[GregTech-6][1.7.10] Moved to Website [Closed]

  • I got corrected from an serbian in my first language. Sometimes someones now it better. Read & remember it or ignore it.


    p.s.: and i know that you will correct something in this post ;)


    or greg


    or somone else

  • Your "possible features list" on your page states that alternate dimensions are a possibility for the future of this (giant) :D addon. Well I have an idea called a hyperspace tap. When you get to another dimension ( of course this would be very difficult to do) there will be eu in the surrounding space. And you must extract the eu from the surrounding area using a hyperspace tap. (this is balanced because the energy required to open a portal is probably 10 billion eu or something like that and the amount of eu you will gain is varied between 100 million and 1 trillion eu. Also included in your "planned features list" is the particle accelerator, first you should splice down material with a splicer to get particles (water would give 2 hydrogen atoms and 1 oxygen atom). Then you would smash the atoms together in the particle accerator, this will give various by products, always protons, neutrons and occasionally electrons. The various combinations of atoms in a atom assembler will give you basically every possible element on the periodic tabe, those elements could then be combined to make new materials HAYO! Rare products depend on the atoms being smashed together. Rare products include: positrons (antimatter counterpart to an electon), anti protons and (anti neutrons?), strangelets (very dangerous, look on Wikipedia for MOAR info), black holes (when smashing together matter) and white holes (when smashing together antimatter particles). Antimatter power (also listed on your "possible features" list can provide a lot of eu or explode violently (some what like nuclear reactors but produces way more power)). Putting together a black hole and a white hole crates a portal/wormhole? Needs to be opened with negative energy (also look on Wikipedia)? But the negative energy needs to exceed the dark matter in the area (dark matter is like a super gravity that will collapse a portal). Black holes can be used for various things like a Black hole energy storage device Which holds 100 billion eu there are also more types of storage like the Singularality storage device that holds nearly infinite eu. The ultimate form of power would be dark energy as it has a rare chance of spwaning in alternate dimensions. Check wikipedia!


    I like physics! :thumbup:

    First: there is no current evidence for the existence of white holes, as the gravitational force appears to be strictly attractive, and any white hole that could form would disappear in a very very short time.



    second: A black hole cannot be used to store anything useful. This is due to the fact that you cannot get anything back out (the hawking radiation that escapes would not provide a significant amount of power)


    Third: Strangelets so far appear to be all unstable, so no danger from them.


    Fourth: Dark energy appears to be a large scale phenomenon (or extremely weak), so extracting energy from it directly is even less likely than extracting energy from the quantum vacuum (which would require some rather advanced nanotechnology to do if it is even possible, though probably would not require any other universe to extract from).


    more maybe to be added later when I have more time.

  • I'ts always suprising to hear twelve years old specialist of some science that don't exist ;) People talking like if they were well-knowed scientifics. Of course that's ironic, but this is also that way great story begins, in people imagination.

    I don't speak any language, this is only a mental translocation of my mind. So if you don't understand any word of what i'am saying, please make a neural direct connection to my brain, in french.
    Please, give us a tool to mine the background wallpaper !

  • DUUUUDE, dont steal my electric Blast Furnace Idea. (I mentioned it ealier)

    Was it exactly the same ? ^^ And sorry, I've been absent 2 days, and I didn't check the 4 pages that appeared while I was away ... ^^

    DUUUUDE, dont steal my Multiblock Solar Idea. (I mentioned that also earlier)

    Don't forget adding in the recipe some rare-non-UUM-able Item (as I did with "darkdust"). I also really like the way your mod makes the nether really useful (because without it, you go in that dimension only when needing glowstone, MobLoots, SoulSand/Netherrack and huge Lava lakes, i.e. almost nothing when RC is nont installed). That's why I suggested this dust available in the nether only ^^
    Edit [In french for Lung Zatar]: Lol, "scientifics" ... on dit "scientists" ^^. Je fais des fautes aussi, mais la ... c'est une erreur de débutant mon ami! ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

    Edited once, last by MatLaPatate ().


  • Well over it's lifespan a black hole will release all the energy it absorbs... which is quite a lot. Unfortunatly their lifespan is very large :P


    Most of the other things... well inefficiency would sum it up without all this points :P In Theory you could do a lot, but it does not work that well. And actually putting Atoms, Neutrons and Electrons together is what we do with UUM, although the process is not that scientific.


    I see no real need for super-high-tech-stuff as long as their is so much basic industry you could add which is much less complicated. GregTech has a lot of endgame stuff, which might be nice but as a player you want to get started from the beginning.


