[IC2 Exp][1.7.10] Gravitation Suite v2.0.3!

  • Would it be possible to add a silk touch like mode to the Vajra, Where you can switch between modes like the mining laser or electric wrench? For maybe double the EU/hit cost it would drop a redstone ore block instead of redstone dust for example. Probably need tweaking to make it somewhat balanced but you get the idea.

  • Would it be possible to add a silk touch like mode to the Vajra, Where you can switch between modes like the mining laser or electric wrench? For maybe double the EU/hit cost it would drop a redstone ore block instead of redstone dust for example. Probably need tweaking to make it somewhat balanced but you get the idea.

    I plan to add different modes, but not silk touch and wrench. The principle of work doesn't mean accurate removal of the block. Silk touch is in the RockCutter at GregoriusT addon. It's work perfectly :)

  • I plan to add different modes, but not silk touch and wrench. The principle of work doesn't mean accurate removal of the block. Silk touch is in the RockCutter at GregoriusT addon. It's work perfectly :)


    I need modes so bad :P
    Imho you still have to carry a drill around even with the vajera simply because it works too well and will break everything. I'd love a 1 block per click mode.


  • I need modes so bad :P
    Imho you still have to carry a drill around even with the vajera simply because it works too well and will break everything. I'd love a 1 block per click mode.


    You still can one-block-one click with the Vajra, just have to be quick about it :P. Though I will agree it functions much much better as a mass clearance device.

  • Very interesting mod (i learned aboot it through ftb). Only ultimate solar helmet is useless since food + underwater supply are missing. i know that this is not bug or glitch but i think that ultimate solar helmer has a brutal recipe and for me it should have atleast one option through the config file to enable that food + underwater supply. :)

  • Very interesting mod (i learned aboot it through ftb). Only ultimate solar helmet is useless since food + underwater supply are missing. i know that this is not bug or glitch but i think that ultimate solar helmer has a brutal recipe and for me it should have atleast one option through the config file to enable that food + underwater supply. :)

    It's not useless, the Grav Suit+Ultimate Solar Helmet is EPIC for long distance travel.. and you can always bring a quantum helmet specifically for underwater activity..

  • Hey SeNtiMeL,


    I run a few small Forge servers and we are trying to build a private-server mod pack for our community. We will only distribute the pack to members and it will not be openly public. We would love to include Gravsuit and Adv. Solars. We would also be happy to link back to here on our wiki page to give you full credit but I do not want to do this without your approval.


    Thanks and have a great holiday.

  • Hey SeNtiMeL,
    I run a few small Forge servers and we are trying to build a private-server mod pack for our community. We will only distribute the pack to members and it will not be openly public. We would love to include Gravsuit and Adv. Solars. We would also be happy to link back to here on our wiki page to give you full credit but I do not want to do this without your approval.
    Thanks and have a great holiday.

    Shure, you can use my addons :) Great holidays too :thumbup:

    Can you make the Ultimate Solar Helmet craftable with the HV Solar Array from Compact Solars, please? Or at least make it a config option or something?

    Maybe in future.

  • I'm not sure whether this is intentional, but the advanced chainsaw does not draw power from the batpack to operate.

    I guess it is intentional, as the Adv. Chainsaw should be a tier-2 tool, and the batpack is a tier-1 charger. Try upgrading to the Lappack or the Lapotron-pack.

    Request: Have the "display HUD" setting be able to use top centre, middle left, middle right and bottom centre.

  • Will you feature an API? How to get access to your Items?
    Without API there is a way to interact with addon's stuff, but in this way source is needed.
    BeamMeUp has a great simple genious way to load plugins, but source is needed in all ways.

  • I'm trying to make your mod work with the ones i already have but i always get this error:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 30-12-2012 8:55
    Description: Failed to start game

    java.lang.NullPointerException
    at gravisuite.GraviSuite.getIC2Tab(GraviSuite.java:124)
    at gravisuite.GraviSuite.load(GraviSuite.java:172)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 293431088 bytes (279 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.482 Optifine OptiFine_1.4.6_HD_U_A2 46 mods loaded, 46 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    snyke7_AdvancedMachines [Advanced Machines] (AdvancedMachines Original v1.8a.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Subaraki_ModBreeds [ModBreeds] (BB1.4.6 1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized
    craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BinnieCore [Binnie Core] (extrabees-1.4.9.5-prerelease-build.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExtraBees [Extra Bees] (extrabees-1.4.9.5-prerelease-build.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.6.4.2(8).jar) Unloaded->Constructed->Pre-initialized->Initialized
    GraviSuite [Gravitation Suite] (GraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Errored
    HangableMaps [Hangable Maps] (HangableMaps_v1.4.6_1_MC1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.203.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.41.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
    PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 7800 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Sphax PureBDCraft 64x MC14.zip
    Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    If you could help me, I would appreciate it :)

    Thanks in advance