Not to frankenpost, but is NC dead or is there a group porting it?
Posts by inucune
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From the update log:
"Xbony complained"
I believe that is a feature, not a bug.
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New reactor is based on the the heat expelled by the vents into the coolant.
If the coolant is not returned or the vents are not "venting," your reactor will overheat.
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to quote a post on the forge site
"Well, 400 Errors fixed in 1 day... 557 + 46 left...
Release in a few days I think
"i give it a week.
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So with 1.9 out now...did they fix the 'modding' issues?
Could IC2e make the leap to 1.9?
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so what happened with Issue #1810 that got fixed, but the record has been scrubbed?
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Not sure what i'm looking at here...
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The moment you scan plutonium and start cranking it out at a mass fab.
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A few ideas:
Lithium Batteries: tier 3 storage, tier 1 output. For mass-power storage at lower tiers.Iridium reactor plate: same as basic reactor plating, but weak (25%) reflector that doesn't degrade.
circuit breaker: Block version (not a replacement) of the eu-splitter cable. Has a GUI with a lever for turning on and off power. Extra points if it hums when on and has a *bang* when shut off. for crafting, a basic machine with an eu splitter cable and a lever.
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I am going to recommend that if you use buildcraft or any mod that allows you to easily move fluids, to set up a fermentor on a liquid heat generator to a tank, then pipe the output (from the other side of the tank) to liquid heat generators and stirling generators. as long as you have plant material, you have a slow but steady power supply.
I run reactors but use this as my "diesel" backup.
If you don't have piping mods, a windmill with an iron rotor or two will hold you until you get a sustainable reactor built.
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Happy (late) New Year!
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Potion brewery would be nice.
Potion drinker overlaps with the Q-helmet.
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what am I looking at? apart from a canning machine recipe?
also, the water cell is directly loaded. i don't have to pipe the water into the machine, then run the cell (tends to overfill the intake tank, which is hard to evacuate after the job is done so the next one can run.)
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So...will Canada live and continue to be one of the nicest western countries, or should we worry?
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It doesn't crash, but when i launch my server and nuclear control goes to launch, it gives the error(s) listed in the file below (copied from fml-server-3)
Mods(server side):
buildcraft 7.1.8
forestry 1.7.10-3.6.9.28
IC2NuclearControl-2.3.1a-Butt
industrialcraft-2-2.2.783-experimental
Railcraft_1.7.10-9.7.0.0 -
You s
You should delete this above post. It's a malware site.
it is youtube. i think you need to scan your computer and check for malware on your end if your security programs have an issue.
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300 eu/t from one pair of turbines. condenser needs 2 vents.
Operational change: the steam generators have to be synchronized to prevent distilled water clogging the distributors and causing steam explosions. As such, feed water is now the first (not the last) step in the startup process.
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Bug Report:
Either i need to rebuild my configuration (likely), or i am observing 2 bugs:
1.energy cards don't work with their locations, even after re-sensoring the cards and picking up and replacing the information panel.
2.When destroying an advanced information panel, and basic thermal monitor drops along with the rest of the expected items.
potential: 5x5x5 reactor cards only work if used on the access hatch (intentional?)Energy cards display my 2 mfsu and charging mfsu as having 32000 storage and being empty, which they are not. recreating the cards was needed as the previous cards were "invalid."
summary:
3 energy sensor cards not working(all reapplied)
thermal monitor drops when destroying an advanced information panelChanges to 5x5x5 reactor card: opinion
I like the design of the new card has using the fluid amounts, but i would still like the option to have the following display:
current reactor heat
melting temperature
max heat
rod hu/t output (what is my mox outputting at current temperature?)perhaps split this information into liquid sensor cards?
that's my 2 bytes. -
Fluid distributors don't work well if you don't try and homogenize their modes. however, i did get this working.
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OK, so i have done some fiddling with various configurations of nuclear steam production, and i have discovered that you can push more stream into a single kinetic Steam Generator than a single steam generator produces. However, I have yet to find a safe way to do this.
The issue comes down to the fact that i cannot pull (superheated) steam from 2 steam generators and transport it to a single steam turbine successfully.
The whole reason i want to do this is that the steam turbine (item) life is based on time, not output. Therefore, having a turbine produce more KU per lifetime means more efficient operations as the steam turbines do not last a very long time, are expensive to build and cannot be repaired.
Fluid distributors did not appear to work for this purpose, but i may have had them set up wrong.
Has anyone found a way to route more than 100mB/t of superheated steam into a single turbine pair without steam explosions?