1. Forum
  2. Wiki
  3. Bugtracker
  4. Blog
  5. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Forum
  • Pages
  • More Options
  1. IC² Forum
  2. Forum
  3. IndustrialCraft²
  4. Industrial Engineering
  5. Agriculture Engineering
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

Weed growth boom?

  • mkcompy
  • February 9, 2012 at 8:37 PM
1st Official Post
  • mkcompy
    Bat
    Posts
    22
    Location
    Minecraft
    • February 9, 2012 at 8:37 PM
    • #1

    So after a looooong process of boosting my stickreeds up slowly, I've gotten 31 growth, but only about 9ish on gain and resistance (working on resistance now). It's really starting to irritate me how often weeds show up now though. It seems like as my growth rate went up, so did the frequency of weeds. Anyone else had this problem? Any way to combat it?

    • Quote
  • raa1337
    That guy.
    Posts
    484
    Location
    Alaska. Maybe.
    • February 9, 2012 at 9:24 PM
    • #2

    I wouldn't be surprised if weed growth is based on possible plant growth (when crossbreeding).

    Can only watch for weeds, and punch it thus far.

    ...What? There's no pineapples here.

    GENERATION Pineapple: The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

    • Quote
  • quantumleaf7895
    Builder
    Posts
    219
    • February 10, 2012 at 4:16 AM
    • #3

    I've been breeding vanilla wheat (growth 1) and I've gotten 7 weeds in 5 minutes. I can't help but feel like that weed growth is tied more to how bored/malicious minecraft is feeling is at the current moment.

    If an quantum leap is an electron jumping to a new energy level, then what could a quantum leaf possibly be?

    Check out my Addon! Faux Metal Blocks, Ender Plants, and more!

    • Quote
  • mkcompy
    Bat
    Posts
    22
    Location
    Minecraft
    • February 10, 2012 at 10:13 AM
    • #4
    Quote from quantumleaf7895

    I've been breeding vanilla wheat (growth 1) and I've gotten 7 weeds in 5 minutes. I can't help but feel like that weed growth is tied more to how bored/malicious minecraft is feeling is at the current moment.


    Hmm... Try 5 weeds in 1 minute. That's probably about what I'm getting. And that's just on one square. I'm tending to 4. It's a full-time job.

    • Quote
  • Alblaka
    IC² Project Leader
    Reactions Received
    35
    Posts
    2,755
    • February 10, 2012 at 11:56 AM
    • Official Post
    • #5

    Definitely need to add the anti-wheat stuff.

    Greetz,
    Alblaka

    • Next Official Post
    • Quote
  • raGan
    Matterialist
    Reactions Received
    1
    Posts
    599
    • February 10, 2012 at 12:56 PM
    • #6
    Quote from Alblaka

    Definitely need to add the anti-wheat stuff.

    Why ?

    I say !

    • Quote
  • Alblaka
    IC² Project Leader
    Reactions Received
    35
    Posts
    2,755
    • February 10, 2012 at 3:09 PM
    • Official Post
    • #7
    Quote from raGan

    Why ?

    *weed

    WeedEx = Spraycan immunizing crops against weed for a certain period of time.

    Greetz,
    Alblaka

    • Previous Official Post
    • Next Official Post
    • Quote
  • FenixR
    Capitan Asshole (ಠ_ಠ)
    Reactions Received
    6
    Posts
    1,675
    Location
    AWOL
    • February 10, 2012 at 9:39 PM
    • #8

    But dont weed only appears on empty cropsticks anyway?

    (Moved the IC2 things i hate to my profile)

    League of Legends Referral link for meee, Click link, play game, waste life. Gogogogogogo

    • Quote
  • raGan
    Matterialist
    Reactions Received
    1
    Posts
    599
    • February 10, 2012 at 11:13 PM
    • #9
    Quote from FenixR

    But dont weed only appears on empty cropsticks anyway?

    And what ?

    I say !

    • Quote
  • quantumleaf7895
    Builder
    Posts
    219
    • February 10, 2012 at 11:31 PM
    • #10
    Quote from FenixR

    But dont weed only appears on empty cropsticks anyway?


    Weeds can appear on cross-breeders as well as empty crop-sticks. I believe that Alblaka has stated "Weeds can be the result of any crossing."

    If an quantum leap is an electron jumping to a new energy level, then what could a quantum leaf possibly be?

    Check out my Addon! Faux Metal Blocks, Ender Plants, and more!

    • Quote
  • Alblaka
    IC² Project Leader
    Reactions Received
    35
    Posts
    2,755
    • February 11, 2012 at 12:03 AM
    • Official Post
    • #11
    Quote from quantumleaf7895

    I believe that Alblaka has stated "Weeds can be the result of any crossing."


