[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Obviously not hooking something up right... all i can figure now, i even deleted everything, installed each mod in a new folder started on a new profile in a separate location... obviously things are not as easy as they once were... guess you can't just throw a universal macerator / Furnace ect down with a 2 ultimate hybrid solar panels and have it start working? :Solar Panel: :Electric Furnace: :Solar Panel: like so. have input go in top and output in the bottom. Even tried to connect fiber cable to underside from Solar Panel and see if it needed energy input from bottom and nothing...


    Ultimate Hybrid Solar Panels are from the Advanced Solar Panels mod, so they make normal IC2 power, which most GregTech machines can't use directly. As shown in the images at the bottom of the "Electricity" wiki, you need to use an IC2 energy storage or transformer block connected to a GT transformer block, then GT cables with sufficient voltage and amperage (if you're using the GT transformer in step down mode, it will output 4 amps). Well, you can also place the GT machine to get the output directly from the GT transformer block without using GT cables in between.

    On a separate topic, I think I mentioned before that I've been contributing to the BDCraft textures for GregTech, but I've come across some metaitem textures that I'm having trouble identifying what they're used for:

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  • Ok, so, WHICH of these Solar panels do i need to connect to my Macerator for GT to work? Also, i tried the battery method, but apparently Energy crystals don't provide high end power to battery buffer... so, what is used to power a high end battery buffer to test the bigger stuff?

    Suggestion to modder working on this... Because of all the various machines that are incompatible with one mod to another that these mods are commonly used with (IE - IC2, Thermal Expansion ect) perhaps a method or caption to say "This is part of GregTech" or some such to differentiate between the various types? Will most certainly be making the suggestion to other tech modders. Very frustrating not knowing what is compatible with what.

    Using a portable scanner as per a youtube video i saw to see if its getting power ect. nope, no power. Tried transformers... problem is... which is GT transformer and which is IC2 transformer and what order to convert the energy to test that way? again... they're both labled transformer, there's different varieties of each one (LV, MV, HV, UV, LPZ ect), but other than names (which if you are new to all this effectively... you don't know the names and what's associated with what...) to differentiate.

    attached pic of various solar options (i want something i can set and forget. not have to go back and reload or refuel ect... thus... the attraction to solar power... difficult to get to, worth it when done)

  • Ok, so, WHICH of these Solar panels do i need to connect to my Macerator for GT to work? Also, i tried the battery method, but apparently Energy crystals don't provide high end power to battery buffer... so, what is used to power a high end battery buffer to test the bigger stuff?


    http://ftb.gamepedia.com/Battery_Buffer#Batteries lists which of the standard IC2 and GT batteries are which tier for GT - for the GT batteries listed in multiple tiers, small ones are LV, medium ones are MV, and large ones are HV.

    Suggestion to modder working on this... Because of all the various machines that are incompatible with one mod to another that these mods are commonly used with (IE - IC2, Thermal Expansion ect) perhaps a method or caption to say "This is part of GregTech" or some such to differentiate between the various types? Will most certainly be making the suggestion to other tech modders. Very frustrating not knowing what is compatible with what.


    There are very few add-ons that provide machines or generators for GT power, so it's generally safest to assume generators that are not from GregTech itself will generate IC2-style power (unless they provide other forms of power, e.g. Thermal Expansion generator will produce RF rather than EU, although I think GT5u has a config option to allow RF as input)

    Using a portable scanner as per a youtube video i saw to see if its getting power ect. nope, no power. Tried transformers... problem is... which is GT transformer and which is IC2 transformer and what order to convert the energy to test that way? again... they're both labled transformer, there's different varieties of each one (LV, MV, HV, UV, LPZ ect), but other than names (which if you are new to all this effectively... you don't know the names and what's associated with what...) to differentiate.


