[MineTweaker-Scripts & Mod-Configs] Let's Greg other mods!
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Steel Tanks Gauges and Valves:
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Display Morerecipes.removeShaped(<Railcraft:tile.railcraft.machine.beta:13>, [ [<Railcraft:part.plate:1>, <Railcraft:part.plate:1>], [<Railcraft:part.plate:1>, <Railcraft:part.plate:1>]]); recipes.removeShaped(<Railcraft:tile.railcraft.machine.beta:14>, [ [<minecraft:glass_pane>, <Railcraft:part.plate:1>,<minecraft:glass_pane>], [<Railcraft:part.plate:1>, <minecraft:glass_pane>, <Railcraft:part.plate:1>], [<minecraft:glass_pane>, <Railcraft:part.plate:1>,<minecraft:glass_pane>]]); recipes.removeShaped(<Railcraft:tile.railcraft.machine.beta:15>, [ [<minecraft:iron_bars>, <Railcraft:part.plate:1>,<minecraft:iron_bars>], [<Railcraft:part.plate:1>, <minecraft:lever>, <Railcraft:part.plate:1>], [<minecraft:iron_bars>, <Railcraft:part.plate:1>,<minecraft:iron_bars>]]); recipes.addShaped(<Railcraft:tile.railcraft.machine.beta:13> *4, [ [<ore:screwSteel>, <ore:plateSteel>, <ore:screwSteel>], [<ore:plateSteel>, <ore:craftingToolScrewdriver>, <ore:plateSteel>], [<ore:screwSteel>, <ore:plateSteel>, <ore:screwSteel>]]); recipes.addShaped(<Railcraft:tile.railcraft.machine.beta:14> *2, [ [<ore:screwSteel>, <ore:plateSteel>, <ore:screwSteel>], [<Railcraft:tile.railcraft.glass:*>, <ore:craftingToolScrewdriver>, <Railcraft:tile.railcraft.glass:*>], [<ore:screwSteel>, <ore:plateSteel>, <ore:screwSteel>]]); recipes.addShaped(<Railcraft:tile.railcraft.machine.beta:15>, [ [<ore:screwSteel>, <ore:plateSteel>, <ore:screwSteel>], [<minecraft:iron_bars>, <ore:craftingToolScrewdriver>, <minecraft:iron_bars>], [<ore:screwSteel>, <ore:pipeSmallBronze>, <ore:screwSteel>]]);
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For the Moment until we have a soldering Tool I make Duct Tape with Minetweaker craftable.
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For the Moment until we have a soldering Tool I make Duct Tape with Minetweaker craftable.
Not necessary, because you can still run the IBF with a few errors, albeit at a penalty to efficiency. -
Is it possible to change or remove Forestry Carpenter recipes? I like Forestry Extras2 but there are some Carpenter Recipes which are to easy in my opinion, Forestry is not under the list of Modtweaker and the carpenter is a little special with what he needs (water, honey, lava etc.) so i doubt it is possible right?
Edit1: found this page: http://minetweaker.powerofbytes.com/wiki/Forestry Beliving them I cant remove or add recipes to the carpenter, which really is too bad, would like to get somethings only through bees to make it more challangeing
Edit3: @ Gregtech assembler: ok my bad, needed to put the import function at the beginnin of the file, didn't know that
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Okay , for everyone who wants to know how Gregtech's machines can be used to add recipes, the Assembler for example
you should visit this page to look the diffrent machines upImportant: You need the import function to be on the top of you script you use the function in, so nothing above it except for other import functions
the adding of a certain recipe can be anywhere in the script except for above the import functionso you would do:
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Display Moreimport mods.gregtech.BlastFurnace; import mods.gregtech.Electrolyzer; anything else in between here BlastFurnace.addRecipe(output, input1, input2, durationTicks, euPerTick, temperature); BlastFurnace.addRecipe([output1, output2], input1, input2, durationTicks, euPerTick, temperature); Electrolyzer.addRecipe([output1, output2, output3, output4], input, cells, duration, euPerTick) anything else below here, except import functions;
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Is it possible to change or remove Forestry Carpenter recipes? I like Forestry Extras2 but there are some Carpenter Recipes which are to easy in my opinion, Forestry is not under the list of Modtweaker and the carpenter is a little special with what he needs (water, honey, lava etc.) so i doubt it is possible right?
