About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
i am in SP so I can't tell, or dont know how to tell, adding oprifine raised me back up to 40 FPS, still nor the 60 I had.
About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
i am in SP so I can't tell, or dont know how to tell, adding oprifine raised me back up to 40 FPS, still nor the 60 I had.
I need to distribute items coming from a single source inventory evenly among several destination inventories.
I do not know how many items there will be in the source.
For example, if I have 64 copper ingots in one chest, each of the 4 macerators must process 16 of them.
If I have 20 raw meat in a chest and 5 furnaces, then each furnace must process 4 meat...
How would I do that? BC/IC2/GT is preferred, but any other mod will do.
I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe
Found a few bugs allready in the last release. Will make a fix asap(tomorrow).
While trying to fix the random wirefires, i left a change in and currently wires do not burn...
The idea about waiting a few ticks before allowing cables to burn should be easy to add, so i will likely also have it in.
Also two added recipes do not load. Should have tested them...About the fps issue, is it really fps, or the tps? All changes i can think of effect the tps, but not fps.
He found and fixed the problem. It was with another mod, Ye Olde Barrels. They are, apparently, FPS murderers.
I am posting a few very minor bugs on Github.
I will try is this issue is possible to fix by ignoring single overamp ticks. That shoud be relatively easy to implement.
Basic idea: Every cable gets a variable. One tick overamp rises it by 100, Every tick without lowers it by one. Rises the variable above 400 the cable melts. In case it is just 1-2 ticks on chunkload that melts the cables, this should help without breaking the general function.
I will love you forever.
Anyone know of a use for Naquadria? In Stargate, it was like Enriched Naquadah but much, much more powerful and wicked unstable. But here, it seems useless for power generation.
I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe
Thanks very much, gonna test it)
I will love you forever.
Anyone know of a use for Naquadria? In Stargate, it was like Enriched Naquadah but much, much more powerful and wicked unstable. But here, it seems useless for power generation.
Neutronium: the real gold.
Hey does anyone know where the config option to disable maintenance is?
P.S. Sorry willis I accidentally reported your post above with my reply here. I clicked the wrong button and didn't check the page
I deleted the report. Things can happen.
Hey does anyone know where the config option to disable maintenance is?
It's in MachineStats.cfg.
And here I kind of want to make maintenance more frequent. XD I've smelted like 800 stacks of crap and only had to repair the screws once. XD
Update GT5.08.33
Merged all 5.09 bugfixes and forestry update into 5.08 branch.
GT 5.09.15
Wires now need 4 ticks overamps to burn(configuable).
Fixed alternative filter recipe.
Fixed achievement not unlockable.
Changed load order of fluids shared with IHL for better updating.
Oredicted PlatinumGroupSludge.
thanks for the quick fix bloody
also the FPS wasn't GT related, sorry for any confusion. on that not can we get a mid level barrel/drum/container for fluids? nutting as big as ExU drums but bigger than BC tanks?
thanks for the quick fix bloody
also the FPS wasn't GT related, sorry for any confusion. on that not can we get a mid level barrel/drum/container for fluids? nutting as big as ExU drums but bigger than BC tanks?
There was someone else here that was going to make barrels. Wood, plastic, alum., steel, stainless, tungsteel, and maybe neutronium. But I haven't heard from them in ages. Either way I would like modular barrels to use for fluid storage, because cells don't cut it.
HEY BLOODY!
Any planned use for Co2? It currently is a byproduct of centrifuging liquid air but has no use whatsoever. Not even possible to break into C and O2.
Now i'm thinking about dry ice...
Blood Asp, would you like to add Rhodium, Ruthenium, Technetium, Neptunium in the mod?
Blood Asp, would you like to add Rhodium, Ruthenium, Technetium, Neptunium in the mod?
He can't. There are no more free ID for materials.
Any planned use for Co2?
Dicobalt Molecules?
-----
Wait a sec, you RAN OUT OF MATERIAL IDS ALREADY?!? Wow, good that I switched to a 32000 ID System (32000-32766 are reserved in case some MineTweaker thing allows to add Materials)
I dont see any use in new elements anyway. There are lots in the mod that are useless like Tantalum, also it would require new Worldgen, which would break existing saves.
Dicobalt Molecules?
-----
Wait a sec, you RAN OUT OF MATERIAL IDS ALREADY?!? Wow, good that I switched to a 32000 ID System (32000-32766 are reserved in case some MineTweaker thing allows to add Materials)
Er. What about a 2,000,000,000 id system, representing an id in an Integer?
What happens if a mod tries to assign an ID out of bounds..? I'm curious because there's a persistant world corruption bug that I can only trigger with GT5U present, and may be related to assigning more items than IDs and causing a wraparound or overflow.. maybe? I really don't know. It's an ongoing hunt. But any theories would help.
You guys may not hear much for me for a few days. I'm currently high as a kite on hydrocodone and still in unyielding agony. Just had rather major reconstructive dental/jaw surgury and my mouth is like hamburger meat. So I can't really think clearly enough to bug-hunt or do much other than maintain my laboratory's automatic systems.. It's all I can do save lay in bed moaning.
Everyone knows how Greg likes to regularly do a total rewrite of Gregtech, which causes you to have to delete your worlds because all the stuff is missing or changed too much. I love this unofficial port because it allows me to continue updating to newer versions without having to delete all of my progress "just to have the new Railcraft electric locomotives" for example. Thank you for saving all of that time for us in the future, which would otherwise be wasted rebuilding our everything and in waiting for Greg to finally getting around to adding basic machines to the new and improved GregTech 47 (or whatever edition number ends up being the label for the only edition which is updated to be compatible with the latest Minecraft version)
I should also mention that the platinum ore texture is either missing or the name is not aligned to what the code references. Here is a screenshot of what it looks like:
This isn't a huge game-breaking problem, but it sure does make platinum ore look "interesting"