[IC2 Exp][1.7.10] Nuclear Control 2

  • Seems to be a crash bug on world load with the newest IC2(.630) using .07.

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    [B#439] [21:18:09] [Client thread/ERROR]: There was a critical exception handling a packet on channel NEI
    [B#439] java.lang.NoSuchMethodError: ic2.api.item.IElectricItemManager.charge(Lnet/minecraft/item/ItemStack;IIZZ)I
    [B#439] at shedar.mods.ic2.nuclearcontrol.items.ItemToolDigitalThermometer.func_150895_a(ItemToolDigitalThermometer.java:102) ~[ItemToolDigitalThermometer.class:?]
    [B#439] at codechicken.nei.api.ItemInfo.searchItems(ItemInfo.java:397) ~[ItemInfo.class:?]
    [B#439] at codechicken.nei.api.ItemInfo.load(ItemInfo.java:97) ~[ItemInfo.class:?]
    [B#439] at codechicken.nei.NEIClientConfig.bootNEI(NEIClientConfig.java:258) ~[NEIClientConfig.class:?]
    [B#439] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:208) ~[NEIClientConfig.class:?]
    [B#439] at codechicken.nei.NEICPH.handleSMPCheck(NEICPH.java:109) ~[NEICPH.class:?]
    [B#439] at codechicken.nei.NEICPH.handlePacket(NEICPH.java:23) ~[NEICPH.class:?]
    [B#439] at codechicken.lib.packet.PacketCustom$ClientInboundHandler.handle(PacketCustom.java:98) ~[PacketCustom$ClientInboundHandler.class:?]
    [B#439] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:75) ~[PacketCustom$CustomInboundHandler.class:?]
    [B#439] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:62) ~[PacketCustom$CustomInboundHandler.class:?]
    [B#439] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
    [B#439] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    [B#439] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    [B#439] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
    [B#439] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
    [B#439] at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
    [B#439] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
    [B#439] at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273) [bje.class:?]
    [B#439] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1591) [bao.class:?]
    [B#439] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962) [bao.class:?]
    [B#439] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
    [B#439] at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
    [B#439] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]
    [B#439] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
    [B#439] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]
    [B#439] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_55]
    [B#439] at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
    [B#439] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

  • xbony you do nuclear control !?! Awesome for updating it to 1.7, the pack blockmaster139 and I are making is trying to push nuclear power as a more mainstream power option, and we are using this addon. Just wanted to say thanks for making it. :)

  • About the mod. We have more than 1000 downloads but we have 0 posts with the bugs. At least one item is not working at all and nobody noticed that.
    I think it is the worst thing in modding. People want to have/use your mod but nobody wants to test it...

    Edited once, last by Zuxelus (September 10, 2014 at 10:18 PM).

  • Hello
    I have a problem with sounds. Using the latest version .06 for 1.7.10.
    Howler alarms works, but it cuts the sounds after 1 or 2 seconds. On default sounds it is barely noticeable but still.
    I have some custom sounds added that are longer, like 15 seconds. The howler alarm plays only 2-3 seconds of the file then starts again. Could that be possibly fixed? I really need the howler alarms for my systems to work properly.
    I did the same things on 1.6.2 versions back in the day and they were working brilliant, even with 45 seconds long files.

  • I am using the latest build provided. ic2nc-1.7.10-1.7.10.06.
    Can I ask what was the duration of your test? For me it was working fine for 5 minutes, then the sound started to loop every 3 seconds. Reloading the world and whole Minecraft did not help.

    However, today I edited the sounds.json file and set the "stream" value to true for the desired alarm. For now it is working okay, but I am running further tests.
    For the alarms that the "stream" value is set to false, the stuttering occurs.

    I am no developer and don't know what the "stream" function is responsible for, maybe you can explain? :)

    EDIT: After few hours of playing, it is still working fine - but only after changing the "stream" in sounds.json to true.

    Edited once, last by monokei (September 11, 2014 at 8:56 PM).

  • ok, every time I change some settings in the advanced panel and leave away or restart the server, the settings do not save I just wanted to leave the option of energy and fill but always reappears all

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    and the writing does not work with shaders

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  • I'll check the first error. About the shaders - I know about this bug but I need time to find the solution.

    Edit: Version 1.7.10.07 - both errors should be fixed + small fixes from xbony2 + updated spanish translation from Franco Pellegrini

    Edited once, last by Zuxelus (September 15, 2014 at 10:12 PM).