Edit1: found this page: http://minetweaker.powerofbytes.com/wiki/Forestry Beliving them I cant remove or add recipes to the carpenter, which really is too bad, would like to get somethings only through bees to make it more challangeing
Edit3: @ Gregtech assembler: ok my bad, needed to put the import function at the beginnin of the file, didn't know that
Forestry Support will be added in Version 3.1.4:
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Advanced Solar Panels changes:
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Display Moreimport mods.gregtech.Assembler; recipes.remove(<AdvancedSolarPanel:asp_crafting_items>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:12>); recipes.remove(<AdvancedSolarPanel:advanced_solar_helmet>); recipes.remove(<AdvancedSolarPanel:hybrid_solar_helmet>); recipes.remove(<AdvancedSolarPanel:ultimate_solar_helmet>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:6>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:2>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:3>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:1>); recipes.remove(<AdvancedSolarPanel:asp_crafting_items:4>); Assembler.addRecipe(<AdvancedSolarPanel:asp_crafting_items:2>, <gregtech:gt.metaitem.01:11098>, <minecraft:glowstone> *4, 600, 64); Assembler.addRecipe(<AdvancedSolarPanel:asp_crafting_items:3>, <AdvancedSolarPanel:asp_crafting_items>, <AdvancedSolarPanel:asp_crafting_items:2> *8, 1200, 128); Assembler.addRecipe(<AdvancedSolarPanel:asp_crafting_items:1>, <AdvancedSolarPanel:asp_crafting_items>, <IC2:itemPartIridium> *8, 800, 256); Assembler.addRecipe(<AdvancedSolarPanel:asp_crafting_items:4>, <AdvancedSolarPanel:asp_crafting_items:1>, <AdvancedSolarPanel:asp_crafting_items:3> *4, 1600, 256); recipes.addShaped(<AdvancedSolarPanel:asp_crafting_items:12>, [ [<AdvancedSolarPanel:asp_crafting_items:5>, <IC2:reactorReflectorThick>, <AdvancedSolarPanel:asp_crafting_items:5>], [<AdvancedSolarPanel:asp_crafting_items:5>, <ore:craftingToolWrench>, <AdvancedSolarPanel:asp_crafting_items:5>], [<AdvancedSolarPanel:asp_crafting_items:5>, <IC2:reactorReflectorThick>, <AdvancedSolarPanel:asp_crafting_items:5>]]); recipes.addShaped(<AdvancedSolarPanel:advanced_solar_helmet>, [ [<ore:craftingToolWrench>, <AdvancedSolarPanel:BlockAdvSolarPanel>, <ore:craftingToolScrewdriver>], [<ore:circuitAdvanced>, <IC2:itemArmorNanoHelmet:*>, <ore:circuitAdvanced>], [<ore:cableGt04Gold>, <gregtech:gt.blockmachines:21>, <ore:cableGt04Gold>]]); recipes.addShaped(<AdvancedSolarPanel:hybrid_solar_helmet>, [ [<ore:craftingToolWrench>, <AdvancedSolarPanel:BlockAdvSolarPanel:1>, <ore:craftingToolScrewdriver>], [<ore:circuitAdvanced>, <IC2:itemArmorQuantumHelmet:*>, <ore:circuitMaster>], [<ore:cableGt04Platinum>, <gregtech:gt.blockmachines:23>, <ore:cableGt04Platinum>]]); recipes.addShaped(<AdvancedSolarPanel:ultimate_solar_helmet>, [ [<ore:craftingToolWrench>, <ore:craftingSolarPanelHV>, <ore:craftingToolScrewdriver>], [<ore:circuitElite>, <AdvancedSolarPanel:hybrid_solar_helmet:*>, <ore:circuitMaster>], [<ore:cableGt04Platinum>, <gregtech:gt.blockmachines:24>, <ore:cableGt04Platinum>]]); recipes.addShaped(<AdvancedSolarPanel:asp_crafting_items:6>, [ [<ore:plateIron>, <ore:plateIron>, <ore:plateIron>], [<ore:plateIron>, <ore:plateIridium>, <ore:plateIron>], [<ore:plateIron>, <ore:plateIron>, <ore:plateIron>]]);
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Advanced Solar Panels changes:
Thank you I do like them, maybe you guys want the Remain in Motion recipes we are using (let me say this, they are not cheap by any means)
