[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Sooo....

    I uploaded a early testversion of GT 5.09.00

    The worldgen should be complete, but important progression steps are still missing, so it is meant for testing and not ready for playing.

    Changelog:

    Display Spoiler


    GT5Uex changes:
    5.09.00

    Massfabricator:
    8xEU per UUM (still less than IC2 EU costs)
    max 10 Amp input
    higher tiers no longer less efficient

    Tool Material changes:
    Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3
    Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3
    Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3
    Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4
    TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4

    New Materials:
    TungstenCarbide
    VanadiumSteel
    HSS-G
    HSS-E
    HSS-S

    More complex Titanium and Tungsten production:
    Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride
    Lava/End Stone now produce Tungstate(but more)
    Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen

    Worldgen:
    Removed Pu oregen(and byproducts)
    Added U235 to oregen instead
    Added Oil Sands oregen
    Added Asteroids to TheEnd (code from GalacticGreg)

    Made Single Use Batteries more useful:
    Raised EU cap +50% to make them a alternative to produce Energy

    Increase Large Boiler Efficiency:
    Bronze 2.0x 16.000->32.000 (Steam per Charcoal)
    Steel 1.5x 24.000->36.000
    Titanium 1.3x 32.000->41.600
    TSteel 1.2x 40.000->48.000

    Generator efficiencies:
    Turbine: 85,75,66
    Generators: 95,90,85

    Disassembler:
    Lowered runtime for higher tiers.

    Rubber changes:
    Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil)
    Raw Rubber vulcanization with Sulfur
    Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber
    ULV Cables can be isolated with paper, LV cables with wool+string

    Misc changes:
    Updated API Version to 5.09
    Removed the old Rotors fully(the ones without texture)
    Wood to Charcoal smelting disabled
    EU->RF default enabled
    IC2Cables default disabled
    Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)

    Cover now protect against cables and pipes shocking or buring:
    Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide())

    Changed and added Fluid pipes:
    Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma
    Added special Plasma Containment Pipe (nedodym + supercond)
    Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)

    Added Gem, Reinforced and Metal Storage Blocks:
    Metals: 124 types
    Gems: 37 types
    Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...

    GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)

    Work in progress:

    Crops: Now needs Blocks below to grow to last stage.
    22 new crops added. Missing Textures!!! Incomplete Drops.

    Charcoal pit: Build hill of logs with dirt above and bricks below, place control block above. Missing Fire animation/testing/crafting recipes/texture for contoller?
    Seismic Prospector: Missing Oil Support/Needs Textures/Missing Data Processing/missing recipe
    Oil Drilling Rig: No function yet/missing recipe
    Advanced Miner II: Function incomplete/missing recipe
    Pyrolyse Oven: No function yet/missing recipe
    Oil Cracker: Multiblock still buggy/missing recipe
    New ItemPipes with custom TickTime: Materials?
    New FluidPipes: Acid resistance, plastic pipes for acids later on.
    Oil processing: http://i.imgur.com/nv0L3u8.png
    Plastics: Many recipe changes missing.

    About 20 more points on the to do list...

  • Crash report time :

    Display Spoiler

    [01:28:47] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 8/17/15 1:28 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
    at org.multimc.EntryPoint.listen(EntryPoint.java:170)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
    at gregtech.api.enums.ItemList.get(ItemList.java:703)
    at ihl.IHLMod.loadGT5Recipes(IHLMod.java:1033)
    at ihl.IHLMod.postInit(IHLMod.java:410)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    ... 18 more

  • So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.

    Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.

    I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.

  • So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.

    Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.

    I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.

    The icecrete roadway doesnt seem to have a speed limit since it accelerates endlessly, the difference is how fast you do (and how fast your computer can handle chunk loading).

    If you want Instant acceleration, I recommend IHL fans overclocked to a decent bit. It will consume obnoxious amounts of EU though.

  • Bloody, according to changelog oil is there only in a "sand" form. Do you have any plans to add liquid oil?

  • Proposed crafting recipe for Charcoal pit controller:

    Code
    B I B
    I F I
    B I B

    where:
    B - brick block
    I - iron plate
    F - furnace
    The texture can be made of several layers.
    Top is the top grass texture (but a bit darker).
    Bottom is the bottom brick texture (but a bit darker).
    Top/bottom 3 pixels on sides resemble grass/brick textures correspondently, but are darker too.
    The rest is copied from IC2 Iron Furnace.
    Also, the animation can only be limited to the controller block.
    ----
    To say I'm waiting for a stable 5.09 is to say nothing... You've got a really yummy changelog there. Great job Bloody :)

  • Oh man, 5.09 got me all hyped!

    Bloody, I think once you mentioned the disassembler being practically useless (my words), because it required an absurd amount of energy to disassemble an electric tool. There are any plans to change this?


    Edit:
    ***
    Disassembler:
    Lowered runtime for higher tiers.
    ***

    Ops, just read it.
    Thanks for that!

    Edited once, last by Drawfox (August 17, 2015 at 3:53 PM).

  • Bloody, what do you think about meteoric steel/iron? It's good for early game tools, but currently there is no way to obtain it, though in past it was one of the first metals, that was found and used by man.
    Would you be able to add it in world and perhaps add some use of it in tech? Small problem is, AE2 meteors require 3-tier pickaxe (which is not really close to early game) and they should be a perfect thing to obtain it.

  • Massfabricator:
    8xEU per UUM (still less than IC2 EU costs)
    max 10 Amp input
    higher tiers no longer less efficient

    The "Higher tiers no longer less efficient" thing, is only for the Massfabricator?
    Other machines will continue being less efficient?