Sorry about that, I've had my finals this week. Hadn't responded yet because I haven't figured out how I thought it should be yet.
About your idea, you're supposed to put the regulator inside the engine? Like an ic2 upgrade?
[Addon 1.115]Transformers BETA-1 v2.0 - Convert IC2 & BC3 energy back & forth!
- Snyke
- Closed
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Is there a Bukkit port available for the server-side mod?
nvm there is: http://www.mcportcentral.co.za/index.php?topic=2356.0
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Sorry about that, I've had my finals this week. Hadn't responded yet because I haven't figured out how I thought it should be yet.
About your idea, you're supposed to put the regulator inside the engine? Like an ic2 upgrade?Uh, no. You place them beside the engine, because how are you going to power them inside an engine that doesn't accept power?
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Uh, no. You place them beside the engine, because how are you going to power them inside an engine that doesn't accept power?
Ah okay. Only problem I have is with the changing efficiency. Main goal from this addon is to make sure the conversion is as efficient as possible.
I could make it that it needs like a kickstart to get things going, and then once it's heated it'll convert as it's supposed to and will not cool down - unless it runs out of fuel.Came up with another idea though, how about some kind of super furnace that takes the fuel, and uses it to convert stone into lava, which you can burn in geothermals.
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Ah okay. Only problem I have is with the changing efficiency. Main goal from this addon is to make sure the conversion is as efficient as possible.
I could make it that it needs like a kickstart to get things going, and then once it's heated it'll convert as it's supposed to and will not cool down - unless it runs out of fuel.Came up with another idea though, how about some kind of super furnace that takes the fuel, and uses it to convert stone into lava, which you can burn in geothermals.
Scratch what I said, make the heater and cooler a component of the engine, and the regulator says the heat, sets the heat, and uses power for what I stated. Sounds doable?
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With your Mod I rly want a bigger think as MFSU I had 2x60 Biomass Tanks into IC Energy converted and I have rly a too big MFSU Room Maybe you can add a Ultra MFSU with space x10 or maybe 100 but with 512 out?
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With your Mod I rly want a bigger think as MFSU I had 2x60 Biomass Tanks into IC Energy converted and I have rly a too big MFSU Room Maybe you can add a Ultra MFSU with space x10 or maybe 100 but with 512 out?
Is this really what you think he was intending? Because that doesn't really transform anything now does it?
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I get this error on start up:
27 mods loaded
Minecraft Forge 3.2.5.120
FML v2.2.17.117
Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
mod_CodeChickenCore : Post-initialized (minecraft.jar)
mod_4096Fix : Post-initialized (minecraft.jar)
mod_MinecraftForge : Post-initialized (minecraft.jar)
mod_JammyFurniture : Post-initialized (1.2.5_Jammy_Furniture_Mod_Client_V3.1.zip)
mod_mocreatures : Post-initialized (DrZharks MoCreatures Mod v3.6.2.zip)
mod_IC2NuclearControl : Post-initialized (IC2NuclearControl_client_v1.1.8)
mod_RedPowerControl : Post-initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Post-initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Post-initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Post-initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Post-initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Post-initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Post-initialized (RedPowerWorld-2.0pr5b2.zip)
mod_RopesPlus : Post-initialized (RopePlus_client.zip)
mod_SmartMoving : Post-initialized (Smart Moving Client for ModLoader.zip)
mod_Transformers : Initialized (TransformersClient v1.2.zip)
Balkon's WeaponMod : Initialized (WeaponMod.zip)
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-2.2.14.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-2.2.14.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-2.2.14.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-2.2.14.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-2.2.14.zip)
mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-2.1.3.zip)
mod_Forestry : Initialized (forestry-client-A-1.4.6.2_bc2.2.jar)
mod_IC2 : Initialized (industrialcraft-2-client_1.95b.jar)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
mod_Thx : Initialized (mod_thx_helicopter-CLIENT-mc125-v018-fml-r1.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ce3eec91 --------
Generated 6/8/12 10:24 AMMinecraft: Minecraft 1.2.5
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine version 2.1 ATI-1.6.36, ATI Technologies Inc.java.lang.RuntimeException: java.lang.RuntimeException: Invalid shapeless recipy!