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Display More# Removing Recipes # Carriage Engine recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>); # Carriage Motor recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>); # Carriage Controller recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:2>); # Carriage Translocator recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:3>); # Carriage Panel recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:1>); # Screwdriver recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_ToolItemSet>); # Carriage CrossPiece recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:1>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:2>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:3>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:4>); # Adding Recipes # Carriage Engine recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>*1, [[<gregtech:gt.blockmachines:4412>, <gregtech:gt.metaitem.02:31028>, <gregtech:gt.blockmachines:4412>], [<gregtech:gt.metaitem.02:31028>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>, <gregtech:gt.metaitem.02:31028>], [<gregtech:gt.blockmachines:4412>, <gregtech:gt.metaitem.02:31028> ,<gregtech:gt.blockmachines:4412>]]); # Carriage Motor recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>*1, [[<gregtech:gt.metaitem.01:32644>, <gregtech:gt.metaitem.01:32673>, <gregtech:gt.metaitem.01:32644>], [<gregtech:gt.metaitem.01:32673>, <gregtech:gt.metaitem.01:32707>, <gregtech:gt.metaitem.01:32673>], [<gregtech:gt.metaitem.01:32644>, <gregtech:gt.metaitem.01:32673>,<gregtech:gt.metaitem.01:32644>]]); # Carriage Controller recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:2>*1, [[<gregtech:gt.metaitem.01:32740>, <gregtech:gt.metaitem.02:31028>, <gregtech:gt.metaitem.01:32740>], [<gregtech:gt.metaitem.02:31028>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>, <gregtech:gt.metaitem.02:31028>], [<gregtech:gt.metaitem.01:32706>, <gregtech:gt.metaitem.02:31028>,<gregtech:gt.metaitem.01:32706>]]); # Carriage Translocator recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:3>*1, [[<IC2:blockMachine2>, <gregtech:gt.metaitem.01:32740>, <IC2:blockMachine2>], [<gregtech:gt.metaitem.01:32674>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>, <gregtech:gt.metaitem.01:32674>], [<IC2:blockElectric:2>, <gregtech:gt.metaitem.02:31316>,<IC2:blockElectric:2>]]); # Carriage Panel recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:1>*1, [[<gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>], [<gregtech:gt.metaitem.01:23305>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>, <gregtech:gt.metaitem.01:23305>], [<gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>,<gregtech:gt.metaitem.01:23305>]]); # Screwdriver recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_ToolItemSet>*1, [[null, <Railcraft:part.plate:1>, null], [null, <Railcraft:part.plate:1>, null], [<minecraft:leather>, <gregtech:gt.metaitem.01:23305>,<minecraft:leather>]]); # Carriage CrossPiece recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>*1, [[<gregtech:gt.metaitem.01:23305>, null, <gregtech:gt.metaitem.01:23305>], [null, <gregtech:gt.metaitem.01:23305>, null], [<gregtech:gt.metaitem.01:23305>, null,<gregtech:gt.metaitem.01:23305>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:14>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:1>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:4>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:2>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:11>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:3>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:10>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:4>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:5>]]);
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Thank you I do like them, maybe you guys want the Remain in Motion recipes we are using (let me say this, they are not cheap by any means)
