And next post
QuoteIn short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.
He has my permission to interact with Nuclear Control in any way.
And next post
QuoteIn short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.
He has my permission to interact with Nuclear Control in any way.
1 year since first release
Yay, you Mod is older than mine. XD
How do i add custom Alarms? Unless i cant
I have some pretty funny/cool ones to troll My Friends with.
How do i add custom Alarms? Unless i cant
I have some pretty funny/cool ones to troll My Friends with.
You can do it if you can give your configs/sounds to your friends. Downloading of sounds from server is in my ToDo list but with low priority.
1. save your file as alarm-something.ogg in .minecraft\resources\newsound\ic2nuclearControl folder
2. add "something" to allowedAlarms list in the IC2NuclearControl.cfg
If player will not have sound file or it will not be allowed - he will hear default one (at least i think so, haven't tested it for a long time).
You can do it if you can give your configs/sounds to your friends. Downloading of sounds from server is in my ToDo list but with low priority.
1. save your file as alarm-something.ogg in .minecraft\resources\newsound\ic2nuclearControl folder
2. add "something" to allowedAlarms list in the IC2NuclearControl.cfg
If player will not have sound file or it will not be allowed - he will hear default one (at least i think so, haven't tested it for a long time).
Oh ok, thats easy
And since its a private pack and im just Distrabuting to the Server they will all have it >;D
NICHOLAS CAGE SCREAMING BEEEEEEEEEEEES 24/7 >;DDDDDDDDDDDD
1 year since first release
Congratulations and happy birthday!
Happy Mod/Dev/Release(Birth)day, Shredder!
Happy Mod/Dev/Release(Birth)day, Shredder!
Cowabunga!
But I prefer my current nickname
v.1.5.1b available.
Compatibility update to new IC2 API. Use it with IC2 build #304 or newer.
OH MAN!!!! PANELS SHOW STEAM OUTPUT TOO???
I LOVE YOU SHEDAR
I REALLY DOHAVE MY BABIES waitwut
@bove Babies+Shredder=....
Seriously, Steam-measuring is awesome! Really awesome, cheese!
I dont know why but your new version doesnt work on IC2 #304: http://pastebin.com/cmbycszP ?
Nevermind fail on my side
Hi, I've some installation problem with Nuclear Control.
It's a nice working Minecraft 1.4.5 server with IC2 v.1.111 installed. In the second topic I didn't find NuclearControl that supports both MC 1.4.5 and IC2 1.111, so i tried to install some builds of NC, but servers always crashes with this report:
---- Minecraft Crash Report ----
// I feel sad now
Time: 05.05.13 19:22
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:346)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:461)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10-ea, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 883980136 bytes (843 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.21.486 Minecraft Forge 6.4.1.436 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
IC2 [IndustrialCraft 2] (industrialcraft-2_1.111.jar) Unloaded->Constructed
IC2NuclearControl [Nuclear Control] (shedar) Unloaded->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
It also crashes my client, when I try to add NC to /.minecraft/mods folder.
Could you help me, please?
P.S.: Sorry for my English.
Version 1.5.1b is kind of broken. Energy sensor kits don't work, and remote sensor kits don't show the time remaining on the reactor correctly.
You need v.1.4.4b, ic2 1.110/111 (v.1.4.4b is a version of Nuclear Control, not the version of MC)
Just drop an archive into mods folder. Let me know if it helps.
My fault - I unpacked NC arhive directly to /mods, so "img", "org", "shedar" and other files were in /mods folder, not /mods/IC2NuclearControl-1.4.4b. I must be very tired if I can be so silly
I really thought that "v.1.4.4b" is the version of MC
Version 1.5.1b is kind of broken. Energy sensor kits don't work, and remote sensor kits don't show the time remaining on the reactor correctly.
I don't see what's wrong http://i.imgur.com/OoAPmGf.png Tested in singleplayer and on a server
Give me more details:
Screenshots where I can see what's wrong
Steps to reproduce
IC2 version (with build number)
I don't see what's wrong http://i.imgur.com/OoAPmGf.png Tested in singleplayer and on a server
Give me more details:
MC 1.5.1 [MultiMC]
industrialcraft-2_1.115.307-lf
IC2NuclearControl-1.5.1b
minecraftforge-universal-1.5.1-7.7.2.682
Energy sensor kit don't work for me either. I was bit surprised no1 noticed such bug. Basically it just open GUI[right click with E.S.kit in hand] on MFSU/MFU/batbox and don't create card. I tried different versions of IC2/forge but with no luck.
MC 1.5.1 [MultiMC]
industrialcraft-2_1.115.307-lf
IC2NuclearControl-1.5.1b
minecraftforge-universal-1.5.1-7.7.2.682
Energy sensor kit don't work for me either. I was bit surprised no1 noticed such bug. Basically it just open GUI[right click with E.S.kit in hand] on MFSU/MFU/batbox and don't create card. I tried different versions of IC2/forge but with no luck.
It's weird. Looks like broken right-click behaviour. But I don't know how it's possible.
What other mods do you have (especially base and core mods)? Can you try it on clean MC instance without any other mods, just Forge+IC2+Nuclear Control?