on a pressure plate next to the reactor (unstable).
    When the reactor gets too hot, the sheep burns and switches the reator off.
    Cheap (hehee) security system.

  • Why not have a fuse-box block, based on the cable model (Perhaps based off of 4x 3x insulated HV cable.) with a 2 pixel wide strip showing what fuse is installed? The fuse box is obviously not damaged by a higher current than the fuse can handle, but an entity nearby has a very high slight chance to be electrocuted based on the voltage passing through it at the moment the fuse blows. Two added features: When the fuse blows, the fuse box emits a redstone signal; and the fuse box can be painted like any other cabling can be, and the same rules apply. The only cabling rule that cannot apply is that it cannot be covered in construction foam, for self-evident reasons.


    By default, with no fuse, no power flows. This only makes sense though, right?


    Crafting the fuse box could entail: (Coal dust showing where carbon plates would be. And a mixed metal ingot in place of advanced alloy.)


    :Rubber: :Coal Dust: :Rubber:
    :Refined Iron: :Metal Block: :Refined Iron:
    :Rubber: :Coal Dust: :Rubber:

    Fuses would be crafted like so: (The glass fiber cable can be replaced with any other appropriate wire. Same rules as those Epic Lulz suggested.)


    :Rubber: :Electronic Circuit:
    :Empty Cell: :Glass Fibre:
    :Rubber: :Electronic Circuit:


    The circuits are there to: 1. Prevent excessive current from passing through the line if such a situation occurs, and 2. Emit a redstone signal when the fuse blows.


    Obviously this is of limited use when dealing with ULV & LV power gens, but can be tantamount if using Gregtech voltages or wherever you're questioning if you've stepped down the voltage correctly... Usefulness is directly influenced by voltage used & how much is hooked to that specific power line.


    A circuit breaker-fuse box hybrid could also be created by crafting together a fuse box, a splitter cable, and a lever would make a fuse box with a GUI, both with a fuse slot & an indicator of whether or not to allow power to flow, possibly with an evil scientist-esque lever. (The normal fuse box would just be right-clicked with a fuse to put it in or remove it.)

    :Nuke TNT: = Answer to all problems. Including that creeper camping right outside the door of your glass house.

  • Fuses don't need to be expensive, real ones are just a thin wire in glass. If the current (or voltage I forget which) is to large the wire inside the fuse melts.


    • Official Post

    Fuses don't need to be expensive, real ones are just a thin wire in glass. If the current (or voltage I forget which) is to large the wire inside the fuse melts.


    Its usually the current or amperage that kills you first.

  • Yes I know that it's .01 amps through the heart will kill you, and voltage causes pain. I forgot which blows the fuse.

  • Fuses don't need to be expensive, real ones are just a thin wire in glass. If the current (or voltage I forget which) is to large the wire inside the fuse melts.


    True, but for something that useful, shouldn't there be some resource costs? (Although admittedly 1/4 a tin ingot, 4 redstone, 2 refined iron, a piece of the appropriate cable, 14 rubber, & 6 copper isn't that much...)


    Hmm... Now that I think about it, there should also be a 'Blown fuse' item, but what should be done with it? Recycler fodder? Reclamation of some parts? I don't know...

    :Nuke TNT: = Answer to all problems. Including that creeper camping right outside the door of your glass house.

  • It's more expensive than most of the machines it "saves."


    edit: well maybe not with GT?

    By the time you could readily make a box & fuses, you should have enough machines to justify the resource costs...


    The situation I'd use this in is when hooking into the main line of my house, and then sending it to my machine bank, as I use Glass fiber as early as possible, so the wire burning away isn't a reasonable possibility, and thus I want my machines surge-protected basically, so that I don't have to worry as much when I hook an(other) extra nuclear reactor to my grid. So that I don't have to spend the next maybe 15 minutes to check every area of my grid to make sure all my machines & wires can handle the max packet size that will be sent down the wires. Reactors are boring if the same layout is made multiple times, try to go bigger, better, and more dangerous each time.

    :Nuke TNT: = Answer to all problems. Including that creeper camping right outside the door of your glass house.