It is a very strange thing. Text is ok for standard signs and Thermal Monitor. I still haven't lost hope to solve this problem on my side.
I read small OpenGL manual but I need some time to understand it.
[IC2 Exp][1.7.10] Nuclear Control 2
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Seems to be a crash bug on world load with the newest IC2(.630) using .07.
[B#439] [21:18:09] [Client thread/ERROR]: There was a critical exception handling a packet on channel NEI
[B#439] java.lang.NoSuchMethodError: ic2.api.item.IElectricItemManager.charge(Lnet/minecraft/item/ItemStack;IIZZ)I
[B#439] at shedar.mods.ic2.nuclearcontrol.items.ItemToolDigitalThermometer.func_150895_a(ItemToolDigitalThermometer.java:102) ~[ItemToolDigitalThermometer.class:?]
[B#439] at codechicken.nei.api.ItemInfo.searchItems(ItemInfo.java:397) ~[ItemInfo.class:?]
[B#439] at codechicken.nei.api.ItemInfo.load(ItemInfo.java:97) ~[ItemInfo.class:?]
[B#439] at codechicken.nei.NEIClientConfig.bootNEI(NEIClientConfig.java:258) ~[NEIClientConfig.class:?]
[B#439] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:208) ~[NEIClientConfig.class:?]
[B#439] at codechicken.nei.NEICPH.handleSMPCheck(NEICPH.java:109) ~[NEICPH.class:?]
[B#439] at codechicken.nei.NEICPH.handlePacket(NEICPH.java:23) ~[NEICPH.class:?]
[B#439] at codechicken.lib.packet.PacketCustom$ClientInboundHandler.handle(PacketCustom.java:98) ~[PacketCustom$ClientInboundHandler.class:?]
[B#439] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:75) ~[PacketCustom$CustomInboundHandler.class:?]
[B#439] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:62) ~[PacketCustom$CustomInboundHandler.class:?]
[B#439] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
[B#439] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
[B#439] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
[B#439] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
[B#439] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
[B#439] at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
[B#439] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
[B#439] at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273) [bje.class:?]
[B#439] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1591) [bao.class:?]
[B#439] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962) [bao.class:?]
[B#439] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
[B#439] at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
[B#439] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]
[B#439] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
[B#439] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
[B#439] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_55]
[B#439] at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
[B#439] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?] -
Seems to be a crash bug on world load with the newest IC2(.630) using .07.
You should not use 1.7.2 NC version with 1.7.10 IC2 version.
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Sorry, my bad, I did not notice the 1.7.2. I assumed since .06 was for 1.7.10 then .07 was as well. Most authors don't go back to older versions on later releases.
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Moved to main addon section, woohoo!
Also added a "small" message on shedar's thread, redirecting people to this one.
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Thank you all for the 1.7.10 update! Me and my servermates appreciate it!
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hey i downloaded 1.7.10 version but where is text card ?:(
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Moved to main addon section, woohoo!
Also added a "small" message on shedar's thread, redirecting people to this one.
Hayo!
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xbony you do nuclear control !?! Awesome for updating it to 1.7, the pack blockmaster139 and I are making is trying to push nuclear power as a more mainstream power option, and we are using this addon. Just wanted to say thanks for making it.
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About the mod. We have more than 1000 downloads but we have 0 posts with the bugs. At least one item is not working at all and nobody noticed that.
I think it is the worst thing in modding. People want to have/use your mod but nobody wants to test it... -
TBH I haven't really played with it yet. Too busy debugging everything else :L well, at least it's not NC2 causing those problems
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every time i get close to playing it with my friend he either cant play or its too late
thats why i havent been able to play -
If somebody did wiki work too, that'd be great too
I would, but eh...
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Hello
I have a problem with sounds. Using the latest version .06 for 1.7.10.
Howler alarms works, but it cuts the sounds after 1 or 2 seconds. On default sounds it is barely noticeable but still.
I have some custom sounds added that are longer, like 15 seconds. The howler alarm plays only 2-3 seconds of the file then starts again. Could that be possibly fixed? I really need the howler alarms for my systems to work properly.
I did the same things on 1.6.2 versions back in the day and they were working brilliant, even with 45 seconds long files. -
I did some tests and I can't reproduce it. Seems, that you are using an old build. There was a problem with sound in old builds but in last build it is ok. Can somebody else confirm this error?
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I am using the latest build provided. ic2nc-1.7.10-1.7.10.06.
Can I ask what was the duration of your test? For me it was working fine for 5 minutes, then the sound started to loop every 3 seconds. Reloading the world and whole Minecraft did not help.However, today I edited the sounds.json file and set the "stream" value to true for the desired alarm. For now it is working okay, but I am running further tests.
For the alarms that the "stream" value is set to false, the stuttering occurs.I am no developer and don't know what the "stream" function is responsible for, maybe you can explain?
EDIT: After few hours of playing, it is still working fine - but only after changing the "stream" in sounds.json to true.
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THIS...IS...FABULOUS!
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THIS...IS...FABULOUS!
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ok, every time I change some settings in the advanced panel and leave away or restart the server, the settings do not save I just wanted to leave the option of energy and fill but always reappears all
and the writing does not work with shaders -
I'll check the first error. About the shaders - I know about this bug but I need time to find the solution.
Edit: Version 1.7.10.07 - both errors should be fixed + small fixes from xbony2 + updated spanish translation from Franco Pellegrini