Throwed out a new build.
Fixes: the Enet bug which was a pain into the but. Sorry for letting you wait so long. But there was something else (which is the next thing) which i do needed to test and implement to Uncomplication too...
Added: Threaded EnergyNet. Removes the lag from the World. So the CPU takes care of it directly. Note: To many dimensions "Chunkloaded" will cause problems if you Computer can not handle to much threads. But that is starting at about 200+ normally.. (servers even higher)