Name: inventing table
Description: the inventing table would let players try (and fail) to invent better machines, tools, and generators
boiled down here is how it works...
[undetermined amount of EU]+[undetermined amount of experience points]+[ingredients for a normal crafting recipe for a machine, tool, or generator]=[a one in something chance of producing a machine, tool, or generator with unique randomize and hopefully beneficial stats] to fail the one in something chance means you lose your ingredients. some possible buffs and nerfs for the players inventions could include
1. improved/reduced efficiency
2. chance of explosion or breaking if operated for to long with out a break
3. extra output or input slots
4. improved/reduced overvoltage protection
5. wild effects like causing mobs to spawn when in use
6. harm zones(like Tesla coils)
7. improved/reduced internal power storage
8. improved/reduced operating speed
9. stuff like getting 4 rubber instead of 3 out of a piece of resin
10. combo machines (generator/ canning machine, compressor/ extractor, mining drill/macerator so on and so forth)
EDIT: chance of success could be manipulated by the number of machines and book cases around it like an enchanting table
Recipe: totally up in the air
?
- Hayo!