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Display More# Removing Recipes # Carriage Engine recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>); # Carriage Motor recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>); # Carriage Controller recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:2>); # Carriage Translocator recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:3>); # Carriage Panel recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:1>); # Screwdriver recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_ToolItemSet>); # Carriage CrossPiece recipes.remove(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:1>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:2>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:3>); # Carriage Frames 8x Bug Fix recipes.remove(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:4>); # Adding Recipes # Carriage Engine recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>*1, [[<gregtech:gt.blockmachines:4412>, <gregtech:gt.metaitem.02:31028>, <gregtech:gt.blockmachines:4412>], [<gregtech:gt.metaitem.02:31028>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>, <gregtech:gt.metaitem.02:31028>], [<gregtech:gt.blockmachines:4412>, <gregtech:gt.metaitem.02:31028> ,<gregtech:gt.blockmachines:4412>]]); # Carriage Motor recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>*1, [[<gregtech:gt.metaitem.01:32644>, <gregtech:gt.metaitem.01:32673>, <gregtech:gt.metaitem.01:32644>], [<gregtech:gt.metaitem.01:32673>, <gregtech:gt.metaitem.01:32707>, <gregtech:gt.metaitem.01:32673>], [<gregtech:gt.metaitem.01:32644>, <gregtech:gt.metaitem.01:32673>,<gregtech:gt.metaitem.01:32644>]]); # Carriage Controller recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:2>*1, [[<gregtech:gt.metaitem.01:32740>, <gregtech:gt.metaitem.02:31028>, <gregtech:gt.metaitem.01:32740>], [<gregtech:gt.metaitem.02:31028>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:1>, <gregtech:gt.metaitem.02:31028>], [<gregtech:gt.metaitem.01:32706>, <gregtech:gt.metaitem.02:31028>,<gregtech:gt.metaitem.01:32706>]]); # Carriage Translocator recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive:3>*1, [[<IC2:blockMachine2>, <gregtech:gt.metaitem.01:32740>, <IC2:blockMachine2>], [<gregtech:gt.metaitem.01:32674>, <JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_CarriageDrive>, <gregtech:gt.metaitem.01:32674>], [<IC2:blockElectric:2>, <gregtech:gt.metaitem.02:31316>,<IC2:blockElectric:2>]]); # Carriage Panel recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:1>*1, [[<gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>], [<gregtech:gt.metaitem.01:23305>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>, <gregtech:gt.metaitem.01:23305>], [<gregtech:gt.metaitem.01:23305>, <gregtech:gt.metaitem.01:23305>,<gregtech:gt.metaitem.01:23305>]]); # Screwdriver recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_ToolItemSet>*1, [[null, <Railcraft:part.plate:1>, null], [null, <Railcraft:part.plate:1>, null], [<minecraft:leather>, <gregtech:gt.metaitem.01:23305>,<minecraft:leather>]]); # Carriage CrossPiece recipes.addShaped(<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet>*1, [[<gregtech:gt.metaitem.01:23305>, null, <gregtech:gt.metaitem.01:23305>], [null, <gregtech:gt.metaitem.01:23305>, null], [<gregtech:gt.metaitem.01:23305>, null,<gregtech:gt.metaitem.01:23305>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:14>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:1>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:4>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:2>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:11>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:3>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:10>]]); # Carriage Frames 8x Fix recipes.addShaped(<JAKJ_RedstoneInMotion:tile.JAKJ_RedstoneInMotion_Carriage:4>*8, [[<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>], [<JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>, <JAKJ_RedstoneInMotion:item.JAKJ_RedstoneInMotion_SimpleItemSet:2>,<minecraft:dye:5>]]);
Thanks for sharing.
