Woop - update! Does it work with experimental too?
[IC2 Exp][1.7.10] Advanced Solar Panels v3.5.1 + Quantum Generator + Solar helmets !
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Which experimental ?
These : http://ic2api.player.to:8080/job/IC2_experimental/
IC² is going through an overhaul by Player and Thunderdark, with GregoriusT's help. -
These : http://ic2api.player.to:8080/job/IC2_experimental/
IC² is going through an overhaul by Player and Thunderdark, with GregoriusT's help.Nope. Use 1.118 version. New version for exp builds is ready. I uploaded it's soon. New IC2 energy net kill my idea with multiple packets in Quantum Generator and now 1 USP + ASP explode mfsu, because summary production is more than 512 eu. New realistic energy net
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Yup, I asked Player if it is still possible to do multiple Packets, and it is not. Transformers now do one Output Packet and EU/p are now completly dead.
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Yup, I asked Player if it is still possible to do multiple Packets, and it is not. Transformers now do one Output Packet and EU/p are now completly dead.
Uh oh!
Now how are we going to handle enormous amounts of energy? -
But ... What about losses ??? Because if there is no pack ... wait, does this mean that you can't handle 128 EU/t using copper cable + LV transformer anymore ? Haha SpwnX, that and the Windmills overhaul is completly gonna kill your hated setup ^^. (hated by me I mean).
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But ... What about losses ??? Because if there is no pack ... wait, does this mean that you can't handle 128 EU/t using copper cable + LV transformer anymore ? Haha SpwnX, that and the Windmills overhaul is completly gonna kill your hated setup ^^. (hated by me I mean).
Guess why i said that?
Well, nothing that some engineering can't fix. Really, i WILL find a way to have my wind park working wonderfully. -
Okay EU/p are still possible, but only with multiple Energy Sources, meaning you need 4 LV Transformers to get 128EU/t down the Line. I didnt test that, but it should be working. Oh and Energy is now saved as double instead of int, meaning that Cable loss happens all the time and not only after a certain distance.
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Okay EU/p are still possible, but only with multiple Energy Sources, meaning you need 4 LV Transformers to get 128EU/t down the Line. I didnt test that, but it should be working. Oh and Energy is now saved as double instead of int, meaning that Cable loss happens all the time and not only after a certain distance.
So, no more "lossless" transfer lines, like we had before, using transformers?
Also, if it works the way you are saying, my wind parks are safe, yet. {As the transformers are just for energy concentration} -
I mean, that both the Tin cables and the Glass Fibers (which might get removed) will no longer be lossless.
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Quick question, which one of you out of Player, Thunderdark and Greg will rewrite the entire IC wiki with all your changes?
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As long the losses are percentages, it is fine.
@Above : Please, not thunderdark :3
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@Above : Please, not thunderdark :3
I highly agree but, ain't no Greg got time for dat.
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I highly agree but, ain't no Greg got time for dat.
If IC² forum userbase help it will be easy. "We" just need the mechanics behind the new blocks to properly document them.
I'm pretty sure that IC² is MUCH easier to document if compared to GT. -
No. We need the new mechanics. One cat cannot do all the work by itself. No matter what my cat tells me.
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"meow" :3
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Is 1.5.2 version still supported?
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Is 1.5.2 version still supported?
Yes, towards the bottom of the op there is a link that says "Download old versions here".
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Yes, towards the bottom of the op there is a link that says "Download old versions here".
That is not what i mean. I asked will bugs be fixed for 1.5.2 or no.