LHE might be an overhaul. The Turbines were just fixes
Chloe, the turbines should no longer shut down when they run outta steam.
LHE might be an overhaul. The Turbines were just fixes
Chloe, the turbines should no longer shut down when they run outta steam.
Galacticraft machine don't seem to accept GT cables, but do accept power from GT batteries.
HV Battery Buffer > 2x Silver Cable > Oxygen Collector
Any solutions for using GT cables?
enable rf output via config
enable rf output via config
That enabled the GT cable to connect to the machine, but unfortunately it still doesn't accept the power
Galacticraft uses universal electricity. That is a bit special. It should work to place a IC2 battery block next to the Oxygen collector and supply that with the GT cable.
Check your unification config and look on GC section, set true to GC desh plates.
Thanks for that. Saw your reply after I noted my fix, internet is iffy here this weekend. Cheers.
False tells you it it is not unificated ( <- Greg's word, we know that's not how grammar works but he insists) to that mod's version. However, if no entry is set to True, it assumes GregTech True.
Thanks for the explanation.
Sooo....
I uploaded a early testversion of GT 5.09.00
The worldgen should be complete, but important progression steps are still missing, so it is meant for testing and not ready for playing.
Changelog:
GT5Uex changes:
5.09.00
Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficient
Tool Material changes:
Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3
Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3
Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3
Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4
TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4
New Materials:
TungstenCarbide
VanadiumSteel
HSS-G
HSS-E
HSS-S
More complex Titanium and Tungsten production:
Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride
Lava/End Stone now produce Tungstate(but more)
Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen
Worldgen:
Removed Pu oregen(and byproducts)
Added U235 to oregen instead
Added Oil Sands oregen
Added Asteroids to TheEnd (code from GalacticGreg)
Made Single Use Batteries more useful:
Raised EU cap +50% to make them a alternative to produce Energy
Increase Large Boiler Efficiency:
Bronze 2.0x 16.000->32.000 (Steam per Charcoal)
Steel 1.5x 24.000->36.000
Titanium 1.3x 32.000->41.600
TSteel 1.2x 40.000->48.000
Generator efficiencies:
Turbine: 85,75,66
Generators: 95,90,85
Disassembler:
Lowered runtime for higher tiers.
Rubber changes:
Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil)
Raw Rubber vulcanization with Sulfur
Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber
ULV Cables can be isolated with paper, LV cables with wool+string
Misc changes:
Updated API Version to 5.09
Removed the old Rotors fully(the ones without texture)
Wood to Charcoal smelting disabled
EU->RF default enabled
IC2Cables default disabled
Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)
Cover now protect against cables and pipes shocking or buring:
Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide())
Changed and added Fluid pipes:
Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma
Added special Plasma Containment Pipe (nedodym + supercond)
Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)
Added Gem, Reinforced and Metal Storage Blocks:
Metals: 124 types
Gems: 37 types
Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...
GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)
Work in progress:
Crops: Now needs Blocks below to grow to last stage.
22 new crops added. Missing Textures!!! Incomplete Drops.
Charcoal pit: Build hill of logs with dirt above and bricks below, place control block above. Missing Fire animation/testing/crafting recipes/texture for contoller?
Seismic Prospector: Missing Oil Support/Needs Textures/Missing Data Processing/missing recipe
Oil Drilling Rig: No function yet/missing recipe
Advanced Miner II: Function incomplete/missing recipe
Pyrolyse Oven: No function yet/missing recipe
Oil Cracker: Multiblock still buggy/missing recipe
New ItemPipes with custom TickTime: Materials?
New FluidPipes: Acid resistance, plastic pipes for acids later on.
Oil processing: http://i.imgur.com/nv0L3u8.png
Plastics: Many recipe changes missing.
About 20 more points on the to do list...
nice testing time
Crash report time :
[01:28:47] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// Shall we play a game?
Time: 8/17/15 1:28 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
Caused by: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
at gregtech.api.enums.ItemList.get(ItemList.java:703)
at ihl.IHLMod.loadGT5Recipes(IHLMod.java:1033)
at ihl.IHLMod.postInit(IHLMod.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 18 more
Should be fixed now.
So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.
Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.
I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.
Is there turbine repair or salvaging mechanics?
So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.
Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.
I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.
The icecrete roadway doesnt seem to have a speed limit since it accelerates endlessly, the difference is how fast you do (and how fast your computer can handle chunk loading).