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Some AE2 changes
Code
Display Morerecipes.remove(<appliedenergistics2:tile.BlockMolecularAssembler>); recipes.remove(<appliedenergistics2:tile.BlockCraftingUnit>); recipes.remove(<appliedenergistics2:tile.BlockCraftingUnit:1>); recipes.addShaped(<appliedenergistics2:tile.BlockMolecularAssembler>, [ [<ore:plateAluminium>, <ore:plateGlass>, <ore:plateAluminium>], [<appliedenergistics2:item.ItemMultiMaterial:44>, <gregtech:gt.blockmachines:212>, <appliedenergistics2:item.ItemMultiMaterial:43>], [<ore:plateAluminium>, <ore:plateGlass>, <ore:plateAluminium>]]); recipes.addShaped(<appliedenergistics2:tile.BlockCraftingUnit>, [ [<ore:plateAluminium>, <appliedenergistics2:item.ItemMultiMaterial:22>, <ore:plateAluminium>], [<appliedenergistics2:item.ItemMultiPart:16>, <appliedenergistics2:item.ItemMultiMaterial:23>, <appliedenergistics2:item.ItemMultiPart:16>], [<ore:plateAluminium>, <appliedenergistics2:item.ItemMultiMaterial:24>, <ore:plateAluminium>]]); recipes.addShapeless(<appliedenergistics2:tile.BlockCraftingUnit:1>, [<appliedenergistics2:tile.BlockCraftingUnit>, <appliedenergistics2:item.ItemMultiMaterial:22>, <appliedenergistics2:item.ItemMultiMaterial:23>, <appliedenergistics2:item.ItemMultiMaterial:24>]);
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I'd like to ask if someone would like to make "Resonant Induction" from Calclavia much harder, using mayn gregtech items would be really nice if someone could do that
also suggestions on what and how to tweak a Item are appreciatet -
I'd like to ask if someone would like to make "Resonant Induction" from Calclavia much harder, using mayn gregtech items would be really nice if someone could do that
also suggestions on what and how to tweak a Item are appreciatetI am sorry i don´t use this mod and dont´t know him well.
By the way it is verry easy to changing Recipes. Maybe you try out to changing Recipes by your self.
Here the link to the Wiki from Minetweaker: -
It is not the problem that I can't im just very busy managing a modpack and a server (with a friend of mine) I already twaeaked a lot of recipes, its not that I don't know how, it is just that my time is very limited (I also am in my exam phase so ...yeah limited time)
I just thought that maybe someone has time (and fun doing it) to modify Resonant Induction -
It is not the problem that I can't im just very busy managing a modpack and a server (with a friend of mine) I already twaeaked a lot of recipes, its not that I don't know how, it is just that my time is very limited (I also am in my exam phase so ...yeah limited time)
I just thought that maybe someone has time (and fun doing it) to modify Resonant InductionThen share some Recipes with us. The more People sharing Stuff the more Nerfed Recipes we have
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ComputerCraft (with OpenComputer items)
Code
Display More# Removing Recipes: # Computer recipes.remove(<ComputerCraft:CC-Computer>); # Advanced Computer recipes.remove(<ComputerCraft:CC-Computer:16384>); # Disk Drive recipes.remove(<ComputerCraft:CC-Peripheral>); # Monitor recipes.remove(<ComputerCraft:CC-Peripheral:2>); # Advanced Monitor recipes.remove(<ComputerCraft:CC-Peripheral:4>); # Wireless Modem recipes.remove(<ComputerCraft:CC-Peripheral:1>); # Wired Modem recipes.remove(<ComputerCraft:CC-Cable:1>); # Pocket Computer recipes.remove(<ComputerCraft:pocketComputer>); # Advanced Pocket Computer recipes.remove(<ComputerCraft:pocketComputer:1>); # Turtle