[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • Properly labeled? Thats just an old Version, which I recommend so much, that I put it into the Important Stuff. But now stop the trolling.

    I actually enjoyed opening the jar and checking the version tbh. I feel like you might be making things a bit to easy ;) But it's your mod. If you into simple mods that is cool :)

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  • His thread was deleted, so he cant create a new one, because mffs is not only a ic2 addon anymore or something similar (I dont know exactly what the reason is, but its dumb)

  • His thread was deleted, so he cant create a new one, because mffs is not only a ic2 addon anymore or something similar (I dont know exactly what the reason is, but its dumb)

    Calclavia, if I recall correctly, has officially adopted MFFS as a Universal Electricity submod that has IC2 integration. The reason that his thread was deleted was that MFFS is no longer considered an IC2 add-on (that being a mod that REQUIRES IC2 to function), which to be honest, is rather dumb. I would go into a few reasons that I can think of, but I'd rather not go into it as I would like to see this thread die peacefully; which I'm not helping much... >__<

  • For the pure IC² users, there is immibis force fields at least.
    Well, there could be a another section dedicated to mods that have IC² compatibility, like MFFS and MachineMuse Modular Power Suits (MMPS doesn't require anything but forge, so...).

  • For the pure IC² users, there is immibis force fields at least.
    Well, there could be a another section dedicated to mods that have IC² compatibility, like MFFS and MachineMuse Modular Power Suits (MMPS doesn't require anything but forge, so...).

    That would be nice. And I'm not helping again....

  • Calclavia, if I recall correctly, has officially adopted MFFS as a Universal Electricity submod that has IC2 integration. The reason that his thread was deleted was that MFFS is no longer considered an IC2 add-on (that being a mod that REQUIRES IC2 to function), which to be honest, is rather dumb. I would go into a few reasons that I can think of, but I'd rather not go into it as I would like to see this thread die peacefully; which I'm not helping much... >__<


    Slight correction there! MFFS is not a UE sub mod, it's not a sub mod of ANYTHING. It is an independent mod that can work with IC2 or UE power. Up to the player to choose what they like. There will also be vanilla compatibly in the future for the use of MFFS without even a power system.

  • Isnt UE just an API, not an actual installable mod?

    It's a mod, which add something like 5 items, but it's provided with an API. So it's kind of useless in itself, but it become cooler with addons (but it's kindof bugged for now)


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  • It's a mod, which add something like 5 items, but it's provided with an API. So it's kind of useless in itself, but it become cooler with addons (but it's kindof bugged for now)

    So thats why Assembly line didnt work on its own....
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  • @bove "Requires BC!" means that you need basic components.

    Ah. Right. Totaly just misread that. (I didnt even see that >.> )

  • It's a mod, which add something like 5 items, but it's provided with an API. So it's kind of useless in itself, but it become cooler with addons (but it's kindof bugged for now)


    That's Basic Components which adds some basic recipes into MFFS. And no, that mod is not required for MFFS to run. Might've made a typo on the site about the dependency...