If you want Instant acceleration, I recommend IHL fans overclocked to a decent bit. It will consume obnoxious amounts of EU though.
Display MoreSooo....
I uploaded a early testversion of GT 5.09.00
The worldgen should be complete, but important progression steps are still missing, so it is meant for testing and not ready for playing.
Changelog:
Display Spoiler
GT5Uex changes:
5.09.00Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficientTool Material changes:
Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3
Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3
Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3
Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4
TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4New Materials:
TungstenCarbide
VanadiumSteel
HSS-G
HSS-E
HSS-SMore complex Titanium and Tungsten production:
Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride
Lava/End Stone now produce Tungstate(but more)
Tungstate/Scheelite Electrolyzing now needs EV + HydrogenWorldgen:
Removed Pu oregen(and byproducts)
Added U235 to oregen instead
Added Oil Sands oregen
Added Asteroids to TheEnd (code from GalacticGreg)Made Single Use Batteries more useful:
Raised EU cap +50% to make them a alternative to produce EnergyIncrease Large Boiler Efficiency:
Bronze 2.0x 16.000->32.000 (Steam per Charcoal)
Steel 1.5x 24.000->36.000
Titanium 1.3x 32.000->41.600
TSteel 1.2x 40.000->48.000Generator efficiencies:
Turbine: 85,75,66
Generators: 95,90,85Disassembler:
Lowered runtime for higher tiers.Rubber changes:
Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil)
Raw Rubber vulcanization with Sulfur
Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber
ULV Cables can be isolated with paper, LV cables with wool+stringMisc changes:
Updated API Version to 5.09
Removed the old Rotors fully(the ones without texture)
Wood to Charcoal smelting disabled
EU->RF default enabled
IC2Cables default disabled
Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)Cover now protect against cables and pipes shocking or buring:
Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide())Changed and added Fluid pipes:
Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma
Added special Plasma Containment Pipe (nedodym + supercond)
Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)Added Gem, Reinforced and Metal Storage Blocks:
Metals: 124 types
Gems: 37 types
Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)
Work in progress:
Crops: Now needs Blocks below to grow to last stage.
22 new crops added. Missing Textures!!! Incomplete Drops.Charcoal pit: Build hill of logs with dirt above and bricks below, place control block above. Missing Fire animation/testing/crafting recipes/texture for contoller?
Seismic Prospector: Missing Oil Support/Needs Textures/Missing Data Processing/missing recipe
Oil Drilling Rig: No function yet/missing recipe
Advanced Miner II: Function incomplete/missing recipe
Pyrolyse Oven: No function yet/missing recipe
Oil Cracker: Multiblock still buggy/missing recipe
New ItemPipes with custom TickTime: Materials?
New FluidPipes: Acid resistance, plastic pipes for acids later on.
Oil processing: http://i.imgur.com/nv0L3u8.png
Plastics: Many recipe changes missing.About 20 more points on the to do list...
Bloody, according to changelog oil is there only in a "sand" form. Do you have any plans to add liquid oil?
The Oil Drill will pump oil from "below" bedrock. The only way to find it will be prospecting.
The Oil Sands are only there to supply oil before prospecting and pumping is reached.
Proposed crafting recipe for Charcoal pit controller:
where:
B - brick block
I - iron plate
F - furnace
The texture can be made of several layers.
Top is the top grass texture (but a bit darker).
Bottom is the bottom brick texture (but a bit darker).
Top/bottom 3 pixels on sides resemble grass/brick textures correspondently, but are darker too.
The rest is copied from IC2 Iron Furnace.
Also, the animation can only be limited to the controller block.
----
To say I'm waiting for a stable 5.09 is to say nothing... You've got a really yummy changelog there. Great job Bloody
Oh man, 5.09 got me all hyped!
Bloody, I think once you mentioned the disassembler being practically useless (my words), because it required an absurd amount of energy to disassemble an electric tool. There are any plans to change this?
Edit:
***
Disassembler:
Lowered runtime for higher tiers.
***
Ops, just read it.
Thanks for that!
Bloody, what do you think about meteoric steel/iron? It's good for early game tools, but currently there is no way to obtain it, though in past it was one of the first metals, that was found and used by man.
Would you be able to add it in world and perhaps add some use of it in tech? Small problem is, AE2 meteors require 3-tier pickaxe (which is not really close to early game) and they should be a perfect thing to obtain it.
Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficient
The "Higher tiers no longer less efficient" thing, is only for the Massfabricator?
Other machines will continue being less efficient?