recipes.remove(<ComputerCraft:CC-Turtle>); # Adding Recipes: # Computer recipes.addShaped(<ComputerCraft:CC-Computer>*1, [[<OpenComputers:simple_redstone:6>, <OpenComputers:item:9>, <OpenComputers:simple_redstone:6>], [<OpenComputers:item:6>, <OpenComputers:simple_redstone:1>, <OpenComputers:item:6>], [<OpenComputers:item:3>, <OpenComputers:item:42>, <OpenComputers:item:3>]]); # Advanced Computer recipes.addShaped(<ComputerCraft:CC-Computer:16384>*1, [[<OpenComputers:item:9>, <OpenComputers:simple_redstone:6>, <OpenComputers:item:9>], [<OpenComputers:item:6>, <ComputerCraft:CC-Computer>, <OpenComputers:item:6>], [<OpenComputers:item:3>, <OpenComputers:item:43>, <OpenComputers:item:3>]]); # Disk Drive recipes.addShaped(<ComputerCraft:CC-Peripheral>*1, [[<OpenComputers:item:25>, <OpenComputers:item:25>, <OpenComputers:item:25>], [<minecraft:piston>, <minecraft:redstone>, <minecraft:piston>], [<minecraft:gold_ingot>, <OpenComputers:item:32>, <minecraft:gold_ingot>]]); # Monitor recipes.addShaped(<ComputerCraft:CC-Peripheral:2>*1, [[<minecraft:iron_ingot>, <minecraft:iron_ingot>, <ore:blockGlass>], [<minecraft:iron_ingot>, <OpenComputers:item:25>, <ore:blockGlass>], [<minecraft:iron_ingot>, <minecraft:iron_ingot>, <ore:blockGlass>]]); # Advanced Monitor recipes.addShaped(<ComputerCraft:CC-Peripheral:4>*1, [[<minecraft:obsidian>, <minecraft:obsidian>, <ore:blockGlass>], [<minecraft:obsidian>, <OpenComputers:item:26>, <ore:blockGlass>], [<minecraft:obsidian>, <minecraft:obsidian>, <ore:blockGlass>]]); # Wireless Modem recipes.addShaped(<ComputerCraft:CC-Peripheral:1>*1, [[<minecraft:iron_ingot>, <minecraft:glowstone_dust>, <minecraft:iron_ingot>], [<OpenComputers:item:13>, <OpenComputers:simple_redstone:6>, <OpenComputers:item:13>], [<minecraft:iron_ingot>, <OpenComputers:keyboard>, <minecraft:iron_ingot>]]); # Wired Modem recipes.addShaped(<ComputerCraft:CC-Cable:1>*1, [[<minecraft:iron_ingot>, <minecraft:glowstone_dust>, <minecraft:iron_ingot>], [<OpenComputers:item:11>, <OpenComputers:simple_redstone:6>, <OpenComputers:item:11>], [<minecraft:iron_ingot>, <OpenComputers:keyboard>, <minecraft:iron_ingot>]]); # Pocket Computer recipes.addShaped(<ComputerCraft:pocketComputer>*1, [[<minecraft:iron_ingot>, <OpenComputers:item:63>, <minecraft:iron_ingot>], [<OpenComputers:item:24>, <OpenComputers:simple_redstone:6>, <OpenComputers:item:24>], [<minecraft:iron_ingot>, <OpenComputers:keyboard>, <minecraft:iron_ingot>]]); # Advanced Pocket Computer recipes.addShaped(<ComputerCraft:pocketComputer:1>*1, [[<minecraft:gold_ingot>, <OpenComputers:item:64>, <minecraft:gold_ingot>], [<OpenComputers:item:25>, <OpenComputers:simple_redstone:7>, <OpenComputers:item:25>], [<minecraft:gold_ingot>, <OpenComputers:keyboard>, <minecraft:gold_ingot>]]); # Turtle recipes.addShaped(<ComputerCraft:CC-Turtle>*1, [[<OpenComputers:item:48>, <OpenComputers:item:11>, <OpenComputers:item:48>], [<minecraft:iron_ingot>, <ComputerCraft:CC-Computer>, <minecraft:iron_ingot>], [<OpenComputers:item:63>, <minecraft:iron_ingot>, <OpenComputers:item:63>]]); # Advanced Turtle (does not work, you can't craft anything with this turtle, so no advanced mining turtle for example, he saves that on NBT tags :( ) #recipes.addShaped(<ComputerCraft:CC-TurtleAdvanced>*1, [[<OpenComputers:item:48>, <OpenComputers:item:13>, <OpenComputers:item:48>], [<minecraft:gold_ingot>, <ComputerCraft:CC-Computer:16384>, <minecraft:gold_ingot>], [<OpenComputers:item:64>, <minecraft:gold_ingot>, <OpenComputers:item:64>]]);
Steves Factory ManagerCode
