with PFAA last I knew all GT ore gen was moved to the nether, and saltpeter is already spawned in the nether, along with being obtained threw centrifuging soul sand as well

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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what are the block names/metas of the oilblocks?
from NEI dump:
PFAAChemica:pollutedSoil,794:0
PFAAGeologica:mediumOreRock,659:13 (Fluorite)
PFAAGeologica:crudeRock,665:0 (Oil Shale)
PFAAGeologica:crudeSand,664:0 (Oil Sand) -
Some math for D+T Fusion process.
Total 20 Processing Arrays needed.
- 8 for water electrolysis (120 LV Electrolizers). Each one of them need it's own input hatch for 48B of water. Each one need at least 32B of output hatches. Output will split between available hatches so they may be common.
- 10 for Deuterium production (160 LV Centrifuges). 8B hatches is enough for input and output.
- 2 for Tritium production (32 MV Centrifuges). 8B hatches is enough for input and output.
Total fusion fuel production 8 L/t, consumption 7.8125 L/t, excess 2,4%.
Optimal flow for Large Plasma Generator with Large TSteel Turbine is 7L/t.
Helium Plasma production 7.8125 L/t, consumption 7 L/t, excess 11,6%. -
Have you tested this? I calculated 94 LV electrolyzers, 125 LV centrifuges, and 32 MV centrifuges.
Shit I messed up. Need 625 D/t...
So that's about 9100 EU/t for 32972.8 EU/t and overflow of 58.5 buckets per hour. That makes it hard to build up a reasonable plasma buffer so maybe a different blade could be used. That plasma buffer is important for being able to breed.
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Hey BloodAsp,
Would it be possible to look into if you can get GT ores to spawn inside TerraFirmaCraft stone?
Thanks.
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Anyone know a good mod to make the end... endless? I'd like to see some floating islands or something so there's a chance of finding some of those end ores from GT5U
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Really would like a mod to recreate 1.9's new end stuff, with the portals to more islands and all
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Anyone know a good mod to make the end... endless? I'd like to see some floating islands or something so there's a chance of finding some of those end ores from GT5U
There's a mod called "Endless End", but only for MC 1.4.6: http://www.minecraftforum.net/forums/mapping…4-6-endless-end
The closest I could find for 1.7.10 is "Hardcore Ender Expansion", but it looks like it does so much more than just increase the size of the end that I hesitate to use it myself: http://hee.chylex.com/ -
I tried the hardcore end thing, it's unbalanced, brutal, and laggy. Really not a great mod and would conflict with a GT server terribly, but that's just my opinion.
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Anyone know a good mod to make the end... endless? I'd like to see some floating islands or something so there's a chance of finding some of those end ores from GT5U
That's what I did for Resurrection with my CustomOreGen setup. I spawned large solid "veins" of endstone and then spawned veins of ore and there was a lovely infinite end. Of course, that does mean you'd need CustomOreGen. Plus my configuration had some... flaws such as being able to mine everything with a stone pick. -
Anyone know a good mod to make the end... endless? I'd like to see some floating islands or something so there's a chance of finding some of those end ores from GT5U
There is some way:
1. disable End
2. Make generation on planets GC (changing GT configs more simple for this, or create COG configs)
3. install GC addons for more planets if needed
For exemple with PFAA and changed GT confs We cant get some materials without flying on planets: platinum, osmium, iridium -
what exactly makes hardcore ender expansion unbalanced? i thought that with how hard the dragon is now, that it deters most people away from the end, at least until later levels with tech armors. i know i wont be facing the dragon until i get nano suit armor at least...
but HEE & Draconic evolution, makes for some interesting gameplay conventions. especially with mekanisms new fusion reactor outputting as much RF as it does. the DE RF storage thingy is amazing, but quite expensive, and requires ores mainly found in the end.
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Blood, you can add some universal steel-glass tank in GT5U wich can be using to store fluids and gases.
There is no normal additional mod for this.
BC is to large mod for install it on hardcore server only for using his tank.
EC certus tank now is very bugy also (dupe liquids with combination of cells in inventory , dupe tanks in inventory with right click on RC Tank, etc)
I was hoping that EC will be updated soon, but its not((Грустно мне, чё уж тут таить...
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Blood, you can add some universal steel-glass tank in GT5U wich can be using to store fluids and gases.
There is no normal additional mod for this.
BC is to large mod for install it on hardcore server only for using his tank.
EC certus tank now is very bugy also (dupe liquids with combination of cells in inventory , dupe tanks in inventory with right click on RC Tank, etc)
I was hoping that EC will be updated soon, but its not((Грустно мне, чё уж тут таить...
what exactly is duping what now? i hadnt noticed anything, but then i hadnt gotten that far in my testing play. EC = extracells?
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There are at last 3 different dupe bugs in Extra Cells. Not fixed for half a year.
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what exactly is duping what now? i hadnt noticed anything, but then i hadnt gotten that far in my testing play. EC = extracells?
EC = extracells
http://www.youtube.com/watch?v=McUCzzMkQvM
I find new one dupe of empty tanks: right click on RC Tank with empty certus tank in hand(tank will be set "into" RC Tank structure), then right click empty hand on same place. Other tanks in inventory will be double. I try rec video for this later.If you fill certus tank with untextured gases (https://github.com/micdoodle8/Galacticraft/issues/1664) you get "already tesselating" error and crash client.
You cant connect to server more, you will getting crash. World will be broken for you then.
I plan to remove this certus tank from my server. -
isee... this is very good to know. and very sad, as extracells has always been a core mod in my pack.
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isee... this is very good to know. and very sad, as extracells has always been a core mod in my pack.
http://shadowcity.net:8080/job/ecrv2/changes
Some updates for EC, but no fixes for dupe bugs. May be later, may be nomore. -
yaeh, i sure hope things get maintained. ive been distraught over rwtema's absence from updating the extra-utilities mod, more accurately the bug with the annoying sounds when combined with gregtech. but making the resource pack has temporarily fixed the issue fortunatly, and now i can at least play MC without wanting to kill someone.
now if only i could locate the issue where inventory tweaks, extra-utilities, and NEI causes a massive cpu/memory leak, upon space+clicking the hotbar with an open bag of holding. that was scary, as all 8 cores of my CPU went to 100% and my ram usage shot up from a nice and happy 6-8GB to a massive 15GB
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huh. i placed a certus tank, and filled all my inventory slots, and right click with a universal cell, and it works normally, no dupe.
using :
EC 2.2.73b129
GT 5.09.09
AE2r2-stable10is there soe other procedure im missing?
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