Yes. but for now it only supports 1.6.4 of IC2
It works with 1.70b of IC2
Yes. but for now it only supports 1.6.4 of IC2
It works with 1.70b of IC2
The Isotopic Seperator crashes the client with IC v1.70b (atleast it does so for me)
The Isotopic Seperator crashes the client with IC v1.70b (atleast it does so for me)
me too
Display MoreThe previous unregistered person with the same name as me is, well, me.
Anywho, I got the diagnostic code from the reactor for you guys:
Heat:0
Fuel:10000
Ignited: False
Fuel Type:1
Production:0
Added to grid: True
Storage: 0
breeding: 0
Essentially, I'm following everything DireWolf has done in his Mod review videos, and its eating my batteries and not igniting. IDK what the Hell I am doing wrong. Please tell me what I need to do to get the Fusion reactor to work properly.
So, still no thoughts on what I'm doing wrong?
The Isotopic Seperator crashes the client with IC v1.70b (atleast it does so for me)
Confirmed...
Quotejava.lang.NoSuchMethodError: rocketScience.TileEntityIsotope.gaugeFuelScaled(I)I
From minecraft error log...
Aww, nuts, IC2 updated again? I have an important meeting on Wednesday I seriously need to prepare for, so... compatibility patch Thursday? Maybe?
(I'll also see what I can do about these fusion reactor glitches people keep having. I've never been able to reproduce the issue, but...)
Aww, nuts, IC2 updated again? I have an important meeting on Wednesday I seriously need to prepare for, so... compatibility patch Thursday? Maybe?
(I'll also see what I can do about these fusion reactor glitches people keep having. I've never been able to reproduce the issue, but...)
Take your time.. we'll still be here awaiting your addon regardless...
Plus the Fusion reactor bugs may still be the ID Resolver mis-mash that people have not done the manual fix for. So I wouldn't worry too much about them...
Take your time.. we'll still be here awaiting your addon regardless...
Plus the Fusion reactor bugs may still be the ID Resolver mis-mash that people have not done the manual fix for. So I wouldn't worry too much about them...
Um, no. I wouldn't be bringing this issue to light if I hadn't first done everything people have said to try and still had no ignition from my Reactor. I've manually assigned ID numbers (And wasn't that a pain in the ass to do) and still had the problem. So please stop implying that I've not paid attention.
Yes. but for now it only supports 1.6.4 of IC2
my IC2 version is 1.6.4, i don't know why i can't use the rocket science mod
I have these mods
IC2 v1.6.4
Reiminimap v3.0_01
animalbikes v1.9.5
BCIC2crossover client v1.18
Railcraft client v3.2.1
Redpower v2.0
Treecapitator
Another bug to report. Ion drive can't be crafted because it asks for a energy crystal with pure ID and no metadata.
Im a little confused by this error and the fact, that it is not working for me. Can someone explain?
21.02.2012 12:10:36 ModLoader readFromModFolder
FEINER: Directory found.
21.02.2012 12:10:36 ModLoader readFromModFolder
FEINER: Adding mods from C:\Users\Admin\AppData\Roaming\.minecraft\mods\zRocketScience.jar
21.02.2012 12:10:36 ModLoader readFromModFolder
FEINER: Zip found.
21.02.2012 12:10:36 ModLoaderMp Log
FEIN: RegisterGUI error: inventoryType already registered.
21.02.2012 12:10:36 ModLoader addMod
FEIN: Mod Initialized: "mod_ZZZMissile 0.81" from mod_ZZZMissile.class
21.02.2012 12:10:36 ModLoader init
FEIN: Mod Loaded: "mod_ModLoaderMp 1.0.0"
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Still having the "eats batteries, fails to ignite" error with the fusion reactor, even though everything else in the mod works beautifully. Can someone please tell me just what the HELL I am doing wrong? I've been asking about this for the past few days
Still having the "eats batteries, fails to ignite" error with the fusion reactor, even though everything else in the mod works beautifully. Can someone please tell me just what the HELL I am doing wrong? I've been asking about this for the past few days
I think, I speak for anybody here: We don't know how to solve the problem. Kentington will fix it but you have to wait.
If you are having problems with the fusion reactor not igniting, try using single use batteries, they work totally fine
added plus, finally gives a use for them XD
If you are having problems with the fusion reactor not igniting, try using single use batteries, they work totally fine
added plus, finally gives a use for them XD
Huh. Never thought to try single use batteries, I'll give it a go
*edit* Holy shit, it works. RE batts don't bring up the heat at all but single uses do... thats just wierd. Thanks!
*PS* Anyone ever get it where its running at full heat/fuel and still not producing any power? Kinda annoying sometimes. least I know it works! Thanks dude!
i can´t craft the ion drive has anyone a work around for it or an idea to fix it ???
The reactor bug is probably due to you changing it's ID, no matter if manually or not. Have you tried not changing it?
The reactor bug is probably due to you changing it's ID, no matter if manually or not. Have you tried not changing it?
Actually, I'm going to go on a limb and say that he was using 'incorrect' RE-Batteries from either TMI or NEI that didn't have a 'health bar'...
Yes, TMI and NEI batteries are borked. Using single-use batteries works because they have no metadata.
This mod looks awesome. I can't wait to try it out, but with MC 1.2 nearing completion, I figure it'll be best to back away until the update.
PS: Someone wanna shoot me a private message as to how one builds the Thermonuclear warhead? Scanning this topic has, thus far, yielded nothing.