at Transformers.TransformersCore.handleException(TransformersCore.java:304)
at Transformers.TransformersCore.addRecipes(TransformersCore.java:247)
at Transformers.TransformersCore.modsLoaded(TransformersCore.java:89)
at mod_Transformers.modsLoaded(mod_Transformers.java:26)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:325)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:279)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.RuntimeException: Invalid shapeless recipy!
at fr.b(CraftingManager.java:208)
at ClientRegistry.addShapelessRecipe(ClientRegistry.java:24)
at cpw.mods.fml.common.registry.FMLRegistry.addShapelessRecipe(FMLRegistry.java:46)
at ModLoader.addShapelessRecipe(ModLoader.java:191)
at Transformers.TransformersCore.addRecipes(TransformersCore.java:241)
... 9 more
--- END ERROR REPORT 3bc2970e ---------- -
Another error, also with Forge 3.2.3.120. I should point out that this is the server side, running under a Linux server. I run a test server under Windows where I test updates before deploying them to the live environment and the test server, under Windows 7 64bit java 7, works fine. When I take those EXACT files and put them on the linux server, I also get the error the post before me is showing.
The server log is too long to post here, so here's a pastebin with it.
http://pastebin.com/DsJUfHgt--edit--
I thought I'd take a stab at figuring out what could be causing it. All I've discovered so far is it looks like the error is happening in the try/catch block inside "private static void fixIronEngineFuel()". This seems to be something related to Buildcraft specifically. All I can think of is that something with Forge 3.2.3.120 under Linux/MacOS behaves in a way that the reflection isn't working right with Buildcraft. Beyond that, I have no clue.
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Nice, I haven't tried this yet but it looks promising. The current crossover mods are a bit redundant and have extra things I wouldn't use or aren't that balanced.
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I updated to the latest recommended version of Forge, 3.2.5.121, (3.2.5.120 doesn't work either, same error) and am now getting this Null Pointer Exception error.
16 mods loaded
Optifine OptiFine_1.2.5_HD_C2
Minecraft Forge 3.2.5.121
FML v2.2.21.120
Forge Mod Loader version 2.2.21.120 for Minecraft 1.2.5
mod_CodeChickenCore : Post-initialized (minecraft.jar)
mod_Transformers : Initialized (TransformersClient v1.2.zip)
mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.1.zip)
mod_EnderStorage : Initialized (EnderStorage-Client 1.1.1.zip)
mod_IC2_ChargingBench : Initialized (mod_chargingbench-client-1.95b-1.2.5-r1.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.95b.jar)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-2.2.14.zip)
mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-2.1.3.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-2.2.14.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-2.2.14.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-2.2.14.zip)
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-2.2.14.zip)
mod_MinecraftForge : Initialized (MinecraftForge-3.2.5.121-Client.zip)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8b95662 --------
Generated 6/10/12 11:48 AMMinecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.8.4
OpenGL: ATI Radeon HD 4850 version 3.3.11631 Compatibility Profile Context, ATI Technologies Inc.java.lang.RuntimeException: java.lang.NullPointerException
at Transformers.TransformersCore.handleException(TransformersCore.java:304)
at Transformers.TransformersCore.fixIronEngineFuel(TransformersCore.java:325)
at Transformers.TransformersCore.modsLoaded(TransformersCore.java:71)
at mod_Transformers.modsLoaded(mod_Transformers.java:26)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:325)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:279)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:230)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at Transformers.TransformersCore.fixIronEngineFuel(TransformersCore.java:321)
... 9 more
--- END ERROR REPORT a301a275 ---------- -
Default conversion rate is based off this, so that's MJ : EU as 2 : 5, however you can edit that in the config.I cant seem to find the configuration for 2:5 ratio, i wanna change it for my SSP mode.