    If you have NEI, they should show what mod they're from while they're in your inventory at least, and in the list at the right. You can add the mod called WAILA ("What Am I Looking At") to see what mod blocks placed in the world are from.

    attached pic of various solar options (i want something i can set and forget. not have to go back and reload or refuel ect... thus... the attraction to solar power... difficult to get to, worth it when done)


    The non-3d ones near the end with the 8V, LV, etc. labels in the textures are the GregTech solar panels. I think I once tried putting a solar panel directly on top of a battery buffer and it didn't seem to work, but I've definitely gotten solar panels to work when placed on top of horizontal 4x cables feeding into a battery buffer. You might reconsider using solar panels as your main source of power once you notice that the recipe calls for two circuits for 1 EU/t output, and the recipes for each higher tier solar panel requires enough of the previous tier solar panel to match the output level, unlike steam/gas turbines and diesel generators, which just require higher-tier circuits, motors, etc. rather than multiple lower-tier generators in the recipe.

  • FIGURED IT OUT!!! Ok, So, apparently, placing the solar casings on the SIDES of the machine does NOTHING AT ALL anymore... Not... A... Single... Thing... You have to place the solar panel ON TOP of the machine... which... makes automation a little odd... Now i have to find out how to get output / inputs right because trying to change that with a tools is a little more complicated or not working on all machines... but... Solar panels now working!!! Have to admit, i DO NOT like the way they work now... GT4 and it's compatibility was much better. Increase the recipes, make them harder to build and make you WORK for the effort, but allow them to placed as actual "arrays" next to the machine and not have to be placed directly on them. That's a bit over kill. so, problem 1 down... now... find out how to hell to get to TO that point without GIVING myself items and actually playing through and muddling through the rest of this pack... as well as figuring out piping structure and how to set input / outputs appropriately now that i'll clearly have a slot taken that's usually used (i typically set input to top)

  • thank you, i figured it out before you posted this... or rather... was figuring it out as you posted this... and still, the reason for the higher cost (solar power) is it's ease / stability and "leave it alone" function... i prefer it, even though it is so much more expensive for the sole purpose that once it's done... i don't have to feed it steam, fuel, oil, compressed air... nothing... it's just there and done. for ore processing off a quarry and to set it as part of a chain to auto gain every ore i need from then on on a throw away world (mystcraft) with a quarry... it's no biggie once you get there and a free for all from there.


    http://ftb.gamepedia.com/Battery_Buffer#Batteries lists which of the standard IC2 and GT batteries are which tier for GT - for the GT batteries listed in multiple tiers, small ones are LV, medium ones are MV, and large ones are HV.


    There are very few add-ons that provide machines or generators for GT power, so it's generally safest to assume generators that are not from GregTech itself will generate IC2-style power (unless they provide other forms of power, e.g. Thermal Expansion generator will produce RF rather than EU, although I think GT5u has a config option to allow RF as input)


    If you have NEI, they should show what mod they're from while they're in your inventory at least, and in the list at the right. You can add the mod called WAILA ("What Am I Looking At") to see what mod blocks placed in the world are from.


    The non-3d ones near the end with the 8V, LV, etc. labels in the textures are the GregTech solar panels. I think I once tried putting a solar panel directly on top of a battery buffer and it didn't seem to work, but I've definitely gotten solar panels to work when placed on top of horizontal 4x cables feeding into a battery buffer. You might reconsider using solar panels as your main source of power once you notice that the recipe calls for two circuits for 1 EU/t output, and the recipes for each higher tier solar panel requires enough of the previous tier solar panel to match the output level, unlike steam/gas turbines and diesel generators, which just require higher-tier circuits, motors, etc. rather than multiple lower-tier generators in the recipe.

  • gah, now i can't get advanced pumps to work... using GT pipes (wood through tungsten) for water. solar panel... downgrading until it doesn't blow up. please, do not tell me it has to be over an actual water block base block and consumes it so that infinite water source is broken now... if so... i might just trash mod and be done with even bothering with it anymore... there's a difference between "more difficult" and straight up masochistic.

