http://www.youtube.com/watch?v=4I8_Ka0VZr8 Heres a vid of the error with my mod list.
[GregTech-6][1.7.10] Moved to Website [Closed]
- GregoriusT
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to the comment above id resolver doesn't work with gregtech i had the same problem , deleted id resolver and made the ids manually and everything works fine using forge 445 CCC 6.14 and nei 1.4.33
He said he fixed nei working with greggtech -
btw is there supposed to be an nei implsosiom compresor? Also, try the recipes too.
yes there are, I can see them fine. I´m not using ID resolver.
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yes there are, I can see them fine. I´m not using ID resolver.
No i mean does the gregtech nei plugin have an iimplosion compressor screen/gui/recipe thing? -
No i mean does the gregtech nei plugin have an iimplosion compressor screen/gui/recipe thing?like I said, yes there are recipies in the NEI plugin (included in the mod) for the implosion compresor and all its "products". I can see them all without crashing
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like I said, yes there are recipies in the NEI plugin (included in the mod) for the implosion compresor and all its "products". I can see them all without crashing
Icant and i belive thats my problem. its searching for that gui nei creen and cant find it.
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Icant and i belive thats my problem. its searching for that gui nei creen and cant find it.
try this: are you using MultiMC? create a new instance of minecraft, install IC2 and gregtech ALONE with forge and NEI, if it work, its your mods. Try to install one by one until fail to know whats the problem.
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I'm getting this warnings with IC2 1.111 and the last version of gregtech
Code
Display More2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: copperWire !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: coalGenerator !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: batteryBox !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: electricFurnace !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: battery !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: wrench !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: motor !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: basicCircuit !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: advancedCircuit !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: eliteCircuit !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: oilMoving !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: oilStill !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: oilBucket !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: nuggetIron !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: nuggetCopper !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: nuggetTin !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: nuggetSilver !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: nuggetLead !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: ForciciumItem !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information. 2012-12-20 03:45:11 [INFO] [STDOUT] Thingy Name: MonazitOre !!!Unknown 'Thingy' detected!!! This Object seems to probably not follow a valid OreDictionary Convention, or I missed a Convention. Please report to GregTech Intergalactical for additional compatiblity. This is not an Error, its just an Information.
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Hey greg, would it be possible to have the nano and quantum armors have a mod to discharge power to tools, like the batpack? The reason being, is that i never make the chestplate, because i dislike running out of power in my tools or weapons. If the armor can project forcefields, it should be able to wirelessly power tools.
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You could use GraviSuit if you want an Quantumchestplate acting as a lappack.
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How many Item ID's are there with Gregtech? I have IDresolver installed and it takes seemingly forever to go through them.
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For a low tech way to get to space, which you mentioned planning on adding, see Orion Project
My suggestions for implementing it:
you make your base on a large rubber plate which is then on a steel plate (with optional oil coating the bottom for realism), make sure your entire base is completely incased in an aluminium and reinforced glass box, then have some sorta propulsion structure shaped as a tube in the centre of the steel/rubber plates. You then feed the propulsion structure a few stacks of nukes, and turn it on.
Shortly thereafter, your base is situated in space, and your base on the ground has been replaced by a rather large hole.
For those who do not want to completely destroy the area around where they go into space, you use whatever high tech method greg was originally planning to implement.
The "Orion Project" was no easy way to space,you would have to make such a stucture that would handle the blasts. it is "High tech".
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The "Orion Project" was no easy way to space,you would have to make such a stucture that would handle the blasts. it is "High tech".
That structure was basically called oil coating and it would have work quite well had they actually built it.
Now those shock absorbers is a whole different story but I think they wouldn't need to be built of too exotic stuff. It's just an engineering problem.
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http://www.youtube.com/watch?v=4I8_Ka0VZr8 Heres a vid of the error with my mod list.
Amplifier of IC2s Massfab, from mistaqurs NEI-Plugin-Pack very likely causes this for non Scrap-Stuff.
How many Item ID's are there with Gregtech? I have IDresolver installed and it takes seemingly forever to go through them.
less than 60 Item-IDs. And the NEI-Lag is known as too many Plugins cause that.
@All those Oredict-Reports: Thanks for reporting, I just want to know about very single Ore I could use. I will add the Oredict Stuff from the reports to my List.
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Does anyone know any Void type mods besides Mystcraft that is really great to have a lag free build world? I wish someone would make a really cool IC Machine that would teleport the user to just literally to maybe a new world without any structure for pure build.
Stupid Idea I'm sure for most but the more gregtech machines and automation we do the more laggy it gets in FPS. Be nice to double if not triple it in a void world.
This gives me an idea. Industrial integration with mystcraft! Having an industrial type machine that could manage your worlds and transportation between them would be great for those of us who like the idea of multiple worlds but not the 'magical books' which transport you."World Manager" block which stores known worlds, discover new worlds by inputting symbols into the device just like mystcraft, or just going with random symbols. World manager links to a dimensional teleporter multi-block structure with between 1 and 4 pads. Step on pad and turn on device, it draws energy and transports you to the world. But you'd better bring items to build a teleporter for the return! Dimensional Teleporter Linking Pad could be used to return to the overworld. It will link with your world manager across dimensions and draw power from your teleporter to return you.
Suggestion:
A high-tier machine that can supply EU wirelessly to all LV devices in a certain radius. Recipe should be expensive and should require end-game tech (iridium + titanium + chrome). Exact parameters can be tweaked, but it could be something like:
Name: RF Power Terminal
Volume: 8 blocks in any direction i.e. 17x17x17
Input: up to 128 EU/t
Output: 8 EU/t to any LV-only device in the area that's not a transformer/energy storage unit. Alternatively, LV devices must be explicitly upgraded with a RF Power Receiver to accept EU, with each level of upgrade providing 2 EU/t
Loss: 50% eu lost to wireless transmission (i.e to supply one device with 8 EU/t, machine will consume 16 EU/t)
Underlying technology (for recipe etc): http://en.wikipedia.org/wiki/Resonant_inductive_couplingThis would be really convenient for powering translocators/buffers/sorters, especially in those pesky Forestry/Buildcraft/Railcraft automations where there is no natural source of EU wired close by.
A wireless power distrubution machine would be nice. I think the 50% loss is a bit harsh. Maybe you get better efficiency by crafting a wireless reciever upgrade for the machine which goes in the upgrade slots like the overclockers do?
Dont worry, I'm currently coding on my Diesel Generator (Searching for good Fuel Values of BC-Fuel right now), Biofuel Cells, Coalfuel Cells and Fuelcans get a 25%-Bonus in that Generator and you always get the empty Cells back.
Any possibility of making the generators into multi-block structures? Place two generators down next to each other and they become one machine with a larger internal tank. You'd get a small efficiency boost (1% per block maybe?) for each additional generator block, and it will only work in complete shapes such as 1x2, 2x3, 3x3x2, ect. Just a thought.
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-Doublepost
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I have some problems with memory usage ( often 100% )
Can anyone help ?Some errors:
http://pastebin.com/n3yHk55v
I was using jwjgl 2.8.4 too and the same error was appearing. -
example
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ind gringer speed depend on its max heat?
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ind gringer speed depend on its max heat?
dafuq? No matter what you are trying to say, but no speed value depends on max heat.