No, it won't. This is with a ported version, however, so perhaps it was not translated to bukkit correctly.
[Addon 1.112] BuildCraft-IndustrialCraft Crossover Mod v2.0[SSP/SMP]
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No, it won't. This is with a ported version, however, so perhaps it was not translated to bukkit correctly.
Hmmmm... it is in the update method, I don't see why that wouldn't work. Maybe buildcraft isn't recognizing the container, or the liquid since it uses BC's API for that part.
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CovertJaguar mentioned an issue with the BuildCraft 2.2.x branch for 1.1 that may or may not have a bearing on the issue here:
QuoteThe Liquid Loaders don't implement getCapacity() from the ILiquidContainer interface. Not sure if this will cause issues. That function probably isn't called by pipes. So it might not matter, I could be wrong though. And that only applies to the 2.x branch.
Again, it might be another matter entirely, but it came to mind when I saw the current discussion.
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CovertJaguar mentioned an issue with the BuildCraft 2.2.x branch for 1.1 that may or may not have a bearing on the issue here:
Again, it might be another matter entirely, but it came to mind when I saw the current discussion.
No, that shouldn't cause an issue, that function is essentially depreciated in 3.x.
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Can you add the total amount of EU (Not Eu/Tick) a Oil/Fuel Bucket would produce in a Petrochemical Generator?
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Can you add the total amount of EU (Not Eu/Tick) a Oil/Fuel Bucket would produce in a Petrochemical Generator?
50k iirc
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50k iirc
Both? That doesnt sound right.
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Using the bukkit port on my server that only has IC2, Buildcraft, Advanced Machines, and Modular Force FIeld I get an error whenever I try to start the server up. I think I installed it properly and I checked for block id conflicts so I'm not really sure what is the matter.
Modloader.txt output
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader init
FINE: ModLoader Server 1.0.0 Initializing...
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Zilulil\Desktop\Minecraft Server\mods\zbuildcraft-ic2-crossover-server-1.14b-bukkit-cb1597.zip
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromModFolder
FINER: Zip found.
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43" from mod_BCIC2Crossover.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Zilulil\Desktop\Minecraft Server\craftbukkit-1.0.1-R1.jar
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromClassPath
FINER: Zip found.
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.11" from mod_BuildCraftBuilders.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.11" from mod_BuildCraftCore.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.11" from mod_BuildCraftEnergy.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.11" from mod_BuildCraftFactory.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.11" from mod_BuildCraftTransport.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_IC2 v1.43" from mod_IC2.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_IC2AdvancedMachines v3.1" from mod_IC2AdvancedMachines.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_ModularForceFieldSystem 1.0 Beta 4_M1.0" from mod_ModularForceFieldSystem.class
Jan 18, 2012 10:40:21 PM ModLoader init
FINER: THROW
java.lang.NullPointerException
at net.minecraft.server.CraftingManager.registerShapedRecipe(CraftingManager.java:147)
at net.minecraft.server.ModLoader.AddRecipe(ModLoader.java:288)
at net.minecraft.server.mod_BCIC2Crossover.ModsLoaded(mod_BCIC2Crossover.java:103)
at net.minecraft.server.ModLoader.init(ModLoader.java:561)
at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader ThrowException
SEVERE: Unexpected exception
java.lang.NullPointerException
at net.minecraft.server.CraftingManager.registerShapedRecipe(CraftingManager.java:147)
at net.minecraft.server.ModLoader.AddRecipe(ModLoader.java:288)
at net.minecraft.server.mod_BCIC2Crossover.ModsLoaded(mod_BCIC2Crossover.java:103)
at net.minecraft.server.ModLoader.init(ModLoader.java:561)
at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457) -
Both? That doesnt sound right.
oh um just saw the oil, 50k and 625k i think.
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Using the bukkit port on my server that only has IC2, Buildcraft, Advanced Machines, and Modular Force FIeld I get an error whenever I try to start the server up. I think I installed it properly and I checked for block id conflicts so I'm not really sure what is the matter.
Modloader.txt output
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader init
FINE: ModLoader Server 1.0.0 Initializing...
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Zilulil\Desktop\Minecraft Server\mods\zbuildcraft-ic2-crossover-server-1.14b-bukkit-cb1597.zip
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromModFolder
FINER: Zip found.
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43" from mod_BCIC2Crossover.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Zilulil\Desktop\Minecraft Server\craftbukkit-1.0.1-R1.jar
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader readFromClassPath
FINER: Zip found.