    also, using wrenches, screwdrivers ect... i can't change output / input locations as described in videos. However, starting to figure this out... hopefully in another couple of days (work and all, and not enough time to devote to straight exploring this) i'll be able to experiment enough to work myself down the ages to the best possible progression. (why i started at electric age down... my mind works best going from an end goal and working back)

    got it going... well enough... i think... not 100% sure... but at least starting from what i HOPE is most complicated to least complicated progression will give me a better understanding of how it all works... at least that's how it usually goes for me. Until then, i've started processing each machine at a time with each "type" of product to see what is produced. From that production, i'm backing it down to each other machine to see what is produced and moving down each machine. in this manner, i'll be able to figure what produces what and how to get the most effect from each machine in each stage so that my final product will be maximized. Then, once i start, i'll be able to configure from each machine tier to get what i need as soon as possible to build to that stage that it's all automated and i can finally take the ores i need from the chest designated to it to upgrade ASAP for what i want... at least, that's the ultimate goal

  • malefactor, you may want to look up Tech Reborn, it is made to be easier, less nerf'd, and with less of a learning curve from GT4 since it is based off of GT2 - GT4.

    you will also find that with GT5 you have all new ore generation with many materials you cant get though processing vanilla and standard modded ores. the new ore generation is a 1 large vein per 3x3 chunk and small ores scattered thought the area. this makes for a just drop a quarry and go way of playing almost impossible. most will either tunnel at specific levels to find veins or do a 3x3 grid type core sampling. there is a miner for GT5.09 branch but it is later tiered.

    I would suggest starting at the beginning and learning toward late/end game rather than starting at the end and trying to work backwards. start a fresh world, turn off all other mods in NEI but GT and go from there. adding other mods as you see a need. think of GT5 as a modpack base rather than just a mod.

    also GT solar panels will work in array configurations just using wires to place the panels on then into transformers and or bat buffs.

  • Jesus christ.. I just discovered the new method of refining tungsten from sheelite...
    EV voltage, 7:1 conversion and Hydrogen?

    I was soooo close to having enough TS for all my boilers ;(

    Blood giveth.. and Blood taketh away :D

  • gah, now i can't get advanced pumps to work... using GT pipes (wood through tungsten) for water. solar panel... downgrading until it doesn't blow up. please, do not tell me it has to be over an actual water block base block and consumes it so that infinite water source is broken now... if so... i might just trash mod and be done with even bothering with it anymore... there's a difference between "more difficult" and straight up masochistic.


    I'm afraid so. Why do you think the tooltip text says "The best way of emptying Oceans"? Other pumps will work for infinite water, though (unless finite water is enforced by another mod, such as the options for CodeChickenCore), such as the IC2 pump (which pumps starting from the corner, so putting it above the middle of a 3x1 water source won't be safe), and the Buildcraft Pump (which I think can be configured whether to consume water source blocks, so it might work even with another mod trying to enforce "finite water"; also, it can be powered by a redstone engine, which doesn't require fuel or even sunlight to operate, and still provide enough water to run a large boiler, though possibly not fast enough to keep a set of electrolyzers (in processing arrays) for a fusion reactor going - I haven't calculated yet how much water that will take). There are also rain-collection systems in the Forestry and Railcraft mods, to avoid relying on water source blocks.

  • I looked through Tech Reborn, didn't see anything with the diversity of fusion generators and multiblock formula that GT4 had.

    As well, even if using a Quarry and land markers for full spread of 64X32 blocks to bedrock it doesn't work out for mass mining with new system? that really is nerfed and one of the whole god sends of the tech mods... pretty much the goal to go for... so, i might just have to step it back. I love thinking things through and problem solving with the gregtech workings. Amperage and Voltage combination on energy source ect... However, it's still a game and meant to be fun, not what do i at work all day and around the house...

    I might check it out and see what's going on with tech reborn, but also without a full wiki / ability to look over everything the mod has. If it's as complex as GT was even then without any reference, there's a lot undiscovered and no way the added machines ect would be difficult to find.

  • I might check it out and see what's going on with tech reborn, but also without a full wiki / ability to look over everything the mod has. If it's as complex as GT was even then without any reference, there's a lot undiscovered and no way the added machines ect would be difficult to find.

