[Addon][1.6.4][IC2 Experimental] IC2Stuff
This mod adds an Industrial Workbench which combines the concept of a project table with dedicated tool slots for the forge hammer and cutters. It also adds the Energy Mallet, Laser Cutter, and Heat Gun portable electric tools which are rechargeable version of the Forge Hammer, Cutter, and a portable smelting device. The workbench will also recharge tools in its tool slots if power is applied to it. A new Seed Storage Unit is included also, allowing the storage of up to 125 seed bags and it will scan the seed when it has enough power. It also contains a wireless Luminator recharging and controlling device. In order to keep this post clean, I've posted details about how each block or item functions on this here.
[Screenshots]
[Changelog]
1.9.17
* Electric Engine now supports different maximum EU and conversion rates for each tier
* Added many configuration options for the Electric Engine
* Tweaked the engine renderer to attempt to fix rendering glitches
* Relocked the memory crystal slot of the Industrial Workbench
* Fixed packet handler glitch which broke some items on stand-alone servers.
* Fixed an issue with machines that use the FlexibleSlot which could cause crashes.
1.9.15
* Fixed critical bug which caused the Lava Battery to crash server-only processes when used.
* Other minor bug fixes.
1.9.13
* Electric Engine's hardness value corrected to prevent accidental breakage
1.9.12
* This build contains major changes but should be backwards compatible, however, it is recommended that you remove all items from IC2Stuff blocks before upgrading.
* Electric Engine added, allows a variable amount of EU to be converted to MJ
* Luminator Controller added, allows WIRELESS EU transfer and control of up to 36 Luminators
* Link Descriptor added, hold and right click on a block to link to it.
* Range Upgrade added, increases the range of a Luminator Controller by 4 blocks per upgrade.
* Fixed a bug in the industrial workbench that could sometimes cause items to be placed in the memory crystal slot
* Version numbers will now reflect the build number
1.8.0
* Full NEI support in workbench and assembler
* Seed Storage Unit now displays scan progress
* Removed Sliding Door experimental block to prevent id conflict
* Fixed multiple bugs with crystal memory
* Fixed duplication bug with the workbench
1.7.0
* Added Crystal Memory support for the Industrial Workbench
1.6.0
* Expanded Industrial Workbench inventory slots to 18
* Fix many duplication and potential item loss bugs
* Industrial Workbench and Electric Assembler should now
correctly handle most all tools used in crafting.
* Added entity update throttling to blocks to reduce the
processing time consumed by each.
1.5.0
* Added Electric Assembler
* Tools now show energy levels on icons
* Blocks now have basic buildcraft/hopper support
* Machines events reworked to reduce lag
1.4.0
* Added Sawmill
* Rewrote the back-end code for the Seed Storage Unit
* Seed Storage Unit and Sawmill now support Hoppers
* Seed Storage Unit will only allow Hoppers to pull seed
bags out that have been fully scanned.
1.3.0a
* Added Lava Battery
* Fixed a bug that could cause the Industrial Workbench to crash when
the output slot was clicked.
1.2.0a
* Added Seed Storage Unit
* Industrial Workbench now only consumes EU when charging items
* Added more configuration file options
* Fixed issue with certain icons not loading properly
* Fixed a duplication bug when stacks combine on double-click
1.1.0a
* Added Laser Cutter
* Added Heat Gun
* Added Energy Mallet
* Added many configuration settings
* Industrial Workbench now properly checks for sub item types
* Industrial Workbench now accepts power and charges tools in tool slots
* No API are included in the mod archive starting with this version
1.0.0a
* Industrial Workbench added
[Downloads]
1.9.17 - MC 1.6.4
[Bugs/Issues]
Please submit any bugs or issues that you discover here so that I can track them.
[Modpacks]
This mod uses the IC2 API and NEI API. Keeping that in mind, feel free to include this mod in any mod packs that you would otherwise be allowed to include both of them mods with.
[Feedback]
Give me feedback below! If you think something could be added or improved on, please let me know!