    I believe you're wrong.

    Greetz,
    Alblaka

    • Previous Official Post
    • Next Official Post
    • Quote
  • mkcompy
    Bat
    Posts
    22
    Location
    Minecraft
    • February 11, 2012 at 12:09 AM
    • #12

    I get weeds even when there's something growing in a spot sometimes. I'll look away for a second, and then when I look back there's a weed there when there was previously flowers or something growing there.
    Though yes, some WeedEx would be wonderful Alblaka. I look forward to it.

    • Quote
  • raGan
    Matterialist
    Reactions Received
    1
    Posts
    599
    • February 11, 2012 at 12:32 PM
    • #13
    Quote from quantumleaf7895


    Weeds can appear on cross-breeders as well as empty crop-sticks. I believe that Alblaka has stated "Weeds can be the result of any crossing."

    I wrote that thing in my thread. I see now that it's wrong, as weed is not actually result of crossing, it just appears on empty cropsticks. But if its GGR is afected by nearby plants, it can be "result of crossing" imo.

    I say !

    • Quote
  • FenixR
    Capitan Asshole (ಠ_ಠ)
    Reactions Received
    6
    Posts
    1,675
    Location
    AWOL
    • February 11, 2012 at 8:35 PM
    • #14

    Im always around when im trying to crossbreed something, if i see weed i punch the shit out of that cropstick.

    When all Cropsticks have proper plants on them i can usually stop bothering myself with the watching and do w/e the mining i was doing before. Quite honestly i dont find weed to be much of a annoyance rather than recharging that cropanalyzer every time you want to look at a seed.

    (Moved the IC2 things i hate to my profile)

    League of Legends Referral link for meee, Click link, play game, waste life. Gogogogogogo

    • Quote
  • Bluehorazon
    Coal Miner
    Posts
    412
    • February 12, 2012 at 1:36 AM
    • #15
    Quote from FenixR

    Im always around when im trying to crossbreed something, if i see weed i punch the shit out of that cropstick.

    When all Cropsticks have proper plants on them i can usually stop bothering myself with the watching and do w/e the mining i was doing before. Quite honestly i dont find weed to be much of a annoyance rather than recharging that cropanalyzer every time you want to look at a seed.

    Jepp... cropnalyzer is hell of a lot more annoying than weed could ever be.

    Actually I have some kind of idea about a machine that could make aggriculture a bit more easier.

    The first thing you would really need is a Seed-Storage. This Storage does not have slots, but is still able to store seeds by a bit different means.

    Oh, and it would be nice if fertillzer could be placed inside the Ore-Dictionary. Forestry uses fertilizers too, and it would be cool for them to be interchangeable.

    • Quote
  • Dieheart
    Guest
    • July 18, 2012 at 6:43 PM
    • #16

    Q/A page is your friend.
    Q: Does Growth affect weed growth in adjacent crops when attempting to crossbreed plants?
    Yes, a high Growth stat grants "Weed"-Attributes to any sort of plant, causing them to spread Weed to nearby empty/different crops.
    As well, Weed will upon creation inherit it's Growth stats from nearby plants and thus grow and spread faster if high-growth plants are nearby.
    Take note, crops capable ofproducing Weed are immune against Weed by default.

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • July 18, 2012 at 9:23 PM
    • Official Post
    • #17
    Quote from Dieheart

    Q/A page is your friend.
    Q: Does Growth affect weed growth in adjacent crops when attempting to crossbreed plants?
    Yes, a high Growth stat grants "Weed"-Attributes to any sort of plant, causing them to spread Weed to nearby empty/different crops.
    As well, Weed will upon creation inherit it's Growth stats from nearby plants and thus grow and spread faster if high-growth plants are nearby.
    Take note, crops capable ofproducing Weed are immune against Weed by default.

    Whoa, that Thread was older than me. You must be a Master of Necroposting.

    • Previous Official Post
    • Quote
  • zecorezecron
    Tree Cutter
    Posts
    3
    • October 7, 2012 at 5:48 AM
    • #18

    Yes, I notice this also, the thing is I have a (powered) crop matron filled with, and using, weed-ex, but weeds keep popping up. Is is possible for weeds to become restistant to weed ex or something?

    • Quote
  • baturinsky
    Coal Miner
    Reactions Received
    10
    Posts
    425
    • October 7, 2012 at 7:51 AM
    • #19

    Specifically, weeds go wild after around 21-24 Growth stat. So, optimal breeding tactics is to get to 19-29 growth first (to accelerate breeding process) and then go for Gain and Resistance.

    • Quote
  1. Privacy Policy
Powered by WoltLab Suite™