[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • So |Turbine Casing<|Wireless Transmitter cover| |Maintenance cover|>Turbine controller| should work?
    Hmmmm....

    The turbine casing is not a hatch, so you can't place a cover on it. But the maintainance cover is special and emits a RS signal on two opposing sides of the controller. So when you place a maintainance cover on for example the left side of an turbine controller, you can place a RS transmitter (in) on the right side and the signal is send correctly.

  • PFAA does this already, plus it's even flammable. However the lag it creates is truly crippling. Even the best servers will completely die if the fluids can't settle.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • What is that monstrosity?

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Looks to me like 9 processing arrays sharing walls. Presumably some of them have hatches and buses facing to the sides or back that aren't visible in the picture, otherwise several of them wouldn't be able to work.


    It's not in working order yet. I'm throwing around in my head which ports should go where. Electrolysis of water takes 5 ports: EU in, water in, empty cells in, hydrogen out, oxygen cells out. It gets tricky to figure out which get the 4 way shared hatches and which get the 2 way shared hatches and which locations of 2 way shared hatches should be used. Still mulling it over. In the end it doesn't really matter but some choices can lead to less complicated external piping/wiring and can also save on materials.


  • It's not in working order yet. I'm throwing around in my head which ports should go where. Electrolysis of water takes 5 ports: EU in, water in, empty cells in, hydrogen out, oxygen cells out. It gets tricky to figure out which get the 4 way shared hatches and which get the 2 way shared hatches and which locations of 2 way shared hatches should be used. Still mulling it over. In the end it doesn't really matter but some choices can lead to less complicated external piping/wiring and can also save on materials.

    Processing arrays still require maintenance hatches as well, right?

  • Processing arrays still require maintenance hatches as well, right?


    Indeed they do but I made the executive decision to remove multiblock maintenance so they can be tucked away on the interior. It's cool in the early game because it forces you to make one or two extra tools that maybe you wouldn't have made by then and exposes new players to their existence but towards late game, especially on loaded servers, it's just an artificial barrier. I don't want to spend 10 minutes checking machines in a grindy manner. I especially don't like how entire systems can fail because of efficiency loss. Yes I can design them to fail gracefully but I think it takes away more than it adds. Yeah I can make monitoring systems to make checking faster but I still can't automate the maintenance. It can't even be done with a long computer mod program. It also renders the processing arrays useless. Why would I not make discrete machine arrays and save on materials rather than using the processing arrays? I simply wouldn't.

  • I don't see it on the wiki. What all machines does a multiprocessing array support? I'm unsure how electrolyzers would work with cells and such for example

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I'm still in the learning process but something like electrolyzing water would take an input hatch for the water, output hatch for the oxygen, input bus for the empty cells, and output bus for the oxygen cells. They can also share hatches/buses and use them as necessary instead of just the casings. They can't share maintenance hatches though and need their own.

    Machines they support is in that graphic on the wiki. For things that use a mold or IC it's best to give a ULV hatch to the mold/IC and a ULV hatch to the input to be processed (I don't think parallel recipe work with these).

    Also I noticed the lathe isn't working :x

  • I can't recognize some of the machines by icon. X( Bad eyesight.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Uploaded GT 5.09.07

    Fixed Steam turbine efficiency tooltip.
    Fixed some misspellings.
    Fixed Charcoal Pile issues (Large lag with huge piles, can now use all vanilla logs, multiple igniter per pile not possible anymore).
    Added some more oil/plastic processing recipes.
    Changed recipes of: Crop Havester, IC2 Reactor, IC2 RTG.

    What is with breeding recipes for the GT bees? Those aren´t obtainable, right?

  • They should work. But i never got to really test them since forestry crashes my dev env. Maybe they just do not show in NEI, maybe they are bugged.

    The bees show up in NEI, but their recipes are weird. I need a chrome bee for breeding a chrome bee?