    So what I would like to see is a Multiblock-Watermill that works with flowing water (not standing water) so that you have a fun early-source of energy instead of Lava-abuse in a geothermal or charcoal-abuse in a generator. To make the renewable sources not that abusive put a slot for a turbine inside which needs to be replaced from time to time and create different efficiency. The high-tech-diamond turbine is very durable and has a good efficiency while a copper-turbine breaks fast and creates not that much EU.


    This would replace the fire-and-forget mentality of renewable energy but would make it possible again for them to be early-game sources. Since you are now limited to OP Generators and Geothermals.

  • second: A black hole cannot be used to store anything useful. This is due to the fact that you cannot get anything back out (the hawking radiation that escapes would not provide a significant amount of power)

    Assuming it would turns items into pure energy (because collisions at an incredible speed, then finally because of speed [when reaching light speed or almost lightspeed], it wouldn't be efficient as storage device ^^

    Since you are now limited to OP Generators and Geothermals.

    Use advanced Generator!
    Slag Generator is a very good one, used with wood gassificator + centrifuge, you'll get a pretty impressive amount of energy per wood, + scrap :D (and while farming wood, you'll also collect leaves, sapplings wich you can also use as a way of generating energy, and apple, for food!) ... (it's quite OP with Forestry but ... Forestry is actuall OP in my mind since it replace green generator :/ The better is not to use Forestry, as me ^^)


    Edit: and sorry for double posting, I'm reading comment 5 by 5, rarely more ... It would have been better if someone posted before I finished typing this ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Since you are now limited to OP Generators and Geothermals.

    Use advanced Generator!
    Slag Generator is a very good one, used with wood gassificator + centrifuge, you'll get a pretty impressive amount of energy per wood, + scrap :D (and while farming wood, you'll also collect leaves, sapplings wich you can also use as a way of generating energy, and apple, for food!) ... (it's quite OP with Forestry but ... Forestry is actuall OP in my mind since it replace green generator :/ The better is not to use Forestry, as me ^^) [/quote]


    You know that a centrifuge is totally not early-game.


    I speak about what I do when I start a new game. And I start with a single generator, since charcoal is incredible cheap. If I happen to find some lava-sees while digging for redstone (which normally happens) I build 1 or 2 Geothermals next... or even 6 if I want fast generation, Geothermals don't cost that much. If I don't happen to find much lava I go for the same amount of generators and build 1-2 Electric furnaces and 1-2 Cokeovens for Charcoal-production.


    If I started with the geothermals I try for early Netheraccess and build some Redstone-Engines, a Pump and harvest lots of Cobblestone (well... that one is easy). After this I start collecting some stuff for a world-anchor and make myself a nice netherportal. I also dig very... enthusiastic to find a mining-shaft or a dungeon (the first gives you lots of rails and the second gives you steel). I then start to build BC-Tanks and lots of buckets and try to get a mystcraft-age with crystals. If I get the crystals I build two portals and always fill my geothermals with lava from the nether (still by hand...). I then build a rolling-machine to make Railcraft-Tanks and the stuff for automated-lava-transportation. After this I have endless EU.


    When I start with Generators because I can't find enough lava (does not happen that often). I automated them with the coke-ovens and E-Furnaces so that they get automatically feed with charcoal. I also search for Birchwood, since it is the easiest to harvest by hand (Oaks and Pines are sometimes too tall, to harvest without building) I then go for about 25 to 36 (5x5 or 6x6) Birchs, which I repeatedly slaughter to produce charcoal.


    Both methods are far more efficient than solars have ever been. Wind was a very good early-game source and water was awesome with redpower-automation. But Geothermals and Generators beat them very easy exspecially since Tree-Farms and Netherpumping supplies you with an endless amount of ressources for these Generators.


    Thats where the balance-suggestions come from. Without GregTech you normally start with some renewable sources. Wind was the best option, Solars the worst. Water was somewhere in between, but it was incredible spammy. Also a Generator to recharge batpacks was something that almost everyone had. But after this the renewable sources got very bad in efficiency. Solars are shitty because they are so incredible expensive... and don't work if it is raining or night. Large-Windparks are either inefficient or incredibly spread out... which also makes them look ugly. Water was a good one, since it could be abused with Redpower, but the easy thing would have been keeping the fuel-value of a waterbucket and halfing the EU/t Output to 1. So at the end it always was clever to go back to Generators or Geothermals, but the problem was people had no use for a lot of EU so they kept their early-generators and just increased the number of them.


    Gregs does have some of the same issues, since the basic machines are also very cheap in EU-Consumption. The Industrial Centrifuge requires 5 EU/t to run which is hilarious. It really should be MV, since I have never seen an industrial centrifuge working with LV (well I could use one at home if it uses LV).