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For everybody having issues with the 3.2.3.120+ versions of Forge with this mod, rename the file to a lowercase t at the beginning and it will work around a bug that's preventing this from loading correctly.
Thanks to LexManos and cpw (of Forge fame) for helping track down this issue and coming up with a work around.
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I cant seem to find the configuration for 2:5 ratio, i wanna change it for my SSP mode.
You're looking at the wrong config, that's BC-IC2 mod, not transformers.
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You're looking at the wrong config, that's BC-IC2 mod, not transformers.
oh yeah, silly me. its Transformers.cfg.
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For everybody having issues with the 3.2.3.120+ versions of Forge with this mod, rename the file to a lowercase t at the beginning and it will work around a bug that's preventing this from loading correctly.
Thanks to LexManos and cpw (of Forge fame) for helping track down this issue and coming up with a work around.
I found out the problem was actually some weird incompatibility with Magic Launcher, Forge, and this mod. Using Magic Launcher and Forge 105 with this mod worked fine. But Magic Launcher and Forge 120 or 121 requires that this mod be installed as an External Mod. It seems to work fine with or without the changing the capitalization of T. I'll make it a lower case t just in case though.
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I found out the problem was actually some weird incompatibility with Magic Launcher, Forge, and this mod. Using Magic Launcher and Forge 105 with this mod worked fine. But Magic Launcher and Forge 120 or 121 requires that this mod be installed as an External Mod. It seems to work fine with or without the changing the capitalization of T. I'll make it a lower case t just in case though.
Well, I'm not using Magic Launcher, specifically because of the massive number of posts I keep seeing about people having problems that end up being directly caused by it. I was still having issues on the server side with it and it was due to a bug in forge. Changing the file name to the lowercase T fixed it.
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When regular electric engine gets too much power(512EU/t) it will keep blowing up and still working
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When regular electric engine gets too much power(512EU/t) it will keep blowing up and still working
Sounds like a anti-griefing mod messing up. I've had errors like that before, because I forgot to change a setting in one.
Now I don't use one, since I have Explosives+, and turn on Nuclear Creepers. Bit more interesting when you have walking penises that explode with the force of a nuclear fusion bomb in the game. -
Sounds like a anti-griefing mod messing up. I've had errors like that before, because I forgot to change a setting in one.
Now I don't use one, since I have Explosives+, and turn on Nuclear Creepers. Bit more interesting when you have walking penises that explode with the force of a nuclear fusion bomb in the game.
I'm playing SSPAlso Slow Electric Engine will continuously explode (every cykle)
Mod List:
Forge 3.2.5.120[1.2.5]ReiMinimap_v3.1.zip
AdvancedMachines_4.1_client.zip
Airship125.zip
BetterDungeons.zip
buildcraft-client-A-core-3.1.5.zip
buildcraft-client-B-builders-3.1.5.zip
buildcraft-client-B-energy-3.1.5.zip
buildcraft-client-B-factory-3.1.5.zip
buildcraft-client-B-transport-3.1.5.zip
buildcraft-client-C-silicon-3.1.5.zip
CraftGuide-1.4.4.zip
CraftingTableIIIB1.8.zip
CustomMobSpawner 1.4.3.zip
DrZharks MoCreatures Mod v3.6.2.zip
EE2ClientV1.4.6.0.jar
GuiAPI-0.14.2-1.2.5.zip
IC2NuclearControl_client_v1.1.8.zip
industrialcraft-2-client_1.95b.jar
InvTweaks-1.41b-1.2.4.zip
Laser Mod 1.5.zip
LogisticsPipes-BC3-0.2.5B.zip
mod_compactsolars-client-2.3.2.10.zip
ThaumCraft2.1.6c.zip
Timber! (1.2.4).zip
transformersclientv1.2.zip
twilightforest-1.10.1.zip