link to crash log
~Put here because it's Immibis's version, for future prosperity, try Speiger's instead.
link to crash log
~Put here because it's Immibis's version, for future prosperity, try Speiger's instead.
OK, so I have a generator on top of a batbox and sometimes (like 1 in 3 times) if the generator is producing energy, and I open the GUI to the batbox (which is receiving energy), I get a complete crash.
Here's the Stack, looks like a GUI thing:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 29/10/16 14:59
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:174)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:174)
-- Screen render details --
Details:
Screen name: ic2classic.core.block.wiring.GuiElectricBlock
Mouse location: Scaled: (266, 215). Absolute: (769, 500)
Screen size: Scaled: (513, 334). Absolute: (1538, 1001). Scale factor of 3
NOTE: had to chop off irrelavent parts (closing log, instance pile and system specs).
OK, same as before, but ALSO happened opening the generator (had Jungle Planks inside).
It has to be a GUI thing...
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 29/10/16 15:08
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:174)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:174)
-- Screen render details --
Details:
Screen name: ic2classic.core.block.generator.gui.GuiGenerator
Mouse location: Scaled: (258, 137). Absolute: (769, 500)
Screen size: Scaled: (513, 334). Absolute: (1538, 1001). Scale factor of 3
Frogboxe check out what Genetic typed. (Edit it was done by Chocohead)
Because Immibis IC2Classic is unsupported since months...
Frogboxe check out what Genetic typed.
It's actually what I put at the bottom in green
hahahah oops but i can not see changes like that so i hope you do not mind.
So I made a bit of a work-around.
I just got a turtle working its ass off to shove things into macerators and stuff for me...
Oh OK, I understand now.
Does it use the same IDs as this one or am I gonna have to dismantle everything?
Well i think you can convert it to my Classic version... Only thing that could happen is that you lose the ores. (Backup your world and then you see it).
By the way expect a huge content increase...
Numeric IDs are gone it looks like so yeah.
I approximated the ore I had from the gaps in chests, spawned in machines, then used MCEDIT to popen all the loaded chunks in the world except for the 8x8 around my house.
It had finished about an hour after I got up so it took about 7 hours to do... then save.
Everything's working now though.
Are you working on updating for 1.10?
this is dead
What Speiger means is no, Immibis has retired from most of the mods he's made, and IC2 classic especially was never really his prime focus to start with. However, his version of IC2 classic has a 1.10 version currently in beta testing.
I haven't had much interest in playing either of the IC2 Classic mods, but if Immibis's mod is no longer supported and superceded by Speiger's mod, why is it still in the "Pending Addons" section instead of moved to "Outdated Addons"?
Because all 1.7.10 Mods are considered "up to date" by me
with the "IC2 Classic API compat" when i launch minecraft I got an error: "mod sorting cycle was detected and loading cannot continue. The first mod in the cycle is FMLMod:IC2-Classic{1.112.170-lf}........"