  • First: you failed at quoting me ^^

    6 if I want fast generation

    It's more expensive than one Centrifuge, you know ? And Slag Generator are a good EU-source and an excellent source of scrap, you really should use it ^^

    1-2 Cokeovens for Charcoal-production.

    I guess it's harder to get than a simple centrifuge (wich take you no more than half an hour when you've just enough ressources to get your first machines and 1 - 2
    gen ...

    If I started with the geothermals I try for early Netheraccess and build some Redstone-Engines, a Pump and harvest lots of Cobblestone (well... that one is easy). After this I start collecting some stuff for a world-anchor and make myself a nice netherportal. I also dig very... enthusiastic to find a mining-shaft or a dungeon (the first gives you lots of rails and the second gives you steel). I then start to build BC-Tanks and lots of buckets and try to get a mystcraft-age with crystals. If I get the crystals I build two portals and always fill my geothermals with lava from the nether (still by hand...). I then build a rolling-machine to make Railcraft-Tanks and the stuff for automated-lava-transportation. After this I have endless EU.

    What you describe here is OP in my mind. That's why I: Wouldn't use Mystcraft/have not installed RC yet (world anchor + it's only useful to me when also using one converter mod, and I don't use those ones because of redstone engine/lava in combustion engine/easy access to energy from BC Oil). And ... you never ran out of Lava from a Lava Lake ? did you already tried to produce tons of UUM from it ? ^^. BTW, it's kinda OP in my mind, that's the first problem of the Geogen. It's usually not a problem, because you've got to saty in the nether to pumps all that Lava but ... World Anchor and RC/MC stuffs allow you to break that rules :/


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Excuse me but you are talking about Slag Generators and etc, isn't that Adv Generators addon still not updated to IC2 1.108 and minecraft 1.4.2?


    IF it is not I don't see why this discussion is even relevent? O.o

  • The electric buffers and translocators are great - but there are 2 "annoying issues" with them (in my opinion):
    1
    Could you add a setting "Emit energy to outputside ONLY if buffer/inventory is not empty" (or something?) to the buffers+translocators?
    Because right now the buffers+translocators are eating up energy like crazy - while they are not doing anything most of the time.
    Simple setup for example: Grab scrap from a chest (some blocks away - therefore buffers needed), put it into massfab.
    Right
    now this super-simple setup is using 32EU/tick (from a LV-Transformator) - all the time ; even if
    the chest is empty and there is nothing to transport.
    Ok - translocators could eat a (small amount) of energy every tick for checking if the inventory is empty or not - thats logical.
    But right now its sending all the rest of those 32EU down to the buffers all the time - there should be a setting to prevent this.
    Just my opinion of course...
    2
    Could you add a more usefull visual indicator to the electric buffers to mark the output-side once the buffer has been placed?
    I am *not* talking about the (currently implemented) red rectangle on the inside of the block.
    The buffers are full sized blocks - and when placed you are often not able to see the current marker :S
    Especially in tight places where you just cant break all the blocks around it - just to see the red marker (or not see it).
    Maybe a small red line/arrow/marker or a red frame on the *outside* of the block?
    That would make placing/rotating those blocks much easier...

  • Hey, I just updated from 2.06 to 2.07c cant get chrome and titanium anymore. When I look into NEI I cant see a recipe for the tiny pile of the dust which seems to be the new way to make these. What am I missing? Thx for you help

    • Official Post

    Buffers and Translocators are NOT consuming Energy, when there is NO Item to transfer (Unless you activate the "emit Redstone if Full"-Setting). They act just like a oneway Cable in all other Cases. Are you sure there is no single Energyconsumer down the Line? The Massfab FOR EXAMPLE!!!

    Look a bit more closely at the Texture of the Buffer. IT ALREADY HAS THAT INDICATOR!!!


    Edit: @Henne, NEI should show you the Recipe. Its like the one before but with the Industrial Electrolyzer.

  • @texture on buffers:
    Oh my...
    There *is* actually a white arrow on the outside of the block indicating the direction ?
    I obviously just never noticed until now - forget about that "issue".
    Lets just pretend blind me never asked :rolleyes:


    @energy-consumption:
    Yes - it is connected to the massfab (which takes all remaining energy obviously).
    But : Is there a way to *NOT* send the energy at all times down the line to the machine?
    I "just" want to power the buffers - not the massfab at the end.
    Right now any buffer sending something into any machine will send any remaining energy into that machine too ; even if there are no items to transport.
    Thats exactly what I do *not* want to do here.
    Sending items in pipes/tubes with BC/RP will not power the machine at the end - that behaviour should also be achiveable with buffers somehow...

  • Neikei911, use the Matterfabricator it have internal storeage at 10m eu and only produce uu when scrap is inside.. - after filled the buffer.


    the other way is splitter cable.