Display More# Removing Recipes # Item Valve recipes.remove(<StevesFactoryManager:BlockCableIntakeName>); # Rapid Item Valve recipes.remove(<StevesFactoryManager:BlockCableIntakeName:8>); # Cable Cluster recipes.remove(<StevesFactoryManager:BlockCableClusterName>); # Advanced CableClusterName recipes.remove(<StevesFactoryManager:BlockCableClusterName:8>); # Inventory Relay recipes.remove(<StevesFactoryManager:BlockCableRelayName>); # Advanced Inventory Relay recipes.remove(<StevesFactoryManager:BlockCableRelayName:8>); # Inventory Cable recipes.remove(<StevesFactoryManager:BlockCableName>); # Block Gate #recipes.remove(<StevesFactoryManager:BlockCableBreakerName>); # Machine Inventory Manager recipes.remove(<StevesFactoryManager:BlockMachineManagerName>); # Adding Recipes # Machine Inventory Manager recipes.addShaped(<StevesFactoryManager:BlockMachineManagerName>*1, [[<gregtech:gt.metaitem.01:17019>, <gregtech:gt.metaitem.01:17019>, <gregtech:gt.metaitem.01:17019>], [<gregtech:gt.metaitem.01:17019>, <minecraft:emerald_block>, <gregtech:gt.metaitem.01:17019>], [<gregtech:gt.blockmachines:11>, <gregtech:gt.metaitem.01:32641>, <gregtech:gt.blockmachines:11>]]); # Inventory Cable recipes.addShaped(<StevesFactoryManager:BlockCableName>*4, [[<ore:blockGlass>, <minecraft:light_weighted_pressure_plate>, <ore:blockGlass>], [<minecraft:iron_ingot>, <minecraft:redstone>, <minecraft:iron_ingot>], [<ore:blockGlass>, <minecraft:light_weighted_pressure_plate>, <ore:blockGlass>]]); # Inventory Relay recipes.addShaped(<StevesFactoryManager:BlockCableRelayName>*1, [[<StevesFactoryManager:BlockCableName>, <minecraft:hopper>, null], [<minecraft:hopper>, <PneumaticCraft:omnidirectionalHopper>, null], [null, null, null]]); # Cable Cluster recipes.addShaped(<StevesFactoryManager:BlockCableClusterName>*1, [[<StevesFactoryManager:BlockCableName>, <minecraft:ender_pearl>, <minecraft:ender_pearl>], [<minecraft:ender_pearl>, <minecraft:ender_pearl>, <minecraft:ender_pearl>], [<minecraft:ender_pearl>, <minecraft:ender_pearl>, <minecraft:ender_pearl>]]); # Advanced Cable Cluster recipes.addShaped(<StevesFactoryManager:BlockCableClusterName:8>*1, [[<StevesFactoryManager:BlockCableClusterName>, <gregtech:gt.blockmachines:1306>, <gregtech:gt.blockmachines:1306>], [<gregtech:gt.blockmachines:1306>, <gregtech:gt.blockmachines:1306>, <gregtech:gt.blockmachines:1306>], [<gregtech:gt.blockmachines:1306>, <gregtech:gt.blockmachines:1306>, <gregtech:gt.blockmachines:1306>]]); # Item Valve recipes.addShaped(<StevesFactoryManager:BlockCableIntakeName>*1, [[<PneumaticCraft:omnidirectionalHopper>, <Railcraft:part.plate>, <PneumaticCraft:omnidirectionalHopper>], [<Railcraft:part.plate>, <StevesFactoryManager:BlockCableName>, <Railcraft:part.plate>], [<PneumaticCraft:omnidirectionalHopper>, <Railcraft:part.plate>, <PneumaticCraft:omnidirectionalHopper>]]); # Rapid Item Valve recipes.addShaped(<StevesFactoryManager:BlockCableIntakeName:8>*1, [[<StevesFactoryManager:BlockCableIntakeName>, <minecraft:gold_block>, null], [<minecraft:gold_block>, null, null], [null, null, null]]); # Advanced Inventory Relay !SERVER CRASH! CAUTION!! # recipes.addShaped(<StevesFactoryManager:BlockCableRelayName:8>*1, [[<minecraft:diamond>, <minecraft:lapis_block>, <minecraft:diamond>], [<minecraft:lapis_block>, <StevesFactoryManager:BlockCableRelayName>, <minecraft:lapis_block>], [<minecraft:diamond>, <minecraft:lapis_block>, <minecraft:diamond>]]);
Forestry Extras Easy Sticks/Rods removedCode