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.11" from mod_BuildCraftBuilders.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.11" from mod_BuildCraftCore.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.11" from mod_BuildCraftEnergy.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.11" from mod_BuildCraftFactory.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.11" from mod_BuildCraftTransport.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_IC2 v1.43" from mod_IC2.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_IC2AdvancedMachines v3.1" from mod_IC2AdvancedMachines.class
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader addMod
FINE: Mod Loaded: "mod_ModularForceFieldSystem 1.0 Beta 4_M1.0" from mod_ModularForceFieldSystem.class
Jan 18, 2012 10:40:21 PM ModLoader init
FINER: THROW
java.lang.NullPointerException
at net.minecraft.server.CraftingManager.registerShapedRecipe(CraftingManager.java:147)
at net.minecraft.server.ModLoader.AddRecipe(ModLoader.java:288)
at net.minecraft.server.mod_BCIC2Crossover.ModsLoaded(mod_BCIC2Crossover.java:103)
at net.minecraft.server.ModLoader.init(ModLoader.java:561)
at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
Jan 18, 2012 10:40:21 PM net.minecraft.server.ModLoader ThrowException
SEVERE: Unexpected exception
java.lang.NullPointerException
at net.minecraft.server.CraftingManager.registerShapedRecipe(CraftingManager.java:147)
at net.minecraft.server.ModLoader.AddRecipe(ModLoader.java:288)
at net.minecraft.server.mod_BCIC2Crossover.ModsLoaded(mod_BCIC2Crossover.java:103)
at net.minecraft.server.ModLoader.init(ModLoader.java:561)
at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)I'm not sure, line 103 is different in my version so I am not entirely sure what is causing it. I am also not very familar with bukkit or how it loads. Maybe try putting IC2 in the jar? That is just a guess, I've not much to go on. Looks like it is some issue with the load order.
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oh um just say the oil, 50k and 625k i think.
I know Refined Oil its pretty good and supposed to last a lot, but a 575k EU difference between the 2 of them O.o i find that a little excessive.
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I would agree. In BuildCraft, refined fuel provides three tiomes the energy of oil (600k MJ vs 200k MJ), but it takes twice as long to release it (20k ticks vs. 10k).
So, comparatively, refined fuel should yield 1.5 times the EU/t, but also burn twice as long. -
I would agree. In BuildCraft, refined fuel provides three tiomes the energy of oil (600k MJ vs 200k MJ), but it takes twice as long to release it (20k ticks vs. 10k).
So, comparatively, refined fuel should yield 1.5 times the EU/t, but also burn twice as long.Things like these should be in the Buildcraft Wiki, i almost never find anything specific to how the Energy works in Buildcraft :X
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They're in the game guide. It's worth the $2 donation to SpaceToad to get some more comprehensive information.
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Things like these should be in the Buildcraft Wiki, i almost never find anything specific to how the Energy works in Buildcraft :X
I agree the difference between oil and fuel is a bit extreme, to where one should never ever use oil as a fuel source. But, I didn't come up with the ratio, SpaceToad did, I am merely staying true to a direct energy conversion. Personally, I would like there to be some intermediate steps/fuels between oil and 'fuel' with perhaps some useful byproducts, i.e. tar, but there isn't right now, maybe there will be in the future. You should also note that the amount of energy you need for buildcraft does increase a bit in the 3.x versions.
As for the lack of info on how energy works, I totally agree. It is a pet peeve of mine that there isn't more info on this available to the play. A large number of bugs exist and go unnoticed simply because BC has nothing like an EU reader. If it did people would be flooding him with bug reports about things not working right, it is something that makes things a lot harder for me, because you then convert the buggy BC energy into EU which you can measure and go "Hey! Wait a minute, that's not right."
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I'm not sure, line 103 is different in my version so I am not entirely sure what is causing it. I am also not very familar with bukkit or how it loads. Maybe try putting IC2 in the jar? That is just a guess, I've not much to go on. Looks like it is some issue with the load order.
I think it's the recipe generating function breaking for some reason. And as far as I can tell the crossover mod is loading last.
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I think it's the recipe generating function breaking for some reason. And as far as I can tell the crossover mod is loading last.
I dunno, this is a question for CPW, what I have doesn't corrispond to anything listed there. CraftingManager.java:147 for me is something entirely different.
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I would agree. In BuildCraft, refined fuel provides three tiomes the energy of oil (600k MJ vs 200k MJ), but it takes twice as long to release it (20k ticks vs. 10k).
So, comparatively, refined fuel should yield 1.5 times the EU/t, but also burn twice as long.
I don't have that handbook, but in the source code fuel is set to produce 5 MJ/t for 50000 ticks, and oil 2 MJ/t for 10000 ticks. That woul mean fuel produces 5x the power of oil, and also lasts 2.5x as long, for 12.5x the total energy.Using a conversion factor of 1 MJ = 2.5 EU (which is also used by Power Converters)
5 MJ/t * 50000 t * 2.5 EU/MJ = 625000 EU
2 MJ/t * 10000 t * 2.5 EU/MJ = 50000 EU -
I don't have that handbook, but in the source code fuel is set to produce 5 MJ/t for 50000 ticks, and oil 2 MJ/t for 10000 ticks. That woul mean fuel produces 5x the power of oil, and also lasts 2.5x as long, for 12.5x the total energy.Using a conversion factor of 1 MJ = 2.5 EU (which is also used by Power Converters)
5 MJ/t * 50000 t * 2.5 EU/MJ = 625000 EU
2 MJ/t * 10000 t * 2.5 EU/MJ = 50000 EUWell, at least theres some math behind those outrageous numbers. Guess refining that Oil its 100% required.
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I don't have that handbook, but in the source code fuel is set to produce 5 MJ/t for 50000 ticks, and oil 2 MJ/t for 10000 ticks.
Well, then... looks like Silentdeth's numbers are spot-on in that case.And I agree that refining oil is almost required - it's not much different in BuildCraft, honestly. Combustion engines run slowlhy and poorly on unrefined oil. I fuel them with it only long enough to get output from my refineries. After that, unrefined oil is never used as fuel.