[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I need to distribute items coming from a single source inventory evenly among several destination inventories.
    I do not know how many items there will be in the source.
    For example, if I have 64 copper ingots in one chest, each of the 4 macerators must process 16 of them.
    If I have 20 raw meat in a chest and 5 furnaces, then each furnace must process 4 meat...
    How would I do that? BC/IC2/GT is preferred, but any other mod will do.

    I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe

  • Found a few bugs allready in the last release. Will make a fix asap(tomorrow).
    While trying to fix the random wirefires, i left a change in and currently wires do not burn...
    The idea about waiting a few ticks before allowing cables to burn should be easy to add, so i will likely also have it in.
    Also two added recipes do not load. Should have tested them...

    About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.

    He found and fixed the problem. It was with another mod, Ye Olde Barrels. They are, apparently, FPS murderers.


    I am posting a few very minor bugs on Github.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I will try is this issue is possible to fix by ignoring single overamp ticks. That shoud be relatively easy to implement.
    Basic idea: Every cable gets a variable. One tick overamp rises it by 100, Every tick without lowers it by one. Rises the variable above 400 the cable melts. In case it is just 1-2 ticks on chunkload that melts the cables, this should help without breaking the general function.

    I will love you forever.


    Anyone know of a use for Naquadria? In Stargate, it was like Enriched Naquadah but much, much more powerful and wicked unstable. But here, it seems useless for power generation.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited once, last by axlegear (December 8, 2015 at 5:34 AM).

  • And here I kind of want to make maintenance more frequent. XD I've smelted like 800 stacks of crap and only had to repair the screws once. XD

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • thanks for the quick fix bloody

    also the FPS wasn't GT related, sorry for any confusion. on that not can we get a mid level barrel/drum/container for fluids? nutting as big as ExU drums but bigger than BC tanks?

    There was someone else here that was going to make barrels. Wood, plastic, alum., steel, stainless, tungsteel, and maybe neutronium. But I haven't heard from them in ages. Either way I would like modular barrels to use for fluid storage, because cells don't cut it.


    HEY BLOODY!
    Any planned use for Co2? It currently is a byproduct of centrifuging liquid air but has no use whatsoever. Not even possible to break into C and O2.
    Now i'm thinking about dry ice...

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited once, last by axlegear (December 9, 2015 at 1:21 AM).

  • Blood Asp, would you like to add Rhodium, Ruthenium, Technetium, Neptunium in the mod?

    He can't. There are no more free ID for materials.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Dicobalt Molecules?

    -----

    Wait a sec, you RAN OUT OF MATERIAL IDS ALREADY?!? Wow, good that I switched to a 32000 ID System (32000-32766 are reserved in case some MineTweaker thing allows to add Materials)


    Er. What about a 2,000,000,000 id system, representing an id in an Integer?

  • What happens if a mod tries to assign an ID out of bounds..? I'm curious because there's a persistant world corruption bug that I can only trigger with GT5U present, and may be related to assigning more items than IDs and causing a wraparound or overflow.. maybe? I really don't know. It's an ongoing hunt. But any theories would help.

    You guys may not hear much for me for a few days. I'm currently high as a kite on hydrocodone and still in unyielding agony. Just had rather major reconstructive dental/jaw surgury and my mouth is like hamburger meat. So I can't really think clearly enough to bug-hunt or do much other than maintain my laboratory's automatic systems.. It's all I can do save lay in bed moaning.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Everyone knows how Greg likes to regularly do a total rewrite of Gregtech, which causes you to have to delete your worlds because all the stuff is missing or changed too much. I love this unofficial port because it allows me to continue updating to newer versions without having to delete all of my progress "just to have the new Railcraft electric locomotives" for example. Thank you for saving all of that time for us in the future, which would otherwise be wasted rebuilding our everything and in waiting for Greg to finally getting around to adding basic machines to the new and improved GregTech 47 (or whatever edition number ends up being the label for the only edition which is updated to be compatible with the latest Minecraft version)

    I should also mention that the platinum ore texture is either missing or the name is not aligned to what the code references. Here is a screenshot of what it looks like:

    This isn't a huge game-breaking problem, but it sure does make platinum ore look "interesting"