Display Morerecipes.removeShaped(<ForestryExtras:item.fe.item.coalStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.diamondStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.draconicStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.emeraldStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.goldStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.ironStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.obsidianStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.reinforcedStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.mutatedIronStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.legendaryStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.alfiumStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.witheriaStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.itariusStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.bronzeStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.copperStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.leadStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.silverStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.steelStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.tinStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.thaumiumStick>); recipes.removeShaped(<ForestryExtras:item.fe.item.voidStick>);
I also removed some ore dictionary items, like tinkers aluminum and gregtechs aluminium, aswell as removing steel from railcraft being interchangable with Gregtech, those are mostly just to fit our modpack
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Should I announce here that I am adding "official" GregTech Recipes for Railcraft? The Recipes are almost identical to the RC ones though, but because I add the Recipes, they will be recycleable into their basic Components.
Also I found a funny "exploit" when Blast Furnace Smelting a Commercial Engine. You get +1 Steel out of it (12 instead of 11). I think CJ just thought that nobody is ever going to add a Bronze or Aluminium Recipe for the Piston (that is where the +1 Iron comes from).
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Should I announce here that I am adding "official" GregTech Recipes for Railcraft? The Recipes are almost identical to the RC ones though, but because I add the Recipes, they will be recycleable into their basic Components.
Also I found a funny "exploit" when Blast Furnace Smelting a Commercial Engine. You get +1 Steel out of it (12 instead of 11). I think CJ just thought that nobody is ever going to add a Bronze or Aluminium Recipe for the Piston (that is where the +1 Iron comes from).
So that mean every Machine from Railcraft is Recyclable in the Disassembler or you have a other Machine to Recycle things ? (You make some bigger changes since the last Version)
By the way i disable the Blast Furnace from Railcraft in my Pack so you can only use the GT Blast Furnace. -
I think CJ just thought that nobody is ever going to add a Bronze or Aluminium Recipe for the Piston (that is where the +1 Iron comes from).
I expect he just forgot, IC2 for example has had bronze for pistons since forever. -
Should I announce here that I am adding "official" GregTech Recipes for Railcraft? The Recipes are almost identical to the RC ones though, but because I add the Recipes, they will be recycleable into their basic Components.
Also I found a funny "exploit" when Blast Furnace Smelting a Commercial Engine. You get +1 Steel out of it (12 instead of 11). I think CJ just thought that nobody is ever going to add a Bronze or Aluminium Recipe for the Piston (that is where the +1 Iron comes from).
You had better fix the plate silliness.