It may be be because you are trying to use it with BuildCraft 2.2.3 and IC2 1.22.
Yea IC 2.23 was supposed to fix a bug caused when IC and BC were run together
It may be be because you are trying to use it with BuildCraft 2.2.3 and IC2 1.22.
Yea IC 2.23 was supposed to fix a bug caused when IC and BC were run together
Currently, we can only use saplings as bio-fuel.
No offence but this statement is inaccurate. You can use leaf blocks, cacti, sugar cane, or wheat to make boifuel, that's according to the IC wiki. That being said I don't see the value in making fuel out of wood when you can obtain more leaf blocks per tree than wood.
If you want to make IC2 more compatible with RP2 you could use the custom recipes mod to make one to one conversion recipes. So for instance if you put a RP tin into the crafting bench, it would come out as a IC tin. MagusUnion has a great tutorial on how to use custom recipes.
OR
If you know how to code you could make a bridge mod.
No offence but nethercoal has never been a part of Industrial Craft. It has been and still is a part of better than wolves. I know this because I have always wanted nether coal in IC and would occasionally scan the wiki.
Maybe if you really want IC nether coal you can use IC, BTW, and custom recipes. Magus Union has a really good tutorial on how to use custom recipes.
A clever person would install that new buildcraft/industrialcraft converter, and use power teleport pipes
or you could use a batbox + batteries and teleport pipes. No bridge mod needed.
Display Morewell, if the devs just re-wrote the force-field code a bit and make said bits of (fake) wall 1 block ID w/ dmg values for a few blocks (stone, cobblestone, dirt, glass*,planks) it would be totally do-able, but it would pose the same problem as the force-field did, massive cpu usage for a large field.
note: reduce the possible max. dimensions to 5x5x1
a further note: having a toggle solid/nonsolid by redstone current wouldn't be simple, so, I say have the projector project fake blocks for the time being
(throw on/off toggle on the back burner)
*lol
First off
Dude your awesome. I can't wait till it comes out.
Secondly
When you talk about the solid function, do you mean that the blocks are unbreakable?
Very interesting idea, I like it. The fact that one can turn items into energy it a brilliant way to deal with excess dirt piling up.
Any idea when you can get this done, just an estimate.
I don't know if it has been implemented yet but Alblacka said that he would.
QuoteImplemented via dispensers.
[url]http://forum.industrial-craft.…e=Thread&threadID=872#top
Which side of the reactor/chamber did you place the pipe on. Try placeing it on a different side and see if it pumps the cells into a different row.
P.S.
I recommend piping in Ice.
Id use the BTW block dispenser to suck up the cobblestone blocks. Thats what I did here:
two questions, what version of IC are your useing and what other mods do you have installed. Plus a screenshot never hurts.
sorry but your pictures did not come up on my screen.
The power lightning bolt is epic, keep it. Plus I like the IC power system better than the BC system so I like being reminded of this fact every time I open the GUI.
That would be a cool addon
I have a different proposal, just hear me out, and please don't be offended.
First you macerate stone bricks into cracked stone bricks, and then cracked stone bricks into gravel. Also you would leave the macerating gravel into flint. This proposal although makes it harder to get flint out of cobblestone still maintains the one cobble to one flint ratio. Plus it would make use of new minecraft vanilla blocks and is simpler to execute.
Hmm, good point.
I think that also a hueg issue is that nether portals are not really linked, as in it has to recalulate where to come out each time.
They should code it so that every chunck containing the energy swapping blocks will load, nether or overworld. Better yet create block specificly designed to load the chunk it is contained in and include it it the recipe. This would enable multichunk systems to load.
As a note, this would actually be configuring what the drill can dig faster as well, i think.
No I don't think that the miner should be able to be configured to dig faster. There are a lot more important things.
However I am 100% behind the idea of making the config conform to other mods, kinda like Treecapitator's config.
Yea the quantum suit is a little overpowered, but that is your reward for doing a ridiculous amount of work. That right it takes 5 pieces of Iron to make a minecart (3 ore blocks) versus several pieces iridium, Lapitron Crystals and other end game items. Plus with the advent of powered rails, if a cart system is set up right, it takes no energy to power.
i feel like i should make a factory for EVERY machine in IC2. it's hard to remember the recipe for all the parts and them even with recipe book. though now i use the shelf mod (show 9 items in 3x3 grid, exactly the same as a crafting grid) and just place the mats in there with a sign above that says what it'll make. that way i have a very fast way to tell how to make something.
I like the idea and I think a world that all those factories would make an awesome server. That along with trade o mats to sell the machines.