[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Did you try ?
    BlastFurnace.addRecipe([output1, output2], input1, input2, durationTicks, euPerTick, temperature);

    After some number of reentering world and reloading script it works with two lines:
    BlastFurnace.addRecipe(<gregtech:gt.metaitem.01:2819>, <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);
    BlastFurnace.addRecipe([<gregtech:gt.metaitem.01:2819>, null], <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);

    But i have not stable algorithm to do it again. After relaunching minecraft is does not work again.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • According to my applied Thaumaturgy experiments, you need a normal (!sic) node with 225 of each aspect (>15 CV/t) when energized to fully feed the EV Energy Absorber. (2048eu/t)

    https://github.com/Blood-Asp/GT5-…orber.java#L103
    There is the exact math. A bit complex...
    Basicly: Every CV^4 and then summed up, for every different type >4CV a bonus of 15% is given(1 = 100%, 2=115%, ...). Then multiplyed with the efficiency and devided by 25000. So for example, every aspect = 15CV.
    ((15^4)*175/100) *70/25000 = 1488EU/t

    Bloody, could you please kindly tell us how is 5.09.00 going?
    no, I'm not asking for an ETA
    Yes, I AM asking for an ETA and/or some details on progress. Pleeease, I'm really tired of waiting... :(

    Do you really mean 5.09.00? Released about 2 weeks ago.
    Do you mean 5.09.02? Maybe sunday or monday.
    Or do you mean then it is in a state were it can be played trough without missing parts? At last one more month.

  • https://github.com/Blood-Asp/GT5-Unoffic…orber.java#L103
    There is the exact math. A bit complex...
    Basicly: Every CV^4 and then summed up, for every different type >4CV a bonus of 15% is given(1 = 100%, 2=115%, ...). Then multiplyed with the efficiency and devided by 25000. So for example, every aspect = 15CV.
    ((15^4)*175/100) *70/25000 = 1488EU/t


    Well node usage is not very paired with normal Thaumcraft use. Have node above GT Magic Absorber and normal node.
    Current implementation does not absorb/consume anything from node. Just compute conversion based on node capacity.

    Do you think you could instead interface with Vis Relays and absorb what CV/Vis is directed this way only or, have various kind of Vis aspect give different conversion. Like Primal aspect Ignis would give less power than compound Potentia...

  • Do you really mean 5.09.00? Released about 2 weeks ago.
    Do you mean 5.09.02? Maybe sunday or monday.
    Or do you mean then it is in a state were it can be played trough without missing parts? At last one more month.


    Thank you, I've asked when 5.09 would be playable. So, guess I'll have to wait...

  • Is that block called gt.blockores.01? These get generated by some other mod i could not yet identify. Because they are generated the wrong way, thay contain nothing. In that case they drop cobblestone.

    What exactly do you meant with the forestry ores? If you do not want them spawning, you must disable them in the forestry config. The same with every other mod spawing ores.

    Alright, so that explains that thing then. gt.blockores.01 was the names. Thanks man! :)

    Wel, the forestry ores spawn all around, just as if GT ore veins were not a thing. And i dont realy want that as the ore are very common and it makes it super easy to get to the bronze machines. And they also count as the "good and pure" copper and tin, that gives two dusts in a grinder early in the game.
    So i would like to change it into only gregtech ore veins. Where do i change the mods allowed to generate ores?

  • GT can only disable vanilla ores. All other ores must be disabled in the config of the mod spawning them. So in case of forestry ores in the forestry config. Even IC2 with default configs keeps generating its own ores, so it must be disabled in it's config.

    Alright, i got it all working now! Thank you sir for your fast replys, and a huge thank you for developing this, i enjoy playing this version of gregtech so much and your work on this is very much appreciated! :)

  • Hey guys is there any way to auto-refill cauldrons without Thaumcraft or Thermal Expansion? If there isn't then perhaps it would be a good idea to add a way to do that in GT, seeing how washing dusts is such an integral part of the mod.

  • Hey guys is there any way to auto-refill cauldrons without Thaumcraft or Thermal Expansion? If there isn't then perhaps it would be a good idea to add a way to do that in GT, seeing how washing dusts is such an integral part of the mod.

    Let me guess... u don't know dusts can be dropped in cauldron (and washed) by stack at ones?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Need a machine to automatically crafting motors and pumps from ingots , plates and wires

    Applied Energistics will help you.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Applied Energistics will help you.

    I think He remember there was an Electric Crafting Table in GT4.

    Now if Bloodasp is willing to re-introduce the Electric Crafting Table in GT5U. I think He shall give it an edge against concurrent mods autocrafters, by making it not damage tools in the process.

  • Let me guess... u don't know dusts can be dropped in cauldron (and washed) by stack at ones?


    Really? Last I knew only 3 dusts could be washed in a cauldron before needing to refill it (at least when dropping the dusts manually - the redstone contraption with dispensers that Q269 posted about varied between returning 5 simple dust and 1 impure dust or 4 and 2 per cauldron refill).


    Applied Energistics will help you.


    For the motors, certainly (BC auto workbenches should work for them as well, though probably slower). I'm a bit less certain about pumps, since some tools are required for the current crafting recipe; I hadn't gotten around to checking how well AE2's autocrafting handled recipes that used tool durability. However, even if it works, GregTech already has an "assembling machine", and I don't entirely understand the reasoning behind it not being able to assemble pumps, conveyor modules, etc.

  • Let me guess... u don't know dusts can be dropped in cauldron (and washed) by stack at ones?


    Don't worry I do know that dusts can be washed stacks at a time. I'm just tired of having to refill the cauldron every 3 stacks I drop into it when I have 3 inventories worth of impure dusts to wash. Also, I would really like to automate the process and this is probably the final hurdle.

  • Don't worry I do know that dusts can be washed stacks at a time. I'm just tired of having to refill the cauldron every 3 stacks I drop into it when I have 3 inventories worth of impure dusts to wash. Also, I would really like to automate the process and this is probably the final hurdle.

    If you are tired of hand washing, it is time to invest some resources in electrical age for a more advanced setup, Grinder → Ore Washing Plant / Mixer / Electromagnetic separator → Thermal Centrifuge → Grinder → Centrifuge / Electrolyzer → Packager.

  • Bloody, I dare to speak about meteoric iron again.
    This time everything is less complicated.
    I suggest adding meteoric iron as primal (and perhaps, + secondary) ore instead of pure nickel in nickel vein thus Ni might become a more complicated thing even after finding such vein.
    This way, some changes should be applied to meteoric iron itself, because it's kind of useless thing (except if you have GC installed). Maybe ability to turn meteoric iron into normal one via electrolyzing?
    Late edit:
    Speaking about electric autocrafter, it would be interesting to have some early game assembler which is capable of crafting BBF and other steam stuff instead of crafting it by hand.

  • I'm just tired of having to refill the cauldron every 3 stacks

    I don't think its needed to wash manually more than 10 stacks of anything, before washing machine can be built.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft