The first thing this mod adds is an Modular Armor which can be equipped with different Armorplates. More stuff is in work and will be added soon.
This Addon needs GregTech 6 installed to work.
Many thanks to Pyrolusite for helping me with textures.
Over the next days i plan to finish the special effects of the armor. (Radiation-, Electric-, Fall-damage reduction, Thorns and Item Magnet features)
After that i plan to add higher tier electical Armors:
MKI "Exoskeleton" Iron Rods with servos and wires and metal plates fixed on it.
MKII "Crysis like nanosuit" So a look close to the IC2 nanosuit.
MKIII " Warhammer 40k alike PowerArmor" Massive armor with all sorts of stuff build in.
0.3.3 - Fixed crash with Bibliocraft Armorstand
0.3.2 - Completely new GUI.
Added underwarter breathing from airtank.
Open Gui with hotkey(IC2 Mode change key).
A huge bunch of bugfixes.
0.3.1 - Bugfixes.
New Tooltip contents.
Added crafting recipes for electric armors.
Disabled Dev console spam.
45 new tool materials.
0.3 - Added Electric Modular Armor I & II
Added electric handing.
Added fluid tank to armor.
Changed Speed system to work without potion effects.
Thaumcraft compatibility (Thaumic Goggles installed into armor helmet)
Nightvision (IC2 nightvision installed into helmet)
New tool materials ( TungstenCarbide, VanadiumSteel, HSSG, HSSE, HSSS)
Lowered stats of titanium, tungsten, iridium, osmiridium and tungstensteel.
Changed internal data saving to be more cpu efficient.
0.2.2 - Fixed dupebug
0.2.1 - A few more server side bugfixes.
0.2 - Server side bug fixed
Armors now have special Radiation-, Electric-, Wither-, Fall-damage reduction
Tooltip infos added
Armors now do have durability. Once the durability is below 50% there is a chance of breaking Parts. Can be repaired with Leather on anvil.
0.1 - Initial Release. Only partly working Modular Armor
Anyone is allowed to use this Mod in a Modpack, but at this point i do not recommend it. A lot of stuff could possibly break.