BoP has an Apatite gem. I'm not sure if Forestry oredict registers their apatite; if they do, lol.
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
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The apatite gem in BoP is used decoratively or for some kind of teleport device. That doesn't sounds like something that should be in the Crystallizer. Does Forestry register it?
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I don't have access to MC right now, or I would check. I wonder if you can make it only crystallize Forestry apatite (tiny pile of phosphorus + 2 fertilizer) if Forestry is installed?
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If forestry has a hook to get its items. Last time I checked, I couldn't find one =/
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I believe Greg adds industrial grinder/umac recipes that produce Forestry stuff though, so it's possible; maybe he knows.
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Forestry apatite ore can be industrial grind.
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Ok, just double checked (albeit not in most recent version):
- Forestry Apatite is indeed oredict-registered as gemApatite.
- It umacs to 2 fertilizer and 50% of one phosphorus dust, so maybe the reverse recipe should just be 2 fert + 2 small pile of phosphorus. -
At least with GT. Well then, I'll need to find the hook in the Forestry API. There should be IMC things to get other mods items, that would be great.
Oh, there's something in GameRegistry..nice..
By the way, planned for the next update is a config option for every Crystalliser Recipeedit: oh, this is post 500!
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Just realized infused gold recipe for circuits/overclockers is pretty much totally not worth:
1 Circuit:
- Normal recipe: 1 iron, 2 redstone, 2 copper, 6 rubber
- Unidye recipe: 2 gold, 4 redstone, 4 glowstone, 4/3 copper, 4 rubber
- GT recipe: 1 gold, 1 silver, 1 copper, 3 rubber1 Overclocker upgrade:
- Normal recipe: 12 tin, 1 circuit, 2/3 copper, 2 rubber
- Unidye recipe: 4 gold, 8 redstone, 8 glowstone, 1 circuit -
It's not meant to be worth, it's meant to be convenient and for people with lots of gold or infused gold.
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Well, I have lots and lots of gold, but it's still inconvenient because of the redstone/glowstone requirements :p.
I guess if you have 50 apiaries of demonic bees making glowstone then infused gold would be fine (24 glowstone -> 2 infused gold, with 4 gold dust leftover).
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I'll look into better viability in the future.
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I think a better ratio would be 5 gold + 2 redstone + 2 glowstone = 9 infused gold dust, and have recipes consume dense plates for 2x output (2 circuits/2 overclockers). It'll obey the conservation of mass (9 dust in 9 dust out instead of 5 dust in 0.5 dust out), and the new ratios would be something like:
1 Circuit:
- Normal recipe: 1 iron, 2 redstone, 2 copper, 6 rubber
- Unidye recipe: 2.5 gold, 1 redstone, 1 glowstone, 2/3 copper, 2 rubber
- GT recipe: 1 gold, 1 silver, 1 copper, 3 rubber1 Overclocker upgrade:
- Normal recipe: 12 tin, 1 circuit, 2/3 copper, 2 rubber
- Unidye recipe: 5 gold, 2 redstone, 2 glowstone, 0.5 circuitSo the gold cost goes up, but redstone/glowstone are no longer consumed in huge quantities.
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And it would also bring the dense plates to a good use, I'll do it that way and substitue the plate in machine recipes as well.
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In case you change the Infused Gold Ratio, please tell me, because I have to change the Material Components in that case.
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I thought of a couple more uses for the non-dense infused gold parts, if you're interested:
Infused Gold Dust:
- Silver Dust substitute in Glass Fibre recipeInfused Gold Ingot:
- Iron Ingot substitute in Coil and Electric Motor recipe
- 1 infused gold + 8 rubber -> 4 Insulated Gold Cable (craftingWireGold).Infused Gold Plate:
- Battery Alloy substitute in RE-batteries -
Seems like a really good way to open other recipes for the use of infused Gold too. Suggestion accepted
Also, which mods add Steam and what are their modIDs (if there are any besides GT and RC)?
Also, why is there no FluidDictionary?EDIT: also, what is the new fibre glass recipe? Xx
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Also, which mods add Steam and what are their modIDs (if there are any besides GT and RC)?
Pretty sure RC is the primary steam mod. Factorization Solar Boilers also make steam, but I think that's it.Also, why is there no FluidDictionary?
There's a FluidRegistry. Works similarly to the oredict, which is why GT oil/diesel will burn in everything that takes BC oil/fuel.EDIT: also, what is the new fibre glass recipe? Xx
G G G
E S E
G G GG = Glass
E = Energium Dust
S = Silver DustThis makes one cable. Have you not updated GT and ic2 in your dev environment? Might be a good idea to do so, due to a lot of recipe/item changes in recent GT.
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Pretty sure RC is the primary steam mod. Factorization Solar Boilers also make steam, but I think that's it.
There's a FluidRegistry. Works similarly to the oredict, which is why GT oil/diesel will burn in everything that takes BC oil/fuel.
(recipe)
This makes one cable. Have you not updated GT and ic2 in your dev environment? Might be a good idea to do so, due to a lot of recipe/item changes in recent GT.FZ...hm...
Well the FluidRegistry is sadly not as intuitive to use as the OreDictionary and I haven't really concerned myself with Maps yet, but I see how it is possible to look for a steam fluid that's registered.About the recipe: I follow GT changes mostly (and IC2 changes a bit) but it didn't change anything yet that was of my concern. I'll most likely update when I got spare time (which will not be next month), because then I'll also start updating Advanced Reactors (which needs a new workspace anyways) Thank you for the recipe though.
Now I need to update anyways to the new API. -
Gregtech said you did something:
unidye -> ingotIron
unidye -> plateIron
unidye -> dyeBlack
unidye -> dyeBlue
unidye -> dyeBrown
unidye -> dyeGreen
unidye -> dyeWhite
unidye did something very bad! The registration is too invalid to even be shown properly. This happens only if you register null, invalid Items, empty Strings or even nonexisting Events to the OreDict.
unidye -> ingotInfusedGold
unidye -> dustInfusedGold
unidye -> dustSmallInfusedGold
unidye -> dustTinyInfusedGold
unidye -> plateInfusedGold
unidye -> plateDenseInfusedGold
unidye -> stickInfusedGold
unidye -> nuggetInfusedGold