    It functions pretty closely to Gregtech 2, just with stolen bits of IC2 in mixed in as well. The JEI support is pretty good too, so it's not bad to work out how to do things.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Miss GT4, that was perfection in my book. Great number and use of machines with a good tier of function and automation, but not as much trudgery and nerfing. Just can't find anything like it for 1.7 and some of the mods i'm using wouldn't work in older versions at all. so, guess i'll just have to learn GT5 and deal with that one. oh well...

  • Hey Guys,

    Just wanted to ask a few questions.

    1. Is it normal that a processing array containing 16 basic centrifuges only takes 60 Redstone at once? I'm guessing this is because the recipe requires 10 Redstone per Centrifuge and because of the way its coded it caps at 64?

    2. Would any of you mind sharing your Reactor designs? I'm thinking of investing into nuclear but I suck at reactor design ;(

    3. Is it intentional that a turbine made from HSS-S has less durability than one made from HSS-E? It is better in optimal flow though...

    4. What materials do you normally use for your turbine blades?


    Thank you very much ;)

  • 1. Is it normal that a processing array containing 16 basic centrifuges only takes 60 Redstone at once? I'm guessing this is because the recipe requires 10 Redstone per Centrifuge and because of the way its coded it caps at 64?


    Yes, unfortunately that's a known issue that's impractical to fix: https://github.com/Blood-Asp/GT5-Unofficial/issues/320
    On the plus side, I think when it does that it only consumes EU for the 6 working centrifuges, rather than for all 16.

  • Malefactor:
    GregTech5U isn't that bad at all, especially when combined with some other mods like Buildcraft, Railcraft, Thermal Expansion, Applied Energistics2 and some of their addons.
    Thermal Expansion for example has the Aquenos Accumulator for getting infinite water and one of the addons of Buildcraft has a water pump pipe doing the same and it also connects to GregTechs fluid pipes.
    But you really need a fresh world that has the ores from GregTech generated.
    And I prefer to use the quarry from Quarry Plus (addon to Buildcraft, bit old but still working very fine). It is funny to dig out holes of 240 x 240... :thumbup:

    MauveCloud:
    That is the reason why I have so much cobblestone (~ 16 million pieces). ;)
    This is why I like AE2 and it's addon ExtraCells that much...

  • Heh, actually, my research today found out a lot of this. Broke my old world (which i actually was hoping to save... i was going to just delete the mystcraft world i'd created and experimenting on)... Actually had a solid base build up going and the pixelmon app mod, already had 2 legendaries... oh well... went back and pulled all the dross from my mod list (no use for some of that stuff with the other mods... such as big reactors, rf windmills ect...) got GregTech working properly and figured it out... as well, found about a 10 hr tutorial that isn't actual gameplay, but a straight 10 hrs of explaining each and every machine / how to wire / how to configure ect all GT5 setups from start to finish and through the ages. I got through about 2 hrs of it today which should get me started well. So, just about to create my world... probably gonna give myself those 2 legendary pixelmon i lost just cause... that's not something you get every game...

    • Tech Reborn is functionally GregTech 2 / GregTech 3, re-created for 1.7.10 (and made natively RF-compatible...), so if you liked the days of 1.4.7 FTB Ultimate that's the mod to bring it back. (No Steam/Bronze age though, that was GT4.)
    • [UNLESS BLOOD ASP HAS REWRITTEN IT this is what I knew from GT4]The Advanced Pump is really weird for one specific reason: it does not trigger Block Updates. And therefore, while it may be operating and may output fluid, you will not visually see any fluids removed from the world unless you re-load the chunk.
      Which will mess with your head.
  • Cool, appreciate it PaladinOne, but gonna give GT5 a chance. We'll see how it goes. From the initial play throughs i've tested with today, the ore spawning isn't THAT bad. It's not as great as i'd like, but not horrid. Will be a pain to get to the point it's really reliable work with, but doable. already built a new world and luck would have it... i spawned literally about 100 blocks away from a mineshaft... already have stacks of copper / dusts, some tin and working on building the bronze age now. have plenty of wood planks from the structures in mineshaft and even some rail now... so, shouldn't be too bad.